The Cyberpunk 2077 Frenzy Perk is found within the Street Brawler Skill Tree and is improved by leveling your Body Stat. The Frenzy Perk Defeating an enemy increases damage by 100% for 10 seconds. We rank this as a S-Tier choice and recommend using Gorilla Arms and Monowire weapons with this perk.
Frenzy
Skill Type: Street Brawler
Requires: Level 15 Body
Effect: Defeating an enemy increases damage by 100% for 10 seconds
Perks like Frenzy in Cyberpunk 2077
List of Street Brawler Perks that are similar to Frenzy.
Rank | Lvl | Perk | Effect |
---|---|---|---|
A
![]() ![]() | 1 |
![]() | Increases damage from strong attacks by 30% / 40% / 50% |
S
![]() ![]() | 4 |
![]() | Attacks have a 15% / 30% chance to apply stun |
A
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
B
![]() ![]() | 4 |
![]() | Increases armor while blocking by 50% |
A
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
S
![]() ![]() | 8 |
![]() | Increases damage against enemies affected by stun by 50% |
B
![]() ![]() | 8 |
![]() | Reduces stamina cost of blocking attacks by 50% |
A
![]() ![]() | 10 |
![]() | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A
![]() ![]() | 10 |
![]() | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B
![]() ![]() | 12 |
![]() | Increases stamina restored while blocking by 50% / 100% |
A
![]() ![]() | 12 |
![]() | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S
![]() ![]() | 15 |
![]() | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
A
![]() ![]() | 18 |
![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A
![]() ![]() | 18 |
![]() | Blocking attacks restores 5%/ 10% % / 15% health |
S
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

Best weapons to use with Frenzy Perk in Cyberpunk 2077
We consider Gorilla Arms and Monowire weapons to be the best to use with the Frenzy perk.
Gorilla Arms and Monowire | Stats |
---|---|
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Frenzy Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the Frenzy Perk, together with Hacker Overlord and Invincible will improve the overall build.
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
|
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
|
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
|
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
|
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
|
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
|
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery
Legendary | Gorilla Arms Battery |
Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Chance + 10%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Damage +30%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Health -15%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5
Legendary | 35000 |
RAM: 11
Buffer Size: 8
Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit
Uncommon | 60 |
RAM Cost: 3
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit
Rare | 600 |
RAM Cost: 4
Upload Time: 3
Duration: 3
Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit
Epic | 1,000 |
RAM Cost: 5
Upload Time: 3
Duration: 3
Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit
Legendary | 1,400 |
RAM Cost: 6
Upload Time: 3
Duration: 3
Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

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