Stat | Amount | Bar Graph |
---|---|---|
Max CP | 325 | |
Attack | 55 | |
Special Attack | 45 | |
Defense | 50 | |
Special Defense | 65 | |
HP | 55 | |
Speed | 55 |
Overview
Pokemon Let's Go Eevee is a Normal Type pokemon also known as a Evolution Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 325, 55 HP, 55 Attack, 45 SP Attack, 50 Defense, 65 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.
Pokedex Entry
Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.
Pokemon Lets Go Eevee Evolutions
What level does Pokemon Let's Go Eevee Evolve at?
The Unevolved Form Eevee Use a Thunder Stone to Evolve into Jolteon.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | Water Stone → | ![]() ![]() | ||||
![]() ![]() | Thunder Stone → | ![]() ![]() | ||||
![]() ![]() | Fire Stone → | ![]() ![]() |
How to catch Eevee in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Eevee Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Eevee is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Eevee or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
![]() |
Route 17 | 5% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Eevee.
Best Nature for Eevee
We recommend a Careful Nature for Eevee, you can visit Madam Celadon to force encounter pokemon of Careful Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Careful | Sp. Def | Sp. Atk | Green | Blue |
Pokemon Lets Go Eevee Moves
Level Up Moves
Pokemon Let's Go Eevee Partner Moves.
Special Moves taught by the tutor found in Celadon City PokeCenter.
Move | Damage | What it does |
---|---|---|
Veevee Volley | 1 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. |
Bouncy Bubble | 90 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. |
Buzzy Buzz | 90 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
Sizzly Slide | 90 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. |
Glitzy Glow | 90 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. |
Baddy Bad | 90 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. |
Sappy Seed | 90 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. |
Freezy Frost | 90 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. |
Sparkly Swirl | 90 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. |
Pokemon Let's Go Eevee Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
3 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
6 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
10 | Double Kick | Fighting | Physical | 30 | 30 | 100% | Hits twice in one turn. |
14 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
17 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
21 | Swift | Normal | Special | 60 | 20 | -- | Never misses. |
24 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
28 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
31 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Eevee can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |