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Pokemon Lets Go Scyther

Scyther Pokedex ID: 123
Stat Amount Bar Graph
Max CP 500
Attack 110
Special Attack 55
Defense 80
Special Defense 80
HP 70
Speed 105

Overview

Pokemon Let's Go Scyther is a Bug and Flying Type pokemon also known as a Mantis Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Electric, Ice, Rock type moves and has a Max CP of 500, 70 HP, 110 Attack, 55 SP Attack, 80 Defense, 80 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.

Pokemon Lets Go Scyther Evolutions

What level does Pokemon Let's Go Scyther Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Scyther500

How to catch Scyther in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Scyther Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Scyther is in the Route 14 zone, it will have a 01% chance to spawn in the area with a level range of 33-38. This also makes Route 14 the best place to Catch Combo Chain hunt Shiny Scyther or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 14 1% 33-38 normal 1F
Route 15 1% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Scyther.

Best Nature for Scyther

We recommend a Adamant Nature for Scyther, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Scyther Moves

Level Up Moves

Pokemon Let's Go Scyther Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
4 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
8 Double Team Normal None -- 15 -- Raises the user's evasion by one stage.
12 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
16 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
20 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
26 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
32 Razor Wind Normal Special 80 10 100% Requires a turn to charge before attacking.
38 Air Slash Flying Special 75 20 95% deals damage and has a 30% chance of causing the target to flinch
44 Swords Dance Normal None -- 30 -- Raises the user's Attack by two stages.
50 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Scyther can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This Pokemon's Master Trainer is Louie

Weak Against
Flying
2x
Fire
2x
Electric
2x
Ice
2x
Rock
4x
Strong Against
Bug
1/2
Ground
Immune
Fighting
1/4
Grass
1/4