Pokemon Let's Go Vileplume is a Grass and Poison Type pokemon also known as a Flower Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 490, 75 HP, 80 Attack, 110 SP Attack, 85 Defense, 90 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.
Vileplume’s toxic pollen triggers atrocious allergy attacks. That’s why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.
Pokemon Lets Go Vileplume Evolutions
What level does Pokemon Let's Go Vileplume Evolve at?
The Unevolved Form Oddish Evolves at level 21 into Gloom, which then Use a Leaf Stone to Evolve into Vileplume.
How to catch Vileplume in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Vileplume Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Vileplume is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Vileplume or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Vileplume.
Best Nature for Vileplume
We recommend a Quiet Nature for Vileplume, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Vileplume Moves
Level Up Moves
Pokemon Let's Go Vileplume Moves You Learn From Leveling Up.
|1||Acid||Poison||Special||40||30||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|1||Growth||Normal||None||--||40||--||Raises the user's Attack and Special Attack by one stage.|
|1||Poison Powder||Poison||None||--||35||75%||causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.|
|1||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|54||Petal Dance||Grass||Special||120||10||100%||Hits every turn for 2-3 turns, then confuses the user.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Vileplume can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM32||Dazzling Gleam||Fairy||Special||80||10||100%||deals damage and hits all adjacent opponents in double/triple battles.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
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This Pokemon's Master Trainer is Satoko