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Pokemon Lets Go Magnemite

Magnemite Pokedex ID: 81
StatAmountBar Graph
Max CP325
Attack35
Special Attack95
Defense70
Special Defense55
HP25
Speed45

Overview

Pokemon Let's Go Magnemite is a Electric and Steel Type pokemon also known as a Magnet Pokémon, first discovered in the Kanto region. it's weak against Fighting, Fire, Ground type moves and has a Max CP of 325, 25 HP, 35 Attack, 95 SP Attack, 70 Defense, 55 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.

Pokedex Entry

Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

Pokemon Lets Go Magnemite Evolutions

What level does Pokemon Let's Go Magnemite Evolve at?

The Unevolved Form Magnemite Evolves at level 30 into Magneton.

FirstSecondThirdFinal
Magnemite325
30 Magneton465

How to catch Magnemite in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Magnemite Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Magnemite is in the Power Plant zone, it will have a 23% chance to spawn in the area with a level range of 37-42. This also makes Power Plant the best place to Catch Combo Chain hunt Shiny Magnemite or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Power Plant23%37-42normal1F
Power Plant5%37-42normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Magnemite.

Best Nature for Magnemite

We recommend a Modest Nature for Magnemite, you can visit Madam Celadon to force encounter pokemon of Modest Nature.

NatureIncreasesDecreasesChoice 1Choice 2
ModestSp. AtkAttackBlueRed
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Pokemon Lets Go Magnemite Moves

Level Up Moves

Pokemon Let's Go Magnemite Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1SupersonicNormalNone--2055%Confuses the target.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
5Thunder ShockElectricSpecial4030100%deals damage and has a 10% chance of paralyzing the target.
10Thunder WaveElectricNone--20100%Paralyzes the target.
15Sonic BoomNormalSpecial--2090%always deals 20 HP damage to the target, regardless of typing
20Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
26ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
32ScreechNormalNone--4085%Lowers the target's Defense by two stages.
38Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
44ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Magnemite can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM54Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.

Master Trainer

This Pokemon's Master Trainer is Murray

Weak Against
Fighting
2x
Fire
2x
Ground
4x
Strong Against
Electric
1/2
Normal
1/2
Rock
1/2
Bug
1/2
Grass
1/2
Psychic
1/2
Ice
1/2
Dragon
1/2
Fairy
1/2
Poison
Immune
Flying
1/4
Steel
1/4