Stat | Amount | Bar Graph |
---|---|---|
Max CP | 365 | |
Attack | 62 | |
Special Attack | 55 | |
Defense | 67 | |
Special Defense | 55 | |
HP | 70 | |
Speed | 56 |
Overview
Pokemon Let's Go Nidorina is a Poison Type pokemon also known as a Poison Pin Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 365, 70 HP, 62 Attack, 55 SP Attack, 67 Defense, 55 SP Defense and 56 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Pokedex Entry
When feeding its young, it first chews the food into a paste, then spits it out for the offspring.
Pokemon Lets Go Nidorina Evolutions
What level does Pokemon Let's Go Nidorina Evolve at?
The Unevolved Form NidoranF Evolves at level 16 into Nidorina, which then Use a Moon Stone to Evolve into Nidoqueen.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | 16 → | ![]() ![]() | Moon Stone → | ![]() ![]() ![]() |
How to catch Nidorina in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Nidorina Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Nidorina is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Nidorina or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
![]() |
Route 22 | 20% | 03-04 | normal | 1F |
![]() |
Route 23 | 19% | 41-46 | normal | 1F |
![]() |
Route 10 | 15% | 18-23 | normal | 1F |
![]() |
Route 9 | 15% | 17-22 | normal | 1F |
![]() |
Route 23 | 10% | 41-46 | normal | 1F |
![]() |
Route 10 | 5% | 18-23 | normal | 1F |
![]() |
Route 9 | 5% | 17-22 | normal | 1F |
![]() |
Route 23 | 1% | 41-46 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Nidorina.
Best Nature for Nidorina
We recommend a Impish Nature for Nidorina, you can visit Madam Celadon to force encounter pokemon of Impish Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Impish | Defense | Sp. Atk | Yellow | Blue |
Pokemon Lets Go Nidorina Moves
Level Up Moves
Pokemon Let's Go Nidorina Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
1 | Scratch | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
3 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
6 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
9 | Double Kick | Fighting | Physical | 30 | 30 | 100% | Hits twice in one turn. |
12 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
15 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
23 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
31 | Fury Swipes | Normal | Physical | 18 | 15 | 80% | Hits 2-5 times in one turn. |
39 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
47 | Super Fang | Normal | Physical | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Nidorina can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Strong Against |
---|
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Grass 1/2 |
Fairy 1/2 |