Stat | Amount | Bar Graph |
---|---|---|
Max CP | 325 | |
Attack | 105 | |
Special Attack | 25 | |
Defense | 90 | |
Special Defense | 25 | |
HP | 30 | |
Speed | 50 |
Overview
Pokemon Let's Go Krabby is a Water Type pokemon also known as a River Crab Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 325, 30 HP, 105 Attack, 25 SP Attack, 90 Defense, 25 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
Pokemon Lets Go Krabby Evolutions
What level does Pokemon Let's Go Krabby Evolve at?
The Unevolved Form Krabby Evolves at level 28 into Kingler.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Krabby325 | 28 → | Kingler475 |
How to catch Krabby in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Krabby Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Krabby is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Krabby or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 12 | 15% | 31-36 | normal | 1F | |
Route 13 | 15% | 33-38 | normal | 1F | |
Route 10 | 10% | 18-23 | normal | 1F | |
Route 12 | 5% | 31-36 | normal | 1F | |
Route 13 | 5% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Krabby.
Best Nature for Krabby
We recommend a Adamant Nature for Krabby, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Krabby Moves
Level Up Moves
Pokemon Let's Go Krabby Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | Water | Special | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
5 | Vice Grip | Normal | Physical | 55 | 30 | 100% | deals damage with no additional effect. |
9 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
14 | Harden | Normal | None | -- | 30 | -- | Raises the user's Defense by one stage. |
18 | Bubble Beam | Water | Special | 65 | 20 | 100% | deals damage and has a 10% chance of lowering the target's Speed by one stage. |
23 | Stomp | Normal | Physical | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
27 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
32 | Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
36 | Crabhammer | Water | Physical | 90 | 10 | 90% | Has an increased chance for a critical hit. |
41 | Guillotine | Normal | Physical | 1 | 5 | 30% | Causes a one-hit KO. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Krabby can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM24 | X-Scissor | Bug | Physical | 80 | 15 | 100% | deals damage with no additional effect. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |