Guides Pokedex

Pokemon Lets Go Sandslash

Sandslash Pokedex ID: 28
Stat Amount Bar Graph
Max CP 450
Attack 100
Special Attack 45
Defense 110
Special Defense 55
HP 75
Speed 65

Overview

Pokemon Let's Go Sandslash is a Ground Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Water, Grass, Ice type moves and has a Max CP of 450, 75 HP, 100 Attack, 45 SP Attack, 110 Defense, 55 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.

This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.

Pokedex Entry

Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.

Pokemon Lets Go Sandslash Evolutions

What level does Pokemon Let's Go Sandslash Evolve at?

The Unevolved Form Alolan Sandshrew Use a Ice Stone to Evolve into Alolan Sandslash.

First Second Third Final
Sandshrew300
22 Sandslash450
Alolan Sandshrew300
Ice Stone Alolan Sandslash450

How to catch Sandslash in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Sandslash Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Sandslash is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Sandslash or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 3 20% 03-08 normal 1F
Route 4 20% 07-12 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Sandslash.

Best Nature for Sandslash

We recommend a Impish Nature for Sandslash, you can visit Madam Celadon to force encounter pokemon of Impish Nature.

Nature Increases Decreases Choice 1 Choice 2
Impish Defense Sp. Atk Yellow Blue
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Pokemon Lets Go Sandslash Moves

Level Up Moves

Pokemon Let's Go Sandslash Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Counter Fighting Physical 1 20 100% Inflicts twice the damage the user received from the last physical hit it took.
1 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
1 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
4 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
8 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
12 Swift Normal Special 60 20 -- Never misses.
16 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
20 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
28 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
36 Swords Dance Normal None -- 30 -- Raises the user's Attack by two stages.
44 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
52 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Sandslash can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio

Master Trainer

This Pokemon's Master Trainer is Benjamin

Weak Against
Water
2x
Grass
2x
Ice
2x
Strong Against
Poison
1/2
Rock
1/2
Electric
Immune