Pokemon Let's Go Sandslash is a Ground Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Water, Grass, Ice type moves and has a Max CP of 450, 75 HP, 100 Attack, 45 SP Attack, 110 Defense, 55 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.
Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.
Pokemon Lets Go Sandslash Evolutions
What level does Pokemon Let's Go Sandslash Evolve at?
The Unevolved Form Alolan Sandshrew Use a Ice Stone to Evolve into Alolan Sandslash.
|Alolan Sandshrew300||Ice Stone →||Alolan Sandslash450|
How to catch Sandslash in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Sandslash Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Sandslash is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Sandslash or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Sandslash.
Best Nature for Sandslash
We recommend a Impish Nature for Sandslash, you can visit Madam Celadon to force encounter pokemon of Impish Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Sandslash Moves
Level Up Moves
Pokemon Let's Go Sandslash Moves You Learn From Leveling Up.
|1||Counter||Fighting||Physical||1||20||100%||Inflicts twice the damage the user received from the last physical hit it took.|
|1||Defense Curl||Normal||None||--||40||--||Raises user's Defense by one stage.|
|1||Poison Sting||Poison||Physical||15||35||100%||Has a 30% chance to poison the target.|
|1||Sand Attack||Ground||None||--||15||100%||lowers the target's Accuracy by one stage.|
|1||Scratch||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|4||Poison Sting||Poison||Physical||15||35||100%||Has a 30% chance to poison the target.|
|8||Sand Attack||Ground||None||--||15||100%||lowers the target's Accuracy by one stage.|
|16||Fury Swipes||Normal||Physical||18||15||80%||Hits 2-5 times in one turn.|
|20||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|28||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|36||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
|44||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|52||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Sandslash can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM24||X-Scissor||Bug||Physical||80||15||100%||deals damage with no additional effect.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM41||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM56||Stealth Rock||Rock||None||--||20||--||lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.|
|TM58||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|
This Pokemon's Master Trainer is Benjamin