Stat | Amount | Bar Graph |
---|---|---|
Max CP | 318 | |
Attack | 49 | |
Special Attack | 65 | |
Defense | 49 | |
Special Defense | 65 | |
HP | 45 | |
Speed | 45 |
Overview
Pokemon Let's Go Bulbasaur is a Grass and Poison Type pokemon also known as a Seed Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 318, 45 HP, 49 Attack, 65 SP Attack, 49 Defense, 65 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Pokedex Entry
The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
Pokemon Lets Go Bulbasaur Evolutions
What level does Pokemon Let's Go Bulbasaur Evolve at?
The Unevolved Form Bulbasaur Evolves at level 16 into Ivysaur, which then Evolves at level 32 into Venusaur.
This pokemon also has a Mega Evolution in the form of Mega Venusaur, which you can use in battle with a Mega Stone.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Bulbasaur318 | 16 → | Ivysaur405 | 32 → | Venusaur525 | Mega Stone → | Mega Venusaur625 |
How to catch Bulbasaur in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Bulbasaur Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Bulbasaur is in the Viridian Forest zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Bulbasaur or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Viridian Forest | Rare Spawn | 03-06 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Bulbasaur.
Best Nature for Bulbasaur
We recommend a Sassy Nature for Bulbasaur, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Sassy | Sp. Def | Speed | Green | Pink |
Pokemon Lets Go Bulbasaur Moves
Level Up Moves
Pokemon Let's Go Bulbasaur Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
5 | Vine Whip | Grass | Physical | 35 | 15 | 100% | Inflicts regular damage with no additional effect. |
9 | Leech Seed | Grass | None | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
14 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
14 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
18 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
23 | Razor Leaf | Grass | Physical | 55 | 25 | 95% | Has an increased chance for a critical hit. |
27 | Growth | Normal | None | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
32 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Bulbasaur can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Flying 2x |
Fire 2x |
Ice 2x |
Psychic 2x |
Strong Against |
---|
Water 1/2 |
Electric 1/2 |
Fighting 1/2 |
Fairy 1/2 |
Grass 1/4 |