Stat | Amount | Bar Graph |
---|---|---|
Max CP | 455 | |
Attack | 50 | |
Special Attack | 115 | |
Defense | 35 | |
Special Defense | 95 | |
HP | 65 | |
Speed | 95 |
Overview
Pokemon Let's Go Jynx is a Ice and Psychic Type pokemon also known as a Human Shape Pokémon, first discovered in the Kanto region. it's weak against Rock, Steel, Fire, Bug, Ghost, Dark type moves and has a Max CP of 455, 65 HP, 50 Attack, 115 SP Attack, 35 Defense, 95 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Pokedex Entry
It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.
Pokemon Lets Go Jynx Evolutions
What level does Pokemon Let's Go Jynx Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
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How to catch Jynx in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Jynx Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Jynx is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Jynx or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Seafoam Islands | 14% | 39-44 | normal | 1F |
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Seafoam Islands | 14% | 39-44 | normal | 2F |
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Seafoam Islands | 14% | 39-44 | normal | 3F |
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Seafoam Islands | 14% | 39-44 | normal | 4F |
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Seafoam Islands | 14% | 39-44 | normal | 5F |
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Seafoam Islands | 14% | 39-44 | normal | 6F |
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Seafoam Islands | 14% | 39-44 | normal | 7F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Jynx.
Best Nature for Jynx
We recommend a Mild Nature for Jynx, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Mild | Sp. Atk | Defense | Blue | Yellow |
Pokemon Lets Go Jynx Moves
Level Up Moves
Pokemon Let's Go Jynx Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
6 | Lick | Ghost | Physical | 20 | 30 | 100% | Has a 30% chance to paralyze the target. |
12 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
18 | Screech | Normal | None | -- | 40 | 85% | Lowers the target's Defense by two stages. |
22 | Double Slap | Normal | Physical | 15 | 10 | 85% | hits 2-5 times per turn used. |
26 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
30 | Body Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
35 | Lovely Kiss | Normal | None | -- | 10 | 75% | Puts the target to sleep. |
40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
45 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Jynx can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM33 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
Weak Against |
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Rock 2x |
Steel 2x |
Fire 2x |
Bug 2x |
Ghost 2x |
Dark 2x |
Strong Against |
---|
Ice 1/2 |
Psychic 1/2 |