Physical
Wallbreaker
570High
50Slow
ATier

Iron Hands is a Fighting/Electric-type from Gen 9. Only weak to Ground, Psychic, and Fairy. 154 base HP is its best stat. It relies on priority moves or Scarf to keep up. Known as the Paradox Pokemon.

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Sp. Atk doesn't pull its weight. Worth 3 Attack EVs on a slow 1.25M XP grind to max out.

Base Stats
570Pseudo
HP154
S
Attack140
A
Defense108
B
Sp. Atk50
D
Sp. Def68
C
Speed50
D
Total570
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Iron Hands yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch50ChallengingSlow1.25M XP1.8m / 5'11"380.7kg / 839.3 lbs285Base XP

Iron Hands Weakness

Avg

Iron Hands is weak to Ground, Psychic, and Fairy-type moves. The Fighting/Electric typing picks up 5 resistances to work with. Iron Hands's physical bulk (base 108 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
¼xResisti
None
0xImmunei
None
3Weak
5Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Quark DriveRaises highest stat on Electric Terrain, or if holding Booster Energy.

Iron Hands is a Fighting/Electric type packing 570 total stats. Can't breed it and it doesn't evolve, so what you catch is what you work with.

How to Evolve

No Evolution
Iron Hands
#992Iron Hands
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Bulk and offense in one package. Iron Hands runs Assault Vest for a special bulk boost with no status moves allowed with a Adamant nature, so it survives long enough to threaten with Drain Punch. Max HP and Attack EVs and the remaining moves make it hard to safely switch into.

Best Build

Physical Tank
Ability
Quarkdrive
Item
Assault VestBULK
Nature
Adamant+ATK
EVs

Best Iron Hands Moveset

  • Drain PunchSTAB
  • Fake Out
  • Wild ChargeSTAB
  • Ice Punch

Recommended Teammates

Showing Scarlet & Violet moves. Moves vary by game.View all games

Most of Iron Hands's flexibility comes from TMs. Same-type output runs through Focus Punch and Close Combat, but Normal and Steel and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Arm Thrust
1510020Fighting
Lv 1
Focus Energy
30Normal
Lv 1
Sand Attack
10015Ground
Lv 1
Tackle
4010035Normal
Lv 7
Fake Out+3
4010010Normal
Lv 14
Whirlwind-6
20Normal
Lv 21
Thunder Punch
7510015Electric
Lv 28
Slam
807520Normal
Lv 35
Force Palm
6010010Fighting
Lv 42
Seismic Toss
10020Fighting
Lv 49
Charge
20Electric
Lv 56
Wild Charge
9010015Electric
Lv 63
Close Combat
1201005Fighting
Lv 70
Detect+4
5Fighting
Lv 77
Heavy Slam
10010Steel
Lv 84
Belly Drum
10Normal
Lv 91
Focus Punch-3
15010020Fighting

TM Moves

Src
TM89
Body Press
8010010Fighting
TM66
Body Slam
8510015Normal
TM58
Brick Break
7510015Fighting
TM28
Bulldoze
6010020Ground
TM173
Charge
20Electric
TM167
Close Combat
1201005Fighting
TM204
Double-Edge
12010015Normal
TM73
Drain Punch
7510010Fighting
TM149
Earthquake
10010010Ground
TM136
Electric Terrain
10Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM67
Fire Punch
7510015Fire
TM43
Fling
10010Dark
TM158
Focus Blast
120705Fighting
TM192
Focus Punch-3
15010020Fighting
TM152
Giga Impact
150905Normal
TM225
Hard Press
10010Steel
TM121
Heavy Slam
10010Steel
TM163
Hyper Beam
150905Normal
TM69
Ice Punch
7510015Ice
TM104
Iron Defense
15Steel
TM99
Iron Head
8010015Steel
TM12
Low Kick
10020Fighting
TM39
Low Sweep
6510020Fighting
TM80
Metronome
10Normal
TM127
Play Rough
909010Fairy
TM07
Protect+4
10Normal
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM06
Scary Face
10010Normal
TM70
Sleep Talk
10Normal
TM84
Stomping Tantrum
7510010Ground
TM103
Substitute
10Normal
TM210
Supercell Slam
1009515Electric
TM88
Swords Dance
20Normal
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM68
Thunder Punch
7510015Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Iron Hands doesn't have any Egg moves

Tutor Moves

Iron Hands can't learn any Tutor moves
Showing Scarlet & Violet locations. Locations vary by game.View all games

Iron Hands appears at moderate rates across 4 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations

Walking encounters at Lv. 52-60 across 4 spots for Iron Hands. Sorted by progression so you can see what's reachable at your current point in the game.

The Great Crater of Paldea
OverworldLv.52-6010%Post
MODERATE
The Great Crater of Paldea
OverworldLv.52-6010%Post
MODERATE
The Great Crater of Paldea
OverworldLv.52-6010%Post
MODERATE
The Great Crater of Paldea
OverworldLv.52-605%Post
MODERATE
  • Iron Hands works as a wallbreaker with 570 BST behind it. A-Tier on our list — a strong competitive pick. That 154 base HP does the heavy lifting.

  • Iron Hands's biggest threats include Swampert (Ground), Gardevoir (Psychic), and Mimikyu (Fairy), all carrying super-effective STAB moves. Iron Hands has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Iron Hands doesn't evolve and has no evolutionary line. It's a Fighting/Electric-type Pokemon with strong stats at 570 BST — no evolution needed.

  • Quark Drive is the go-to ability for Iron Hands. It raises highest stat on Electric Terrain, or if holding Booster Energy. It's Iron Hands's only ability.

  • Iron Hands is a physical attacker with base 140 Attack. Tanky enough to absorb a few hits, too. But the speed tells the real story — base 50 Speed is low. Priority moves or Trick Room are the way to go. Fits the wallbreaker role.

  • Iron Hands can be found in Scarlet & Violet.

Since Scarlet & Violet, Iron Hands has been obtainable in 1 games. A Generation 9 debut means a shorter history, but Iron Hands has appeared steadily across every generation since.

  • Gen IYYellow box art
    Yellow
  • Gen IRB
    Red & Blue box artRed & Blue box art
    Red & Blue
  • Gen IIGS
    Gold & Silver box artGold & Silver box art
    Gold & Silver
  • Gen IICCrystal box art
    Crystal
  • Gen IIIRS
    Ruby & Sapphire box artRuby & Sapphire box art
    Ruby & Sapphire
  • Gen IIIFRLG
    FireRed & LeafGreen box artFireRed & LeafGreen box art
    FireRed & LeafGreen
  • Gen IIIEEmerald box art
    Emerald
  • Gen IVPtPlatinum box art
    Platinum
  • Gen IVHGSS
    HeartGold & SoulSilver box artHeartGold & SoulSilver box art
    HeartGold & SoulSilver
  • Gen IVDP
    Diamond & Pearl box artDiamond & Pearl box art
    Diamond & Pearl
  • Gen VBW
    Black & White box artBlack & White box art
    Black & White
  • Gen VB2W2
    Black 2 & White 2 box artBlack 2 & White 2 box art
    Black 2 & White 2
  • Gen VIXY
    X & Y box artX & Y box art
    X & Y
  • Gen VIORAS
    Omega Ruby & Alpha Sapphire box artOmega Ruby & Alpha Sapphire box art
    Omega Ruby & Alpha Sapphire
  • Gen VIIUSUM
    Ultra Sun & Ultra Moon box artUltra Sun & Ultra Moon box art
    Ultra Sun & Ultra Moon
  • Gen VIISM
    Sun & Moon box artSun & Moon box art
    Sun & Moon
  • Gen VIILGPE
    Let's Go Pikachu & Eevee box artLet's Go Pikachu & Eevee box art
    Let's Go Pikachu & Eevee
  • Gen VIIISwSh
    Sword & Shield box artSword & Shield box art
    Sword & Shield
  • Gen VIIIPLALegends: Arceus box art
    Legends: Arceus
  • Gen VIIIBDSP
    Brilliant Diamond & Shining Pearl box artBrilliant Diamond & Shining Pearl box art
    Brilliant Diamond & Shining Pearl
  • Gen IXSV
    Debut
    Scarlet & Violet box artScarlet & Violet box art
    Scarlet & Violet
  • Gen IXLZALegends: Z-A box art
    Legends: Z-A