Stat | Amount | Bar Graph |
---|---|---|
Max CP | 525 | |
Attack | 95 | |
Special Attack | 85 | |
Defense | 180 | |
Special Defense | 45 | |
HP | 50 | |
Speed | 70 |
Overview
Pokemon Let's Go Cloyster is a Water and Ice Type pokemon also known as a Bivalve Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Fighting, Rock type moves and has a Max CP of 525, 50 HP, 95 Attack, 85 SP Attack, 180 Defense, 45 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.
Pokedex Entry
Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown.
Pokemon Lets Go Cloyster Evolutions
What level does Pokemon Let's Go Cloyster Evolve at?
The Unevolved Form Shellder Use a Water Stone to Evolve into Cloyster.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | Water Stone → | ![]() ![]() ![]() |
How to catch Cloyster in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Cloyster Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Cloyster is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Cloyster or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Seafoam Islands | 30% | 39-44 | normal | 4F |
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Seafoam Islands | 30% | 39-44 | normal | 5F |
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Seafoam Islands | 30% | 39-44 | normal | 6F |
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Seafoam Islands | 30% | 39-44 | normal | 7F |
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Seafoam Islands | 1% | 39-44 | water | 4F |
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Seafoam Islands | 1% | 39-44 | water | 5F |
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Seafoam Islands | 1% | 39-44 | water | 6F |
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Seafoam Islands | 1% | 39-44 | water | 7F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Cloyster.
Best Nature for Cloyster
We recommend a Lax Nature for Cloyster, you can visit Madam Celadon to force encounter pokemon of Lax Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Lax | Defense | Sp. Def | Yellow | Green |
Pokemon Lets Go Cloyster Moves
Level Up Moves
Pokemon Let's Go Cloyster Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Spike Cannon | Normal | Physical | 20 | 15 | 100% | Hits 2-5 times in one turn. |
1 | Barrier | Psychic | None | -- | 30 | -- | Raises the user's Defense by two stages. |
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Spike Cannon | Normal | Physical | 20 | 15 | 100% | Hits 2-5 times in one turn. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Twineedle | Bug | Physical | 25 | 20 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
1 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
1 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Cloyster can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |