Stat | Amount | Bar Graph |
---|---|---|
Max CP | 300 | |
Attack | 50 | |
Special Attack | 40 | |
Defense | 40 | |
Special Defense | 40 | |
HP | 40 | |
Speed | 90 |
Overview
Pokemon Let's Go Poliwag is a Water Type pokemon also known as a Tadpole Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 300, 40 HP, 50 Attack, 40 SP Attack, 40 Defense, 40 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Pokedex Entry
The swirl on its belly is its internal organs showing through. If the swirl is tinged white, that means it’s affected by some disease.
Pokemon Lets Go Poliwag Evolutions
What level does Pokemon Let's Go Poliwag Evolve at?
The Unevolved Form Poliwag Evolves at level 25 into Poliwhirl, which then Use a Water Stone to Evolve into Poliwrath.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | 25 → | ![]() ![]() | Water Stone → | ![]() ![]() ![]() |
How to catch Poliwag in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Poliwag Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Poliwag is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Poliwag or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Cerulean Cave | 45% | 51-56 | water | 1F |
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Cerulean Cave | 45% | 51-56 | water | 3F |
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Route 22 | 45% | 03-04 | water | 1F |
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Route 23 | 45% | 41-46 | water | 1F |
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Route 25 | 45% | 09-14 | water | 1F |
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Route 22 | 10% | 03-04 | normal | 1F |
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Route 23 | 10% | 41-46 | normal | 1F |
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Route 25 | 10% | 09-14 | normal | 1F |
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Cerulean Cave | 9% | 51-56 | normal | 1F |
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Cerulean Cave | 9% | 51-56 | normal | 3F |
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Cerulean Cave | 1% | 51-56 | normal | 1F |
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Cerulean Cave | 1% | 51-56 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Poliwag.
Best Nature for Poliwag
We recommend a Hasty Nature for Poliwag, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Hasty | Speed | Defense | Pink | Yellow |
Pokemon Lets Go Poliwag Moves
Level Up Moves
Pokemon Let's Go Poliwag Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | Water | Special | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
4 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
8 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
12 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
16 | Double Slap | Normal | Physical | 15 | 10 | 85% | hits 2-5 times per turn used. |
21 | Bubble Beam | Water | Special | 65 | 20 | 100% | deals damage and has a 10% chance of lowering the target's Speed by one stage. |
26 | Low Kick | Fighting | Physical | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
31 | Body Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
36 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Poliwag can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |