The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Sp. Atk doesn't pull its weight. Worth 3 Attack EVs on a slow 1.25M XP grind to max out.
Iron Hands is weak to Ground, Psychic, and Fairy. The Fighting/Electric typing picks up 5 resistances to work with. Iron Hands's physical bulk (base 108 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground, Psychic, Fairy |
| 0.5x (Resist) | Electric, Bug, Rock, Dark, Steel |
Ting-Lu's Earthquake hits Iron Hands for 59-69%. Tyranitar deals 68-79% with Earthquake.
S | ||
Recommended Build AbilityVesselofruin ItemSitrus Berry NatureAdamant Moves
Damage vs Iron Hands View Ting-Lu builds →Earthquake 2x59-69% | ||
A | ||
Recommended Build AbilitySharpness ItemChoice Scarf NatureJolly Moves
Damage vs Iron Hands View Kleavor builds →Close Combat25-29% U Turn11-13% | ||
A | ||
Recommended Build AbilitySand Stream ItemChoice Band NatureAdamant Moves
Damage vs Iron Hands View Tyranitar builds →Knock Off16-19% Stone Edge25-30% Pursuit10-12% Earthquake 2x68-79% | ||
B | ||
Recommended Build AbilityNatural Cure ItemHeavy-Duty Boots NatureBold Moves View Blissey builds →
| ||
C | ||
Recommended Build AbilityElectric Surge ItemTerrain Extender NatureBrave Moves
Damage vs Iron Hands View Pincurchin builds →Electroweb5-6% Sucker Punch6-8% Liquidation16-19% | ||
Iron Hands is a Fighting/Electric type packing 570 total stats. Can't breed it and it doesn't evolve, so what you catch is what you work with. View every chain in the Evolution Chart.
How to Evolve
Breeding
Bulk and offense in one package. Iron Hands runs Assault Vest for a special bulk boost with no status moves allowed with a Adamant nature, so it survives long enough to threaten with Drain Punch. Max HP and Attack EVs and the remaining moves make it hard to safely switch into.
Best Build
Iron Hands best EVs are Attack and HP
Doubles Physical Tank Moveset
- Drain Punch
- Fake Out
- Wild Charge
- Ice Punch
Recommended Teammates
Physical Tank Moveset
- Ice Punch
- Drain Punch
- Swords Dance
- Supercell Slam
Recommended Teammates
Moves
Most of Iron Hands's flexibility comes from TMs. Same-type output runs through Focus Punch and Close Combat, but Normal and Steel and the rest of the TM pool push it from predictable to genuinely threatening.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Iron Hands appears at moderate rates across 4 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations to Catch Iron Hands in Scarlet & Violet
Walking encounters at Lv. 52-60 across 4 spots for Iron Hands. Sorted by progression so you can see what's reachable at your current point in the game.
Iron Hands works as a wallbreaker with 570 BST behind it. A-Tier on our list: a strong competitive pick. That 154 base HP does the heavy lifting.
Quark Drive is the go-to ability for Iron Hands. It raises highest stat on Electric Terrain, or if holding Booster Energy. It's Iron Hands's only ability.
Iron Hands is a physical attacker with base 140 Attack. Tanky enough to absorb a few hits, too. Speed tells the real story. Base 50 Speed is low. Priority moves or Trick Room are the way to go. Fits the wallbreaker role.
Best way to handle Iron Hands: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.
Since Scarlet & Violet, Iron Hands has been obtainable in 1 games. A Generation 9 debut means a shorter history, but Iron Hands has appeared steadily across every generation since.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SVDebut

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
