Special
Wallbreaker
75Speed · Below Avg

Stats & Training

Kingler's all-in on Attack at the expense of Special. The physical lean is obvious from the bars. Yields 2 Attack stat exp and follows a medium-fast 1M XP curve.

Base Stats
Above
HP55
D
Attack130
A
Defense115
B
Sp. Atk50
D
Sp. Def50
D
Speed75
C
Total475
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight60.0 kg
Base XP166
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Protects against critical hits.
Sheer ForceHA
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Kingler Weakness

Kingler's Water typing leaves it vulnerable to Electric and Grass. Its Water typing keeps the defensive matchups simple. Kingler's physical bulk (base 115 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Kingler Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice
Type ChartAvg
2Weak
3Resist
0Immune
Score-1
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Kingler in Red & Blue (Best Counters)
Tangela
Tangela
Grass
C
Available Moves
Moves
  • Solar BeamTM22
  • Mega DrainTM21
  • AbsorbLv. 29
Damage vs Kingler
Solar Beam 2x
174-205%KO
Mega Drain 2x
59-71%
Absorb 2x
31-37%
View Tangela builds →

Red & Blue Evolution

Evolve Krabby at level 28 to get Kingler. At 475 stats, this Water type caps the chain without any egg option. Evolving from Krabby gave Kingler the biggest boost in HP (+25), bringing the total to 475 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Krabby
Water
Kingler
Water
HP
30
55+25
ATK
105
130+25
DEF
90
115+25
SP.ATK
25
50+25
SP.DEF
25
50+25
SPE
50
75+25
BST
325C-Tier
475C-Tier+150
ROLE
Attacker
Wallbreaker
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Red & Blue Kingler Best Moveset

Best Build

Situational pick
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • Swords Dance
  • CrabhammerSTAB
  • Hyper Beam
  • Body Slam

Moves

Without TMs, Kingler's movepool is bare bones. With them, you get Normal and Ice coverage on top of Crabhammer and Surf for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Leer
10030Normal
Lv 1
Vise Grip
5510030Normal
Lv 20
Vise Grip
5510030Normal
Lv 25
Guillotine
305Normal
Lv 34
Stomp
C6510020Normal
Lv 42
Crabhammer
S1008510Water
Lv 49
Harden
D30Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM14
Blizzard
D110905Ice
TM08
Body Slam
S8510015Normal
TM11
Bubble Beam
D6510020Water
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM10
Double-Edge
B12010015Normal
TM15
Hyper Beam
S150905Normal
TM13
Ice Beam
D9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
C10Psychic
HM04
Strength
8010015Normal
TM50
Substitute
C10Normal
HM03
Surf
C9510015Water
TM03
Swords Dance
S30Normal
TM09
Take Down
908520Normal
TM06
Toxic
C9010Poison
TM12
Water Gun
D4010025Water

Egg Moves

Kingler doesn't have any Egg moves

Tutor Moves

Kingler can't learn any Tutor moves

How to Get Kingler in Red & Blue

decent spawn rates for Kingler across 8 locations in mid-game fishing spots. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Kingler in Red & Blue

The path to Kingler starts with Krabby at Lv. 15-39 via fishing and walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Krabby
    Step 1Catch Krabby
    Route 11
    BlueSuper Rod Lv.15 Route
    50%Early
    Route 11
    RedSuper Rod Lv.15 Route
    50%Early
    Route 6
    BlueSuper Rod Lv.15 Route
    50%Early
    Route 6
    RedSuper Rod Lv.15 Route
    50%Early
    Vermilion City - City
    RedSuper Rod Lv.15 City
    50%Early
    Vermilion City - City
    BlueSuper Rod Lv.15 City
    50%Early
    Vermilion City - Harbor
    BlueSuper Rod Lv.15 City
    50%Early
    Vermilion City - Harbor
    RedSuper Rod Lv.15 City
    50%Early
    Route 24
    BlueSuper Rod Lv.15 Route
    33%Early
    Route 24
    RedSuper Rod Lv.15 Route
    33%Early
    Route 25
    BlueSuper Rod Lv.15 Route
    33%Early
    Route 25
    RedSuper Rod Lv.15 Route
    33%Early
    Fuchsia City
    BlueSuper Rod Lv.15 City
    25%Early
    Fuchsia City
    RedSuper Rod Lv.15 City
    25%Early
    Route 12
    RedSuper Rod Lv.15 Route
    25%Early
    Route 12
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 13
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 13
    RedSuper Rod Lv.15 Route
    25%Early
    Route 17
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 17
    RedSuper Rod Lv.15 Route
    25%Early
    Route 18
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 18
    RedSuper Rod Lv.15 Route
    25%Early
    Safari Zone - Center
    BlueSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - Center
    RedSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - East
    BlueSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - East
    RedSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - North
    BlueSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - North
    RedSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - West
    RedSuper Rod Lv.15 Facility
    25%Early
    Safari Zone - West
    BlueSuper Rod Lv.15 Facility
    25%Early
    Seafoam Islands - B1F
    BlueGrass Lv.30-32 Water
    30%Mid
    Seafoam Islands - 1F
    BlueGrass Lv.28-30 Water
    20%Mid
    Seafoam Islands - B2F
    BlueGrass Lv.28-30 Water
    15%Mid
    Seafoam Islands - B3F
    BlueGrass Lv.29-31 Water
    15%Mid
    Seafoam Islands - B4F
    BlueGrass Lv.31-33 Water
    30%Late
  2. Kingler
    Step 2Kingler
    Cerulean Cave - 1F
    BlueSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - 1F
    RedSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - B1F
    BlueSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - B1F
    RedSuper Rod Lv.23 Cave
    25%Mid
    Route 23
    RedSuper Rod Lv.23 Route
    25%Mid
    Route 23
    BlueSuper Rod Lv.23 Route
    25%Mid
    Seafoam Islands - B1F
    BlueGrass Lv.37 Water
    5%Late
    Seafoam Islands - B3F
    BlueGrass Lv.39 Water
    5%Late
    or evolve from Krabby (Step 1)

Kingler Guide

  • In Red & Blue, Kingler has a 475 base stat total and ranks as B-Tier: a solid option in Red & Blue for the right team. It works best as a wallbreaker. Swords Dance anchors the moveset.

  • In Red & Blue, watch for Raikou (Electric) and Venusaur (Grass) when using Kingler. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Red & Blue, Kingler fills the wallbreaker role. It's a special attacker with base 50 Special. Base 75 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • In Red & Blue, run Swords Dance, Crabhammer, Hyper Beam, and Body Slam on Kingler. Swords Dance is the most common pick at 23% usage. Crabhammer provides reliable STAB damage.

  • For Red & Blue, Kingler has answers, but so do you. Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Game Availability

Kingler first appeared in Red & Blue and spans 20 games across 10 generations. It later gained a Gigantamax form in Generation 8, adding new dimensions to its competitive identity.

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