Pokemon Let's Go Lapras is a Water and Ice Type pokemon also known as a Transport Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Fighting, Rock type moves and has a Max CP of 535, 130 HP, 85 Attack, 85 SP Attack, 80 Defense, 95 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.
Pokemon Lets Go Lapras Evolutions
What level does Pokemon Let's Go Lapras Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
How to catch Lapras in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Lapras Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Lapras is in the Route 18 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Lapras or for a Flawless IV Stats.
|Route 18||Rare Spawn||33-38||normal||1F|
|Route 20||Rare Spawn||39-44||water||2F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Lapras.
Best Nature for Lapras
We recommend a Sassy Nature for Lapras, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Lapras Moves
Level Up Moves
Pokemon Let's Go Lapras Moves You Learn From Leveling Up.
|1||Sing||Normal||None||--||15||55%||Puts the target to sleep.|
|1||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|6||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|13||Mist||Ice||None||--||30||--||Protects the user's stats from being changed by enemy moves.|
|19||Ice Shard||Ice||Physical||40||30||100%||deals damage and has a priority of +1. Moves with a higher priority always go first.|
|26||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|32||Body Slam||Normal||Physical||85||15||100%||Has a 30% chance to paralyze the target.|
|39||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|45||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|52||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|58||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|65||Hydro Pump||Water||Special||120||5||80%||Inflicts regular damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Lapras can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM58||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
|TM60||Megahorn||Bug||Physical||120||10||85%||deals damage with no additional effect.|
This Pokemon's Master Trainer is Hazel