Guides Pokedex

Pokemon Lets Go Farfetchd

Farfetchd Pokedex ID: 83
Stat Amount Bar Graph
Max CP 377
Attack 90
Special Attack 58
Defense 55
Special Defense 62
HP 52
Speed 60

Overview

Pokemon Let's Go Farfetchd is a Normal and Flying Type pokemon also known as a Wild Duck Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 377, 52 HP, 90 Attack, 58 SP Attack, 55 Defense, 62 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

Pokemon Lets Go Farfetchd Evolutions

What level does Pokemon Let's Go Farfetchd Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Farfetchd377

How to catch Farfetchd in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Farfetchd Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Farfetchd is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Farfetchd or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 12 10% 31-36 normal 1F
Route 13 10% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Farfetchd.

Best Nature for Farfetchd

We recommend a Lonely Nature for Farfetchd, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

Nature Increases Decreases Choice 1 Choice 2
Lonely Attack Defense Red Yellow
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Pokemon Lets Go Farfetchd Moves

Level Up Moves

Pokemon Let's Go Farfetchd Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Mirror Move Flying None -- 20 -- Uses the target's last used move.
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
1 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
1 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
4 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
9 Cut Normal Physical 50 30 95% Inflicts regular damage with no additional effect.
13 Razor Leaf Grass Physical 55 25 95% Has an increased chance for a critical hit.
18 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
22 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
27 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
31 Air Slash Flying Special 75 20 95% deals damage and has a 30% chance of causing the target to flinch
36 Swords Dance Normal None -- 30 -- Raises the user's Attack by two stages.
40 Sky Attack Flying Physical 140 5 90% User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Farfetchd can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This Pokemon's Master Trainer is Moe

Weak Against
Rock
2x
Electric
2x
Ice
2x
Strong Against
Bug
1/2
Grass
1/2
Ghost
Immune
Ground
Immune