Home Pokedex

Pokemon Lets Go Kangaskhan

Kangaskhan Pokedex ID: 115
80.0 kg
Weight
2.21m
Height
Max CP490
Attack95
Special Attack40
Defense80
Special Defense80
HP105
Speed90

Overview

Pokemon Let's Go Kangaskhan is a Normal Type pokemon also known as a Parent Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 490, 105 HP, 95 Attack, 40 SP Attack, 80 Defense, 80 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.

Pokemon Lets Go Kangaskhan Evolutions

What level does Pokemon Let's Go Kangaskhan Evolve at?

The Unevolved Form Kangaskhan Use a Mega Stone to Evolve into Mega Kangaskhan.

FirstSecondThirdFinal
Kangaskhan490
Mega Stone Mega Kangaskhan590

How to catch Kangaskhan in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Kangaskhan Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Kangaskhan is in the Rock Tunnel zone, it will have a 01% chance to spawn in the area with a level range of 18-23. This also makes Rock Tunnel the best place to Catch Combo Chain hunt Shiny Kangaskhan or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Rock Tunnel1%18-23normal1F
Rock Tunnel1%18-23normal2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kangaskhan.

Best Nature for Kangaskhan

We recommend a Adamant Nature for Kangaskhan, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
advertisement

Pokemon Lets Go Kangaskhan Moves

Level Up Moves

Pokemon Let's Go Kangaskhan Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1Comet PunchNormalPhysical181585%Hits 2-5 times in one turn.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
6Fake OutNormalPhysical4010100%attacks with a priority of +3 and causes the target to flinch if it hits.
11Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
17BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
22RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
28Mega PunchNormalPhysical802085%Inflicts regular damage with no additional effect.
33Dizzy PunchNormalPhysical7010100%Has a 20% chance to confuse the target.
39CrunchDarkPhysical8015100%deals damage and has a 20% chance of lowering the target's Defense by one stage.
44OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
50Sucker PunchDarkPhysical705100%Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kangaskhan can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Mac

Weak Against
Fighting
2x
Strong Against
Ghost
Immune