Every RankedBoost Palworld tier list is computed from the game files of the current build (Palworld 1.0.3), not hand sorted. This page publishes the full model so any rank on any board can be checked. All published numbers are percentiles from 0 to 100 within the eligible pool, ranks are competition ranks (tied Pals share the best rank), and every board re-runs from scratch on each game patch.
The four axes
Combat
Attack is the better of Melee Attack and Ranged Attack, so specialists are not punished. Survivability is HP plus twice Defense; the doubling is an editorial weight that values damage reduction over raw health. The base blend is 60% Attack and 40% Survivability, then two multipliers apply: a partner skill factor between 1.00 and 1.35 built from the skill’s own max-rank values in the game data, and an innate passive factor between 1.00 and 1.20. Effects that buff the player instead of the Pal are routed to the Support axis and never inflate a Pal’s own Combat score.
Work
The Work score is 65% best suitability level, 20% specialization gap (the distance between a Pal’s best and second best level, because the 1.0 condenser raises work levels from the top skill down), 10% breadth across its other jobs, and 5% cheap food upkeep. A partner skill only multiplies Work when the game data shows it firing during base work: buffs aimed at another species, buffs the game excludes the owner from, party-only buffs and manual-activation buffs all score zero, and facility-locked speed buffs count at half. The per-job boards (Kindling, Watering and the rest) rank on the suitability level itself, tie-broken by partner buffs that feed that exact job and then by food cost.
Mounts
Each rideable Pal is scored on its ride sprint speed adjusted by stamina (sprint times stamina divided by stamina plus 150), times any ride speed buff from its own partner skill. Flying, ground and water mounts are ranked only within their own group, because swim and sprint speeds are different scales. There is no cross-group mount ranking.
Support
The Support board sums the player-targeted value of a Pal’s partner skill at max rank: player attack boosts, element conversions on your weapon, lifesteal, capture and economy perks. It is its own board and never feeds the overall tier. The Stacks badge appears when the buff’s game text carries no does-not-stack clause, which is first-party confirmation that copies stack.
The overall tier
The flagship list blends 62.5% Combat with 37.5% Work. A rideable Pal instead takes the better of that blend or a 50/30/20 blend of Combat, Work and its within-group mount percentile: being rideable can only raise an overall score, never lower it.
Bands and ranks
| Band | Share of the pool |
|---|---|
| S | top 8% |
| A | next 17% |
| B | next 30% |
| C | next 30% |
| D | final 15% |
Pals tied across a band boundary all take the higher band. Any board with fewer than 25 entries is published as a ranked list without bands, because five bands over a handful of entries is noise. Rows on every RB board run in rank order.
What this ranking does not score
Some real value does not fit a base-stat model, and rather than fake a number we disclose it: glider Pals, ranch and economy specialists whose value is item output, exploration and utility partner skills (night vision, dungeon search, treasure finding), weapon-form Pals, and buffs aimed at other base Pals. Stacking a buff across multiple copies of the same Pal is flagged but not multiplied into any score.
Astralym
Astralym’s 1.0.3 game record is incomplete: its movement speeds are placeholder values and it has no learnset. It is excluded from every ranking pool rather than ranked on broken inputs, and it returns the moment a patch completes its data.
Data source: Palworld 1.0.3 game files. Boards regenerate on every game patch; this page changes whenever the weights do.