Pokemon Let's Go Starmie is a Water and Psychic Type pokemon also known as a Mysterious Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 520, 60 HP, 75 Attack, 100 SP Attack, 85 Defense, 85 SP Defense and 115 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Starmie’s center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”
Pokemon Lets Go Starmie Evolutions
What level does Pokemon Let's Go Starmie Evolve at?
The Unevolved Form Staryu Use a Water Stone to Evolve into Starmie.
How to catch Starmie in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Starmie Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Starmie is in the Route 18 zone, it will have a 30% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Starmie or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Starmie.
Best Nature for Starmie
We recommend a Timid Nature for Starmie, you can visit Madam Celadon to force encounter pokemon of Timid Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Starmie Moves
Level Up Moves
Pokemon Let's Go Starmie Moves You Learn From Leveling Up.
|1||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|1||Psywave||Psychic||Special||1||15||80%||Inflicts damage between 50% and 150% of the user's level.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|1||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Starmie can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM4||Teleport||Psychic||None||--||20||--||Immediately ends wild battles. No effect otherwise.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM16||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM28||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM32||Dazzling Gleam||Fairy||Special||80||10||100%||deals damage and hits all adjacent opponents in double/triple battles.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM54||Flash Cannon||Steel||Special||80||10||100%||deals damage and has a 10% chance of lowering the target's Special Defense by one stage.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
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This Pokemon's Master Trainer is Harrison