Stat | Amount | Bar Graph |
---|---|---|
Max CP | 413 | |
Attack | 81 | |
Special Attack | 50 | |
Defense | 60 | |
Special Defense | 70 | |
HP | 55 | |
Speed | 97 |
Overview
Pokemon Let's Go Raticate is a Normal Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 413, 55 HP, 81 Attack, 50 SP Attack, 60 Defense, 70 SP Defense and 97 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Pokedex Entry
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Pokemon Lets Go Raticate Evolutions
What level does Pokemon Let's Go Raticate Evolve at?
The Unevolved Form Alolan Rattata Evolves at level 20 into Alolan Raticate.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | 20 → | ![]() ![]() | ||||
![]() ![]() ![]() | 20 → | ![]() ![]() ![]() |
How to catch Raticate in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Raticate Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Raticate is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Raticate or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Route 1 | 30% | 03-04 | normal | 1F |
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Route 22 | 30% | 03-04 | normal | 1F |
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Route 3 | 30% | 03-08 | normal | 1F |
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Route 5 | 30% | 11-16 | normal | 1F |
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Route 11 | 25% | 13-18 | normal | 1F |
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Route 4 | 25% | 07-12 | normal | 1F |
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Pokemon Mansion | 20% | 39-44 | normal | 1F |
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Pokemon Mansion | 20% | 39-44 | normal | 2F |
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Pokemon Mansion | 20% | 39-44 | normal | 3F |
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Pokemon Mansion | 20% | 39-44 | normal | 4F |
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Route 21 | 20% | 37-42 | normal | 1F |
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Pokemon Mansion | 20% | 39-44 | normal | 1F |
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Pokemon Mansion | 20% | 39-44 | normal | 2F |
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Pokemon Mansion | 20% | 39-44 | normal | 3F |
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Pokemon Mansion | 20% | 39-44 | normal | 4F |
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Route 2 | 20% | 03-04 | normal | 1F |
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Route 2 | 20% | 03-08 | normal | 2F |
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Route 6 | 20% | 11-16 | normal | 1F |
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Route 9 | 20% | 17-22 | normal | 1F |
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Route 16 | 15% | 31-36 | normal | 1F |
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Route 18 | 15% | 33-38 | normal | 1F |
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Route 7 | 15% | 22-27 | normal | 1F |
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Route 8 | 15% | 22-27 | normal | 1F |
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Route 10 | 15% | 18-23 | normal | 1F |
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Route 16 | 15% | 31-36 | normal | 1F |
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Route 18 | 15% | 33-38 | normal | 1F |
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Route 7 | 15% | 22-27 | normal | 1F |
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Route 8 | 15% | 22-27 | normal | 1F |
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Route 10 | 10% | 18-23 | normal | 1F |
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Route 11 | 10% | 13-18 | normal | 1F |
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Route 9 | 10% | 17-22 | normal | 1F |
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Route 21 | 10% | 37-42 | normal | 1F |
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Route 17 | 5% | 33-38 | normal | 1F |
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Route 17 | 5% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Raticate.
Best Nature for Raticate
We recommend a Jolly Nature for Raticate, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Jolly | Speed | Sp. Atk | Pink | Blue |
Pokemon Lets Go Raticate Moves
Level Up Moves
Pokemon Let's Go Raticate Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Counter | Fighting | Physical | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
1 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
1 | Fury Swipes | Normal | Physical | 18 | 15 | 80% | Hits 2-5 times in one turn. |
1 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
1 | Swords Dance | Normal | None | -- | 30 | -- | Raises the user's Attack by two stages. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
3 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
6 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
9 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
12 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
15 | Super Fang | Normal | Physical | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. |
18 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
26 | Hyper Fang | Normal | Physical | 80 | 15 | 90% | Has a 10% chance to make the target flinch. |
34 | Sucker Punch | Dark | Physical | 70 | 5 | 100% | Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail. |
42 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Raticate can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM18 | U-turn | Bug | Physical | 70 | 20 | 100% | User switches out immediately after attacking. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |