Stunky is technically a pre-evolution of Skuntank, but it holds its own in formats where Eviolite is allowed. Psychic moves can't touch it, and only a single type hits it super-effectively. Known as the Skunk Pokemon.
Nothing fancy in Stunky's spread. It leans physical with Speed out front. And you'll get 1 Speed EV per KO for it. Follows a medium-fast 1M XP curve.
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
The foul fluid from its rear is so revolting that it can make people feel queasy up to a mile and a quarter away.
Stunky Weakness
ExcellentType-wise, Stunky takes extra damage from Ground. Psychic moves do nothing thanks to a full immunity. The Poison/Dark typing picks up 4 resistances to work with.
Stunky is the base form in a two-stage line leading to Skuntank. Check the evolution method below. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 150 stat points total.
How to Evolve
Stunky hasn't fully evolved, but Eviolite's 50% bulk boost makes it viable anyway. Jolly nature with flexible EVs EVs shapes the defensive spread, and Aftermath adds utility.
Best Build
Best Stunky Moveset
- Knock Off
- Sucker Punch
- Gunk Shot
- Temper Flare
Recommended Teammates
Most of Stunky's flexibility comes from TMs. Same-type output runs through Belch and Gunk Shot, but Normal and Ground and the rest of the TM pool push it from predictable to genuinely threatening.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
The offense anchors on Sludge Bomb and Poison Jab, with Normal and Fire coverage and more adding reach. It's a workable movepool for Stunky that handles most situations. Double-Edge and Flamethrower give it enough punch where it matters.
The egg pool carries weight here. Astonish and Crunch aren't available any other way for Stunky, and they meaningfully change what it threatens. Stack those on top of Belch and Foul Play for solid options.
The egg pool carries weight here. Astonish and Double-Edge aren't available any other way for Stunky, and they meaningfully change what it threatens. Stack those on top of Belch and Foul Play for solid options.
Stunky appears at decent spawn rates across 5 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
Walking encounters at Lv. 20-53 across 5 spots for Stunky. Sorted by progression so you can see what's reachable at your current point in the game.
2 encounter spots for Stunky at decent spawn rates starting from mid-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Best Locations
Stunky is available from early-game routes onward at decent spawn rates. 8 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Best Locations
You can find Stunky through 8 walking encounters at Lv. 14-29. The list is sorted by game progression, so the earliest accessible spots show up first.
Stunky is available from early-game routes onward at high spawn rates. 50 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Best Locations
Stunky's encounter pool splits between Sword and Shield. You've got 50 walking spots at Lv. 10-29 total, but your version determines which ones actually show up.
At 329 BST, Stunky is firmly in pre-evolution territory. Evolve it into Skuntank before bringing it to any serious fight.
Stunky's biggest threats include Swampert (Ground), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Stunky evolves into Skuntank at level 34. Stunky is the base form of this evolutionary line.
Stench is the go-to ability for Stunky. It has a 10% chance of making target Pokémon flinch with each hit. Its hidden ability Keen Eye can work in specific setups. Aftermath is the other option — pick based on what your team needs.
Stunky is a mixed attacker — base 63 Attack and 41 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 74 Speed is workable — faster than some, slower than many.
Stunky appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Debuting in Diamond & Pearl, Stunky appears in 13 games across 6 generations. A reliable presence in a solid number of games, typically found through catching or hatching as a base form.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
