Pokemon Let's Go Growlithe is a Fire Type Puppy Pokémon with 55 HP, 70 Attack, 70 SP Attack, 45 Defense, 50 SP Defense, 60 Speed and 350 MAX CP. This Pokemon can learn the Intimidate Ability.
This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.
It’s both clever and loyal, but if a stranger tries to invade its territory, it barks threateningly.
Pokemon Lets Go Growlithe Evolutions
What level does Pokemon Let's Go Growlithe Evolve at?
The Unevolved Form Growlithe Use a Fire Stone to Evolve into Arcanine.
How to catch Growlithe in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Growlithe Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Growlithe is in the Route 5 zone, it will have a 20% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Growlithe or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Growlithe.
Best Nature for Growlithe
We recommend a Mild Nature for Growlithe, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Growlithe Moves
|Flash Fire||Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle.|
|Intimidate||Lowers opponents' Attack one stage upon entering battle.|
|Justified||raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.|
Level Up Moves
Pokemon Let's Go Growlithe Moves You Learn From Leveling Up.
|1||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|1||Roar||Normal||None||--||20||100%||Immediately ends wild battles. Forces trainers to switch Pokemon.|
|3||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|7||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|10||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|14||Take Down||Normal||Physical||90||20||85%||User receives 1/4 the damage it inflicts in recoil.|
|17||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|21||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|24||Heat Wave||Fire||Special||95||10||90%||deals damage and has a 10% chance of burning the target.|
|28||Crunch||Dark||Physical||80||15||100%||deals damage and has a 20% chance of lowering the target's Defense by one stage.|
|31||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|35||Play Rough||Fairy||Physical||90||10||90%||deals damage and has a 10% chance of lowering the target's Attack by one stage.|
|38||Flare Blitz||Fire||Physical||120||15||100%||deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Growlithe can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM3||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM44||Play Rough||Fairy||Physical||90||10||90%||deals damage and has a 10% chance of lowering the target's Attack by one stage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|