HP and Attack carry most of Type: Null's stat budget. Speed's the obvious dump stat. Near-impossible to catch and yields 2 HP EVs. Follows a slow 1.25M XP grind.
Type: Null is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. Type: Null's overall bulk (95/95/95) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
Annihilape FightingGhost | A | |
Recommended Build AbilityDefiant ItemSitrus Berry NatureJolly Moves
Damage vs Type: Null View Annihilape builds →Drain Punch 2x30-35% | ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemAssault Vest NatureAdamant Moves
Damage vs Type: Null View Machamp builds →Stone Edge18-21% Bullet Punch7-9% Knock Off12-14% | ||
Type: Null is the evolved form of Type: Null, reached. A Normal type at 534 stats that still can't breed. View every chain in the Evolution Chart.
How to Evolve
Breeding
Don't let the NFE status fool you. Type: Null with Eviolite hits bulk numbers that compete with final forms. Defense and Sp. Def investment EVs and Relaxed nature maximize that, and Battlearmor handles the rest.
Best Build
Type: Null best EVs are Sp. Def and HP
Wall Moveset
- U Turn
- Toxic
- Rest
- Sleep Talk
Recommended Teammates
Doubles Physical Tank Moveset
- Protect
- Giga Impact
- Payback
- Iron Head
Recommended Teammates
Physical Tank Moveset
- Iron Head
- Rest
- Flame Charge
- Sleep Talk
Recommended Teammates
Bulky Support Moveset
- Tri Attack
- Air Slash
- Metal Sound
- Hail
Recommended Teammates
No build content available for this Pokemon in Gen 7.
Try selecting a different game/generation filter, or check back later.
No build content available for this Pokemon in Gen 7.
Try selecting a different game/generation filter, or check back later.
Moves
TMs carry this one. Type: Null learns Giga Impact and Hyper Beam naturally for STAB, but the offensive range comes almost entirely from technical machines. Flying and Bug and beyond give it real matchup play.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Leveling does the heavy lifting. Type: Null picks up Take Down and Double-Edge along the way, building toward a complete offensive set. TMs add coverage across 9 types, but the foundation's already strong by then.
Leveling does the heavy lifting. Type: Null picks up Take Down and Double-Edge along the way, building toward a complete offensive set. TMs add coverage across 8 types, but the foundation's already strong by then.
No wild encounters for Type: Null in Sword & Shield. It's available in Sun or Ultra Sun and can be transferred over. The details below show where to find it.
No searching required for Type: Null. You receive it at Ancient Poni Path from an NPC. No wild encounters exist in this game, so just head to the right spot when you're ready and it's yours.
Best Locations to Catch Type: Null in Ultra Sun & Ultra Moon
No searching required for Type: Null. You receive it at Aether Paradise from an NPC. No wild encounters exist in this game, so just head to the right spot when you're ready and it's yours.
Best Locations to Catch Type: Null in Sun & Moon
Type: Null is a Legendary Pokemon rated C-Tier. At 534 BST, it hits hard. It excels as a balanced.
Type: Null's biggest threats include Blaziken (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Battle Armor is the go-to ability for Type: Null. It protects against critical hits. It's Type: Null's only ability.
At base 59 Speed, it won't be moving first often. On offense, Type: Null is a mixed attacker with base 95 Attack and 95 Sp. Atk. Defensively? Tanky enough to absorb a few hits.
Best way to handle Type: Null: Super-effective STAB from faster Pokemon is the simplest answer. Fighting-type attackers hit hardest.
First obtainable in Sun & Moon, Type Null has been featured in 3 titles across 4 generations. Legendary status means a single encounter per playthrough in most games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMDebut

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
