Iron Hands is a Fighting/Electric-type from Gen 9. Only weak to Ground, Psychic, and Fairy. 154 base HP is its best stat. It relies on priority moves or Scarf to keep up. Known as the Paradox Pokemon.
The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Sp. Atk doesn't pull its weight. Worth 3 Attack EVs on a slow 1.25M XP grind to max out.
Iron Hands Weakness
AvgIron Hands is weak to Ground, Psychic, and Fairy-type moves. The Fighting/Electric typing picks up 5 resistances to work with. Iron Hands's physical bulk (base 108 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
Iron Hands is a Fighting/Electric type packing 570 total stats. Can't breed it and it doesn't evolve, so what you catch is what you work with.
How to Evolve
Bulk and offense in one package. Iron Hands runs Assault Vest for a special bulk boost with no status moves allowed with a Adamant nature, so it survives long enough to threaten with Drain Punch. Max HP and Attack EVs and the remaining moves make it hard to safely switch into.
Best Build
Best Iron Hands Moveset
- Drain Punch
- Fake Out
- Wild Charge
- Ice Punch
Recommended Teammates
Most of Iron Hands's flexibility comes from TMs. Same-type output runs through Focus Punch and Close Combat, but Normal and Steel and the rest of the TM pool push it from predictable to genuinely threatening.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Iron Hands appears at moderate rates across 4 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
Walking encounters at Lv. 52-60 across 4 spots for Iron Hands. Sorted by progression so you can see what's reachable at your current point in the game.
Iron Hands works as a wallbreaker with 570 BST behind it. A-Tier on our list — a strong competitive pick. That 154 base HP does the heavy lifting.
Iron Hands doesn't evolve and has no evolutionary line. It's a Fighting/Electric-type Pokemon with strong stats at 570 BST — no evolution needed.
Quark Drive is the go-to ability for Iron Hands. It raises highest stat on Electric Terrain, or if holding Booster Energy. It's Iron Hands's only ability.
Iron Hands is a physical attacker with base 140 Attack. Tanky enough to absorb a few hits, too. But the speed tells the real story — base 50 Speed is low. Priority moves or Trick Room are the way to go. Fits the wallbreaker role.
Iron Hands can be found in Scarlet & Violet.
Since Scarlet & Violet, Iron Hands has been obtainable in 1 games. A Generation 9 debut means a shorter history, but Iron Hands has appeared steadily across every generation since.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSVDebut

Scarlet & Violet - Gen IXLZA
Legends: Z-A
