Stat | Amount | Bar Graph |
---|---|---|
Max CP | 390 | |
Attack | 90 | |
Special Attack | 85 | |
Defense | 50 | |
Special Defense | 45 | |
HP | 65 | |
Speed | 55 |
Overview
Pokemon Let's Go Weepinbell is a Grass and Poison Type pokemon also known as a Flycatcher Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 390, 65 HP, 90 Attack, 85 SP Attack, 50 Defense, 45 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
Pokedex Entry
Even though it is filled with acid, it does not melt because it also oozes a protective fluid.
Pokemon Lets Go Weepinbell Evolutions
What level does Pokemon Let's Go Weepinbell Evolve at?
The Unevolved Form Bellsprout Evolves at level 21 into Weepinbell, which then Use a Leaf Stone to Evolve into Victreebel.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() ![]() | 21 → | ![]() ![]() ![]() | Leaf Stone → | ![]() ![]() ![]() |
How to catch Weepinbell in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Weepinbell Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Weepinbell is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Weepinbell or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Route 1 | 30% | 03-04 | normal | 1F |
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Route 2 | 20% | 03-04 | normal | 1F |
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Route 24 | 20% | 07-12 | normal | 1F |
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Route 25 | 20% | 09-14 | normal | 1F |
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Route 12 | 15% | 31-36 | normal | 1F |
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Route 13 | 15% | 33-38 | normal | 1F |
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Route 14 | 15% | 33-38 | normal | 1F |
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Route 15 | 15% | 33-38 | normal | 1F |
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Route 12 | 15% | 31-36 | normal | 1F |
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Route 13 | 15% | 33-38 | normal | 1F |
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Route 14 | 15% | 33-38 | normal | 1F |
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Route 15 | 15% | 33-38 | normal | 1F |
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Route 21 | 14% | 37-42 | normal | 1F |
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Route 21 | 10% | 37-42 | normal | 1F |
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Viridian Forest | 10% | 03-06 | normal | 1F |
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Route 21 | 1% | 37-42 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Weepinbell.
Best Nature for Weepinbell
We recommend a Naughty Nature for Weepinbell, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Naughty | Attack | Sp. Def | Red | Green |
Pokemon Lets Go Weepinbell Moves
Level Up Moves
Pokemon Let's Go Weepinbell Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
1 | Growth | Normal | None | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
1 | Vine Whip | Grass | Physical | 35 | 15 | 100% | Inflicts regular damage with no additional effect. |
1 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
4 | Growth | Normal | None | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
8 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
12 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
16 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
17 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
18 | Stun Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
27 | Razor Leaf | Grass | Physical | 55 | 25 | 95% | Has an increased chance for a critical hit. |
36 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
45 | Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Weepinbell can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
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Flying 2x |
Fire 2x |
Ice 2x |
Psychic 2x |
Strong Against |
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Water 1/2 |
Electric 1/2 |
Fighting 1/2 |
Fairy 1/2 |
Grass 1/4 |