Utility
Balanced
200Low
80Moderate
DTier

Almost nobody uses Magikarp in battle. It exists to evolve into Gyarados, which is a completely different story. Get it there and you won't regret it. Known as the Fish Pokemon. Been around since Gen 1.

Magikarp's spread isn't flashy. Speed leads, Attack trails, 1 stats clear the bar. Easy to catch and worth 1 Speed EV, on a slow 1.25M XP grind.

Base Stats
200Below
HP20
F
Attack10
F
Defense55
D
Sp. Atk15
F
Sp. Def20
F
Speed80
C
Total200
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magikarp yields +1 Spe
HPAtkDefSpASpDSpe+1
Details
Catch255GuaranteedSlow1.25M XP0.9m / 2'11"10kg / 22 lbs40Base XP
Pokedex Entries

Famous for being very unreliable. It can be found swimming in seas, lakes, rivers and shallow puddles.

Yellow

Magikarp Weakness

Avg

Electric and Grass-type moves hit Magikarp for super-effective damage. Its Water typing keeps the defensive matchups simple. Magikarp's physical bulk (base 55 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Swift SwimDoubles Speed during rain.
RattledHARaises Speed one stage upon being hit by a dark, ghost, or bug move.

You'll evolve Magikarp into Gyarados the traditional way. This Water type doesn't breed despite having a chain ahead. The evolved forms gain up to 340 total stats over Magikarp.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magikarp
Water
Gyarados
WaterFlying
HP
20
95+75
ATK
10
125+115
DEF
55
79+24
SP.ATK
15
60+45
SP.DEF
20
100+80
SPE
80
81+1
BST
200D-Tier
540A-Tier+340
ROLE
Balanced
Wallbreaker
TYPE
Utility
Physical
Breeding not available · Introduced in Gen 2

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

Magikarp's options are limited here. You've got Water STAB for STAB damage, but there isn't much beyond Water hitting power. TMs help fill gaps, though the kit stays tight.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 15
Tackle
409535Normal

TM Moves

Magikarp can't learn any TM moves

Egg Moves

Magikarp doesn't have any Egg moves

Tutor Moves

Magikarp can't learn any Tutor moves

Magikarp's scattered across 34 spots in early-game fishing spots with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations

Magikarp won't take long. 34 fishing and gift spots from Lv. 5-15 with solid rates across most of them. The top locations at each game stage are listed first.

Celadon City
Old RodLv.5CommonEarlyCity
EASY
Cerulean Cave - 1F
Old RodLv.5CommonEarlyCave
EASY
Cerulean Cave - B1F
Old RodLv.5CommonEarlyCave
EASY
Fuchsia City
Old RodLv.5CommonEarlyCity
EASY
Fuchsia City
Super RodLv.5-15CommonEarlyCity
EASY
Pallet Town
Old RodLv.5CommonEarlyCity
EASY
Route 10
Old RodLv.5CommonEarlyRoute
EASY
Route 11
Old RodLv.5CommonEarlyRoute
EASY
Route 12
Old RodLv.5CommonEarlyRoute
EASY
Route 13
Old RodLv.5CommonEarlyRoute
EASY
Route 17
Old RodLv.5CommonEarlyRoute
EASY
Route 18
Old RodLv.5CommonEarlyRoute
EASY
Route 19
Old RodLv.5CommonEarlyRoute
EASY
Route 20
Old RodLv.5CommonEarlyRoute
EASY
Route 21
Old RodLv.5CommonEarlyRoute
EASY
Route 22
Old RodLv.5CommonEarlyRoute
EASY
Route 23
Old RodLv.5CommonEarlyRoute
EASY
Route 24
Old RodLv.5CommonEarlyRoute
EASY
Route 25
Old RodLv.5CommonEarlyRoute
EASY
Route 4
Gift from NPCLv.5CommonEarlyRoute
EFFORTLESS
Route 6
Old RodLv.5CommonEarlyRoute
EASY
Safari Zone - Center
Old RodLv.5CommonEarlyFacility
EASY
Safari Zone - Center
Super RodLv.5-10CommonEarlyFacility
EASY
Safari Zone - East
Old RodLv.5CommonEarlyFacility
EASY
Safari Zone - East
Super RodLv.5-15CommonEarlyFacility
EASY
Safari Zone - North
Old RodLv.5CommonEarlyFacility
EASY
Safari Zone - North
Super RodLv.5-15CommonEarlyFacility
EASY
Safari Zone - West
Old RodLv.5CommonEarlyFacility
EASY
Safari Zone - West
Super RodLv.5-15CommonEarlyFacility
EASY
Seafoam Islands - B4F
Old RodLv.5CommonEarlyWater
EASY
Seafoam Islands - B3F
Old RodLv.5CommonEarlyWater
EASY
Vermilion City - City
Old RodLv.5CommonEarlyCity
EASY
Vermilion City - Harbor
Old RodLv.5CommonEarlyCity
EASY
Viridian City
Old RodLv.5CommonEarlyCity
EASY
  • Magikarp isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Gyarados to unlock its full potential. At 200 BST, it's a stepping stone rather than a team anchor.

  • Watch for Raikou (Electric) and Venusaur (Grass) when using Magikarp. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Magikarp evolves into Gyarados at level 20. Magikarp is the base form of this evolutionary line.

  • Magikarp fills the balanced role. It's leaning toward the special side (base 15 Sp. Atk). Base 80 Speed is workable — faster than some, slower than many. And it's fragile — can't afford to take many hits.

  • Magikarp appears in 22 games, including Yellow, Red & Blue, and Gold & Silver.

Magikarp has been part of the series since Red & Blue, appearing in 22 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.