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Pokemon Lets Go Scyther

Scyther Pokedex ID: 123
StatAmountBar Graph
Max CP500
Attack110
Special Attack55
Defense80
Special Defense80
HP70
Speed105

Overview

Pokemon Let's Go Scyther is a Bug and Flying Type pokemon also known as a Mantis Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Electric, Ice, Rock type moves and has a Max CP of 500, 70 HP, 110 Attack, 55 SP Attack, 80 Defense, 80 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.

Pokemon Lets Go Scyther Evolutions

What level does Pokemon Let's Go Scyther Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Scyther500

How to catch Scyther in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Scyther Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Scyther is in the Route 14 zone, it will have a 01% chance to spawn in the area with a level range of 33-38. This also makes Route 14 the best place to Catch Combo Chain hunt Shiny Scyther or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 141%33-38normal1F
Route 151%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Scyther.

Best Nature for Scyther

We recommend a Adamant Nature for Scyther, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
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Pokemon Lets Go Scyther Moves

Level Up Moves

Pokemon Let's Go Scyther Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
4Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
8Double TeamNormalNone--15--Raises the user's evasion by one stage.
12FeintNormalPhysical3010100%only hits if the target used Protect or Detect in the same turn.
16Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
20AgilityPsychicNone--30--Raises the user's Speed by two stages.
26SlashNormalPhysical7020100%Has an increased chance for a critical hit.
32Razor WindNormalSpecial8010100%Requires a turn to charge before attacking.
38Air SlashFlyingSpecial752095%deals damage and has a 30% chance of causing the target to flinch
44Swords DanceNormalNone--30--Raises the user's Attack by two stages.
50X-ScissorBugPhysical8015100%deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Scyther can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM24X-ScissorBugPhysical8015100%deals damage with no additional effect.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This Pokemon's Master Trainer is Louie

Weak Against
Flying
2x
Fire
2x
Electric
2x
Ice
2x
Rock
4x
Strong Against
Bug
1/2
Ground
Immune
Fighting
1/4
Grass
1/4