Stat | Amount | Bar Graph |
---|---|---|
Max CP | 615 | |
Attack | 135 | |
Special Attack | 70 | |
Defense | 85 | |
Special Defense | 95 | |
HP | 80 | |
Speed | 150 |
Overview
Pokemon Let's Go Mega Aerodactyl is a Rock and Type pokemon also known as a Fossil Pokémon, first discovered in the Kanto region. it's weak against Steel, Water, Rock, Electric, Ice type moves and has a Max CP of 615, 80 HP, 135 Attack, 70 SP Attack, 85 Defense, 95 SP Defense and 150 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Pokedex Entry
A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them.
Pokemon Lets Go Mega Aerodactyl Evolutions
What level does Pokemon Let's Go Mega Aerodactyl Evolve at?
The Unevolved Form Aerodactyl Use a Mega Stone to Evolve into Mega Aerodactyl.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() ![]() | Mega Stone → | ![]() ![]() ![]() |
How to catch Mega Aerodactyl in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Mega Aerodactyl Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Mega Aerodactyl is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Mega Aerodactyl or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Mega Aerodactyl.
Best Nature for Mega Aerodactyl
We recommend a Jolly Nature for Mega Aerodactyl, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Jolly | Speed | Sp. Atk | Pink | Blue |
Pokemon Lets Go Mega Aerodactyl Moves
Level Up Moves
Pokemon Let's Go Mega Aerodactyl Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
1 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
7 | Roar | Normal | None | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
14 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
21 | Rock Throw | Rock | Physical | 50 | 15 | 90% | Inflicts regular damage with no additional effect. |
28 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
35 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
42 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
49 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
56 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
63 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Mega Aerodactyl can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
Master Trainer
This pokemon does NOT have a Mega Aerodactyl Master Trainer in Let's Go
Weak Against |
---|
Steel 2x |
Water 2x |
Rock 2x |
Electric 2x |
Ice 2x |
Strong Against |
---|
Normal 1/2 |
Flying 1/2 |
Poison 1/2 |
Fire 1/2 |
Bug 1/2 |
Ground Immune |