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Pokemon Lets Go Seadra

Seadra Pokedex ID: 117
Stat Amount Bar Graph
Max CP 440
Attack 65
Special Attack 95
Defense 95
Special Defense 45
HP 55
Speed 85

Overview

Pokemon Let's Go Seadra is a Water Type pokemon also known as a Dragon Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 440, 55 HP, 65 Attack, 95 SP Attack, 95 Defense, 45 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Rash, this will increase it's Sp. Atk and decrease it's Sp. Def stats.

Pokedex Entry

Seadra sleeps after wriggling itself between the branches of coral. Those trying to harvest coral are occasionally stung by this Pokémon’s poison barbs if they fail to notice it.

Pokemon Lets Go Seadra Evolutions

What level does Pokemon Let's Go Seadra Evolve at?

The Unevolved Form Horsea Evolves at level 32 into Seadra.

First Second Third Final
Horsea295
32 Seadra440

How to catch Seadra in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Seadra Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Seadra is in the Route 11 zone, it will have a 30% chance to spawn in the area with a level range of 13-18. This also makes Route 11 the best place to Catch Combo Chain hunt Shiny Seadra or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 11 30% 13-18 normal 1F
Route 12 30% 31-36 normal 1F
Route 13 30% 33-38 normal 1F
Route 11 5% 13-18 water 1F
Route 12 5% 31-36 water 1F
Route 13 5% 33-38 water 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Seadra.

Best Nature for Seadra

We recommend a Rash Nature for Seadra, you can visit Madam Celadon to force encounter pokemon of Rash Nature.

Nature Increases Decreases Choice 1 Choice 2
Rash Sp. Atk Sp. Def Blue Green
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Pokemon Lets Go Seadra Moves

Level Up Moves

Pokemon Let's Go Seadra Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
1 Clear Smog Poison Special 50 15 -- Removes all of the target's stat changes.
1 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
6 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
9 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
15 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
18 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
24 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
27 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
36 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
42 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
51 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Seadra can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM54 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Lucy

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2