Stat | Amount | Bar Graph |
---|---|---|
Max CP | 505 | |
Attack | 102 | |
Special Attack | 85 | |
Defense | 77 | |
Special Defense | 75 | |
HP | 81 | |
Speed | 85 |
Overview
Pokemon Let's Go Nidoking is a Poison and Ground Type pokemon also known as a Drill Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic, Water, Ice type moves and has a Max CP of 505, 81 HP, 102 Attack, 85 SP Attack, 77 Defense, 75 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Pokedex Entry
It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body.
Pokemon Lets Go Nidoking Evolutions
What level does Pokemon Let's Go Nidoking Evolve at?
The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
NidoranM273 | 16 → | Nidorino365 | Moon Stone → | Nidoking505 |
How to catch Nidoking in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Nidoking Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Nidoking is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Nidoking or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 22 | 20% | 03-04 | normal | 1F | |
Route 23 | 19% | 41-46 | normal | 1F | |
Route 10 | 15% | 18-23 | normal | 1F | |
Route 9 | 15% | 17-22 | normal | 1F | |
Route 23 | 10% | 41-46 | normal | 1F | |
Route 10 | 5% | 18-23 | normal | 1F | |
Route 9 | 5% | 17-22 | normal | 1F | |
Route 23 | 1% | 41-46 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Nidoking.
Best Nature for Nidoking
We recommend a Naughty Nature for Nidoking, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Naughty | Attack | Sp. Def | Red | Green |
Pokemon Lets Go Nidoking Moves
Level Up Moves
Pokemon Let's Go Nidoking Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Thrash | Normal | Physical | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
1 | Counter | Fighting | Physical | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
1 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Peck | Flying | Physical | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
1 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
1 | Thrash | Normal | Physical | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
55 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Nidoking can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM17 | Dragon Tail | Dragon | Physical | 60 | 10 | 90% | In battles, the opponent switches. In the wild, the Pokémon runs. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
TM60 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Water 2x |
Ice 2x |
Strong Against |
---|
Fighting 1/2 |
Bug 1/2 |
Fairy 1/2 |
Rock 1/2 |
Electric Immune |
Poison 1/4 |