Pokemon Let's Go Beedrill is a Bug and Poison Type Poison Bee Pokémon with 65 HP, 90 Attack, 45 SP Attack, 40 Defense, 80 SP Defense, 75 Speed and 395 MAX CP. This Pokemon can learn the Swarm Ability.
It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.
Pokemon Lets Go Beedrill Evolutions
What level does Pokemon Let's Go Beedrill Evolve at?
The Unevolved Form Weedle Evolves at level 7 into Kakuna, which then Evolves at level 10 into Beedrill.
This pokemon also has a Mega Evolution in the form of Mega Beedrill, which you can use in battle with a Mega Stone.
How to catch Beedrill in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Beedrill Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Beedrill is in the Viridian Forest zone, it will have a 24% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Beedrill or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Beedrill.
Best Nature for Beedrill
We recommend a Lonely Nature for Beedrill, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Beedrill Moves
|Sniper||increases the power of critical hits by 1.5×. This means a critical hit will deal 2.25× normal damage instead of 1.5×.|
|Swarm||Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.|
Level Up Moves
Pokemon Let's Go Beedrill Moves You Learn From Leveling Up.
|0||Twineedle||Bug||Physical||25||20||100%||Hits twice in the same turn. Has a 20% chance to poison the target.|
|1||Peck||Flying||Physical||35||35||100%||Inflicts regular damage with no additional effect.|
|1||Twineedle||Bug||Physical||25||20||100%||Hits twice in the same turn. Has a 20% chance to poison the target.|
|13||Rage||Normal||Physical||20||20||100%||If the user is hit after using this move, its Attack rises by one stage.|
|16||Fury Attack||Normal||Physical||15||20||85%||Hits 2-5 times in one turn.|
|19||Focus Energy||Normal||None||--||30||--||Increases the user's chance to score a critical hit.|
|22||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|25||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|28||Pin Missile||Bug||Physical||14||20||85%||Hits 2-5 times in one turn.|
|31||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Beedrill can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM18||U-turn||Bug||Physical||70||20||100%||User switches out immediately after attacking.|
|TM24||X-Scissor||Bug||Physical||80||15||100%||deals damage with no additional effect.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
|TM58||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|