Guides Pokedex

Pokemon Lets Go Nidoking

Nidoking Pokedex ID: 34
Stat Amount Bar Graph
Max CP 505
Attack 102
Special Attack 85
Defense 77
Special Defense 75
HP 81
Speed 85

Overview

Pokemon Let's Go Nidoking is a Poison and Ground Type pokemon also known as a Drill Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic, Water, Ice type moves and has a Max CP of 505, 81 HP, 102 Attack, 85 SP Attack, 77 Defense, 75 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.

Pokedex Entry

It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body.

Pokemon Lets Go Nidoking Evolutions

What level does Pokemon Let's Go Nidoking Evolve at?

The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.

First Second Third Final
NidoranM273
16 Nidorino365
Moon Stone Nidoking505

How to catch Nidoking in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Nidoking Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Nidoking is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Nidoking or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 22 20% 03-04 normal 1F
Route 23 19% 41-46 normal 1F
Route 10 15% 18-23 normal 1F
Route 9 15% 17-22 normal 1F
Route 23 10% 41-46 normal 1F
Route 10 5% 18-23 normal 1F
Route 9 5% 17-22 normal 1F
Route 23 1% 41-46 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Nidoking.

Best Nature for Nidoking

We recommend a Naughty Nature for Nidoking, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.

Nature Increases Decreases Choice 1 Choice 2
Naughty Attack Sp. Def Red Green
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Pokemon Lets Go Nidoking Moves

Level Up Moves

Pokemon Let's Go Nidoking Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Thrash Normal Physical 120 10 100% Hits every turn for 2-3 turns, then confuses the user.
1 Counter Fighting Physical 1 20 100% Inflicts twice the damage the user received from the last physical hit it took.
1 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
1 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
1 Supersonic Normal None -- 20 55% Confuses the target.
1 Thrash Normal Physical 120 10 100% Hits every turn for 2-3 turns, then confuses the user.
55 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Nidoking can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
TM60 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Carlton

Weak Against
Ground
2x
Psychic
2x
Water
2x
Ice
2x
Strong Against
Fighting
1/2
Bug
1/2
Fairy
1/2
Rock
1/2
Electric
Immune
Poison
1/4