Stat | Amount | Bar Graph |
---|---|---|
Max CP | 455 | |
Attack | 105 | |
Special Attack | 35 | |
Defense | 79 | |
Special Defense | 110 | |
HP | 50 | |
Speed | 76 |
Overview
Pokemon Let's Go Hitmonchan is a Fighting Type pokemon also known as a Punching Pokémon, first discovered in the Kanto region. it's weak against , Psychic, Fairy type moves and has a Max CP of 455, 50 HP, 105 Attack, 35 SP Attack, 79 Defense, 110 SP Defense and 76 Speed. Considering it's stats, the best nature to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.
Pokedex Entry
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Pokemon Lets Go Hitmonchan Evolutions
What level does Pokemon Let's Go Hitmonchan Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
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How to catch Hitmonchan in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Hitmonchan Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Hitmonchan is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Hitmonchan or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Victory Road | Rare Spawn | 41-46 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
After which you will have to choose between Hitmonlee and Hitmonchan.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Hitmonchan.
Best Nature for Hitmonchan
We recommend a Careful Nature for Hitmonchan, you can visit Madam Celadon to force encounter pokemon of Careful Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Careful | Sp. Def | Sp. Atk | Green | Blue |
Pokemon Lets Go Hitmonchan Moves
Level Up Moves
Pokemon Let's Go Hitmonchan Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Comet Punch | Normal | Physical | 18 | 15 | 85% | Hits 2-5 times in one turn. |
5 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
10 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
15 | Feint | Normal | Physical | 30 | 10 | 100% | only hits if the target used Protect or Detect in the same turn. |
20 | Swift | Normal | Special | 60 | 20 | -- | Never misses. |
25 | Dizzy Punch | Normal | Physical | 70 | 10 | 100% | Has a 20% chance to confuse the target. |
30 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
30 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
30 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
35 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
40 | Mega Punch | Normal | Physical | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
45 | Counter | Fighting | Physical | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Hitmonchan can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM30 | Bulk Up | Fighting | None | -- | 20 | -- | raises the user's Attack and Defense by one stage each. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |