Stat | Amount | Bar Graph |
---|---|---|
Max CP | 273 | |
Attack | 57 | |
Special Attack | 40 | |
Defense | 40 | |
Special Defense | 40 | |
HP | 46 | |
Speed | 50 |
Overview
Pokemon Let's Go NidoranM is a Poison Type pokemon also known as a Poison Pin Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 273, 46 HP, 57 Attack, 40 SP Attack, 40 Defense, 40 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
Pokedex Entry
Pokemon Lets Go NidoranM Evolutions
What level does Pokemon Let's Go NidoranM Evolve at?
The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | 16 → | ![]() ![]() | Moon Stone → | ![]() ![]() ![]() |
How to catch NidoranM in Pokemon Let's Go
Where to catch and find Pokemon Lets Go NidoranM Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go NidoranM is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny NidoranM or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Route 22 | 20% | 03-04 | normal | 1F |
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Route 23 | 19% | 41-46 | normal | 1F |
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Route 10 | 15% | 18-23 | normal | 1F |
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Route 9 | 15% | 17-22 | normal | 1F |
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Route 23 | 10% | 41-46 | normal | 1F |
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Route 10 | 5% | 18-23 | normal | 1F |
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Route 9 | 5% | 17-22 | normal | 1F |
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Route 23 | 1% | 41-46 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching NidoranM.
Best Nature for NidoranM
We recommend a Lonely Nature for NidoranM, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Lonely | Attack | Defense | Red | Yellow |
Pokemon Lets Go NidoranM Moves
Level Up Moves
Pokemon Let's Go NidoranM Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Peck | Flying | Physical | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
3 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
6 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
9 | Double Kick | Fighting | Physical | 30 | 30 | 100% | Hits twice in one turn. |
12 | Horn Attack | Normal | Physical | 65 | 25 | 100% | Inflicts regular damage with no additional effect. |
15 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
18 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
21 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
24 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
27 | Horn Drill | Normal | Physical | 1 | 5 | 30% | Causes a one-hit KO. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that NidoranM can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Strong Against |
---|
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Grass 1/2 |
Fairy 1/2 |