Pokemon Let's Go Fearow is a Normal and Type pokemon also known as a Beak Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 442, 65 HP, 90 Attack, 61 SP Attack, 65 Defense, 61 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load.
Pokemon Lets Go Fearow Evolutions
What level does Pokemon Let's Go Fearow Evolve at?
The Unevolved Form Spearow Evolves at level 20 into Fearow.
How to catch Fearow in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Fearow Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Fearow is in the Route 10 zone, it will have a 60% chance to spawn in the area with a level range of 03-56. This also makes Route 10 the best place to Catch Combo Chain hunt Shiny Fearow or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Fearow.
Best Nature for Fearow
We recommend a Jolly Nature for Fearow, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Fearow Moves
Level Up Moves
Pokemon Let's Go Fearow Moves You Learn From Leveling Up.
|1||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|
|1||Focus Energy||Normal||None||--||30||--||Increases the user's chance to score a critical hit.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Peck||Flying||Physical||35||35||100%||Inflicts regular damage with no additional effect.|
|1||Quick Attack||Normal||Physical||40||30||100%||Inflicts regular damage with no additional effect.|
|1||Sky Attack||Flying||Physical||140||5||90%||User charges for one turn before attacking. Has a 30% chance to make the target flinch.|
|3||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|8||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|11||Focus Energy||Normal||None||--||30||--||Increases the user's chance to score a critical hit.|
|16||Fury Attack||Normal||Physical||15||20||85%||Hits 2-5 times in one turn.|
|19||Mirror Move||Flying||None||--||20||--||Uses the target's last used move.|
|29||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
|37||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|47||Drill Peck||Flying||Physical||80||20||100%||Inflicts regular damage with no additional effect.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Fearow can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM14||Fly||Flying||Physical||90||15||95%||User flies high into the air, dodging all attacks, and hits next turn.|
|TM18||U-turn||Bug||Physical||70||20||100%||User switches out immediately after attacking.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM28||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
|TM58||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|
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This Pokemon's Master Trainer is Theo