Mixed
Balanced
59Speed · Slow

HP and Attack carry most of Type: Null's stat budget. Speed's the obvious dump stat. Near-impossible to catch and yields 2 HP EVs. Follows a slow 1.25M XP grind.

Base Stats
High
HP95
B
Attack95
B
Defense95
B
Sp. Atk95
B
Sp. Def95
B
Speed59
D
Total534
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height1.9 m
Weight120.5 kg
Base XP107
Abilities
Battle ArmorTop Pick
Protects against critical hits.
EV Yield
HP+2AtkDefSpASpDSpe
HP training target

Type: Null is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. Type: Null's overall bulk (95/95/95) lets it take a hit or two from most weaknesses before going down.

Type: Null Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Type: Null (Best Counters)
Annihilape
Annihilape
FightingGhost
A
Recommended Build
AbilityDefiant
ItemSitrus Berry
NatureJolly
Moves
  • Rage Fist
  • ProtectPriority
  • Drain Punch
  • Bulk Up
Damage vs Type: Null
Drain Punch 2x
30-35%
View Annihilape builds →

Type: Null is the evolved form of Type: Null, reached. A Normal type at 534 stats that still can't breed. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Silvally
Normal
HP
95
95
ATK
95
95
DEF
95
95
SP.ATK
95
95
SP.DEF
95
95
SPE
59
95+36
BST
534C-Tier
570C-Tier+36
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed

Breeding

Unavailable
Undiscovered egg group

Don't let the NFE status fool you. Type: Null with Eviolite hits bulk numbers that compete with final forms. Defense and Sp. Def investment EVs and Relaxed nature maximize that, and Battlearmor handles the rest.

Best Build

Experimental
Ability
Battle Armor
Item
EvioliteBULK
Best Nature for Type: Null
Sassy+SPD

Type: Null best EVs are Sp. Def and HP

EVs

Wall Moveset

  • U Turn
  • ToxicUtility
  • RestRecovery
  • Sleep TalkSTAB

Moves

TMs carry this one. Type: Null learns Giga Impact and Hyper Beam naturally for STAB, but the offensive range comes almost entirely from technical machines. Flying and Bug and beyond give it real matchup play.

Level-Up Moves

Lv 1
Imprison
D10Psychic
Lv 1
Tackle
D4010035Normal
Lv 5
Aerial Ace
D6020Flying
Lv 10
Scary Face
10010Normal
Lv 15
Double Hit
D359010Normal
Lv 20
Metal Sound
S8540Steel
Lv 25
Crush Claw
B759510Normal
Lv 30
Air Slash
S759515Flying
Lv 35
Tri Attack
S8010010Normal
Lv 40
X-Scissor
C8010015Bug
Lv 45
Iron Head
S8010015Steel
Lv 50
Take Down
C908520Normal
Lv 55
Double-Edge
A12010015Normal

TM Moves

TM
TM95
Air Slash
S759515Flying
TR47
Dragon Claw
A8010015Dragon
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TM09
Giga Impact
A150905Normal
TM35
Hail
S10Ice
TM08
Hyper Beam
B150905Normal
TM27
Icy Wind
D559515Ice
TM44
Imprison
D10Psychic
TR46
Iron Defense
C15Steel
TR74
Iron Head
S8010015Steel
TM57
Payback
A5010010Dark
TM25
Protect+4
S10Normal
TM33
Rain Dance
C5Water
TM21
Rest
S10Psychic
TM22
Rock Slide
C759010Rock
TM76
Round
C6010015Normal
TM32
Sandstorm
D10Rock
TM26
Scary Face
10010Normal
TM65
Shadow Claw
A7010015Ghost
TR27
Sleep Talk
S10Normal
TM24
Snore
5010015Normal
TR20
Substitute
C10Normal
TM34
Sunny Day
C5Fire
TM40
Swift
C6020Normal
TM
Swords Dance
A20Normal
TM14
Thunder Wave
C9020Electric
TR19
Tri Attack
S8010010Normal
TM56
U-turn
S7010020Bug
TR85
Work Up
D30Normal
TR60
X-Scissor
C8010015Bug

Egg Moves

Type: Null doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Terrain Pulse
C5010010Normal

No wild encounters for Type: Null in Sword & Shield. It's available in Sun or Ultra Sun and can be transferred over. The details below show where to find it.

Type: Null is not available as a wild encounter in this game.

Also found in:

  • Type: Null is a Legendary Pokemon rated C-Tier. At 534 BST, it hits hard. It excels as a balanced.

  • Type: Null's biggest threats include Blaziken (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Battle Armor is the go-to ability for Type: Null. It protects against critical hits. It's Type: Null's only ability.

  • At base 59 Speed, it won't be moving first often. On offense, Type: Null is a mixed attacker with base 95 Attack and 95 Sp. Atk. Defensively? Tanky enough to absorb a few hits.

  • Best way to handle Type: Null: Super-effective STAB from faster Pokemon is the simplest answer. Fighting-type attackers hit hardest.

First obtainable in Sun & Moon, Type Null has been featured in 3 titles across 4 generations. Legendary status means a single encounter per playthrough in most games.

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