Guides Pokedex

Pokemon Lets Go Krabby

Krabby Pokedex ID: 98
Stat Amount Bar Graph
Max CP 325
Attack 105
Special Attack 25
Defense 90
Special Defense 25
HP 30
Speed 50

Overview

Pokemon Let's Go Krabby is a Water Type pokemon also known as a River Crab Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 325, 30 HP, 105 Attack, 25 SP Attack, 90 Defense, 25 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

If it senses danger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.

Pokemon Lets Go Krabby Evolutions

What level does Pokemon Let's Go Krabby Evolve at?

The Unevolved Form Krabby Evolves at level 28 into Kingler.

First Second Third Final
Krabby325
28 Kingler475

How to catch Krabby in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Krabby Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Krabby is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Krabby or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 10 10% 18-23 normal 1F
Route 12 5% 31-36 normal 1F
Route 13 5% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Krabby.

Best Nature for Krabby

We recommend a Adamant Nature for Krabby, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Krabby Moves

Level Up Moves

Pokemon Let's Go Krabby Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
5 Vice Grip Normal Physical 55 30 100% deals damage with no additional effect.
9 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
14 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
18 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
23 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
27 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
32 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
36 Crabhammer Water Physical 90 10 90% Has an increased chance for a critical hit.
41 Guillotine Normal Physical 1 5 30% Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Krabby can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Carl

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2