Stat | Amount | Bar Graph |
---|---|---|
Max CP | 395 | |
Attack | 60 | |
Special Attack | 85 | |
Defense | 70 | |
Special Defense | 75 | |
HP | 65 | |
Speed | 40 |
Overview
Pokemon Let's Go Porygon is a Normal Type pokemon also known as a Virtual Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 395, 65 HP, 60 Attack, 85 SP Attack, 70 Defense, 75 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Pokedex Entry
Roughly 20 years ago, it was artificially created, utilizing the latest technology of the time.
Pokemon Lets Go Porygon Evolutions
What level does Pokemon Let's Go Porygon Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
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How to catch Porygon in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Porygon Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Porygon is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Porygon or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Route 7 | Rare Spawn | 22-27 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Porygon.
Best Nature for Porygon
We recommend a Quiet Nature for Porygon, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Quiet | Sp. Atk | Speed | Blue | Pink |
Pokemon Lets Go Porygon Moves
Level Up Moves
Pokemon Let's Go Porygon Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
4 | Sharpen | Normal | None | -- | 30 | -- | Raises the user's Attack by one stage. |
9 | Psybeam | Psychic | Special | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
13 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
18 | Barrier | Psychic | None | -- | 30 | -- | Raises the user's Defense by two stages. |
22 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
27 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
31 | Conversion | Normal | None | -- | 30 | -- | User's type changes to the type of one of its moves at random. |
36 | Recover | Normal | None | -- | 10 | -- | Heals the user by half its max HP. |
40 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Porygon can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM21 | Foul Play | Dark | Physical | 95 | 15 | 100% | uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |