Physical
Wallbreaker
475Average
75Moderate
BTier

Nothing about Kingler screams competitive powerhouse, and that's fine. Water means only weak to Electric and Grass. Known as the Pincer Pokemon. The stat spread favors raw physical power.

Kingler's all-in on Attack at the expense of Sp. Atk. The physical lean is obvious from the bars. Yields 2 Attack EVs and follows a medium-fast 1M XP curve.

Base Stats
475Above
HP55
D
Attack130
A
Defense115
B
Sp. Atk50
D
Sp. Def50
D
Speed75
C
Total475
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Kingler yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch60ChallengingMedium Fast1M XP1.3m / 4'03"60kg / 132.3 lbs166Base XP
Pokedex Entries

The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Red / Blue

Kingler Weakness

Avg

Kingler's Water typing leaves it vulnerable to Electric and Grass moves. Its Water typing keeps the defensive matchups simple. Kingler's physical bulk (base 115 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Shell ArmorProtects against critical hits.
Sheer ForceHAStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Evolve Krabby at level 28 to get Kingler. At 475 stats, this Water type caps the chain without any egg option. Evolving from Krabby gave Kingler the biggest boost in HP (+25), bringing the total to 475 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Krabby
Water
Kingler
Water
HP
30
55+25
ATK
105
130+25
DEF
90
115+25
SP.ATK
25
50+25
SP.DEF
25
50+25
SPE
50
75+25
BST
325C-Tier
475C-Tier+150
ROLE
Attacker
Wallbreaker
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

an item and an ability form the backbone. Kingler invests flexible EVs EVs to play its setup attacker role properly, and a nature nature pushes higher. Crabhammer handles the heavy lifting on offense. The remaining moves rounds it out.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Kingler Moveset

  • Swords Dance
  • CrabhammerSTAB
  • Hyper Beam
  • Body Slam

Without TMs, Kingler's movepool is bare bones. With them, you get Normal and Ice coverage on top of Crabhammer and Surf for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Leer
10030Normal
Lv 1
Vise Grip
5510030Normal
Lv 20
Vise Grip
5510030Normal
Lv 25
Guillotine
305Normal
Lv 34
Stomp
6510020Normal
Lv 42
Crabhammer
1008510Water
Lv 49
Harden
30Normal

TM Moves

Src
TM34
Bide+1
10Normal
TM14
Blizzard
110905Ice
TM08
Body Slam
8510015Normal
TM11
Bubble Beam
6510020Water
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
HM04
Strength
8010015Normal
TM50
Substitute
10Normal
HM03
Surf
9510015Water
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison
TM12
Water Gun
4010025Water

Egg Moves

Kingler doesn't have any Egg moves

Tutor Moves

Kingler can't learn any Tutor moves

high spawn rates for Kingler across 8 locations in mid-game fishing spots. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Kingler in Red & Blue

The path to Kingler starts with Krabby at Lv. 15-39 via fishing and walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Krabby
    Step 1Catch Krabby
    Fuchsia City
    BlueSuper RodLv.15CommonEarlyCity
    EASY
    Fuchsia City
    RedSuper RodLv.15CommonEarlyCity
    EASY
    Route 11
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 11
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 12
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 12
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 13
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 13
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 17
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 17
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 18
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 18
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 24
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 24
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 25
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 25
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Route 6
    BlueSuper RodLv.15CommonEarlyRoute
    EASY
    Route 6
    RedSuper RodLv.15CommonEarlyRoute
    EASY
    Safari Zone - Center
    BlueSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - Center
    RedSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - East
    BlueSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - East
    RedSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - North
    BlueSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - North
    RedSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - West
    RedSuper RodLv.15CommonEarlyFacility
    EASY
    Safari Zone - West
    BlueSuper RodLv.15CommonEarlyFacility
    EASY
    Vermilion City - City
    RedSuper RodLv.15CommonEarlyCity
    EASY
    Vermilion City - City
    BlueSuper RodLv.15CommonEarlyCity
    EASY
    Vermilion City - Harbor
    BlueSuper RodLv.15CommonEarlyCity
    EASY
    Vermilion City - Harbor
    RedSuper RodLv.15CommonEarlyCity
    EASY
    Seafoam Islands - B1F
    BlueGrassLv.30-32CommonMidWater
    EFFORTLESS
    Seafoam Islands - 1F
    BlueGrassLv.28-30UncommonMidWater
    EASY
    Seafoam Islands - B2F
    BlueGrassLv.28-30UncommonMidWater
    EASY
    Seafoam Islands - B3F
    BlueGrassLv.29-31UncommonMidWater
    EASY
    Seafoam Islands - B4F
    BlueGrassLv.31-33CommonLateWater
    EFFORTLESS
  2. Kingler
    Step 2Kingler
    Cerulean Cave - 1F
    BlueSuper RodLv.23CommonMidCave
    EASY
    Cerulean Cave - 1F
    RedSuper RodLv.23CommonMidCave
    EASY
    Cerulean Cave - B1F
    BlueSuper RodLv.23CommonMidCave
    EASY
    Cerulean Cave - B1F
    RedSuper RodLv.23CommonMidCave
    EASY
    Route 23
    RedSuper RodLv.23CommonMidRoute
    EASY
    Route 23
    BlueSuper RodLv.23CommonMidRoute
    EASY
    Seafoam Islands - B1F
    BlueGrassLv.37RareLateWater
    CHALLENGING
    Seafoam Islands - B3F
    BlueGrassLv.39RareLateWater
    CHALLENGING
    or evolve from Krabby (Step 1)
  • Don't let Kingler's 475 base stat total fool you. Sheer Force is what makes it tick — it punches way above its weight class. We rate it B-Tier as a wallbreaker.

  • Watch for Raikou (Electric) and Venusaur (Grass) when using Kingler. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Krabby evolves into Kingler at level 28. Kingler is the fully evolved form. It sits at 475 BST in its evolved form.

  • Kingler fills the wallbreaker role. It's a physical attacker with base 130 Attack. Base 75 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.

  • Kingler appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

Kingler first appeared in Red & Blue and spans 19 games across 9 generations. It later gained a Gigantamax form in Generation 8, adding new dimensions to its competitive identity.