League of Legends Wild Rift Runes

Welcome to our League of Legends Wild Rift Runes Guide, here you can find a description of what each Minor and Keystone Rune does in Wild Rift. We also list the Best Rune Builds for each champion in wild rift, this includes 1 Keystone and 3 Minor Runes.

LoL-Wild-Rift-Runes-List

LoL Wild Rift Runes List

Below you will find an LoL Wild Rift Runes List, and what each one does. it’s important you choose the right runes for each champion as this will affect how you play your champions in-game.

  • Keystone – Players can only select 1 of these powerful Runes; these will affect your rune build more than any other rune you choose.
  • Minor – Players can choose 3 of these runes and help boost your champion’s strengths or complement their already existing strength.
LoL Wild Rift ElectrocuteLoL Wild Rift Summon AeryLoL Wild Rift ConquerorLoL Wild Rift Fleet FootworkLoL Wild Rift Grasp of the UndyingLoL Wild Rift AftershockLoL Wild Rift Font of LifeLoL Wild Rift Phase RushLoL Wild Rift BrutalLoL Wild Rift Gathering StormLoL Wild Rift Hunter VampirismLoL Wild Rift TriumphLoL Wild Rift ChampionLoL Wild Rift WeaknessLoL Wild Rift Bone PlatingLoL Wild Rift ConditioningLoL Wild Rift Hunter TitanLoL Wild Rift Second WindLoL Wild Rift Adaptive CarapaceLoL Wild Rift LoyaltyLoL Wild Rift PathfinderLoL Wild Rift MastermindLoL Wild Rift Hunter GeniusLoL Wild Rift Sweet ToothLoL Wild Rift Pack HunterLoL Wild Rift Manaflow Band
RunesWhat It does
Electrocute LoL Wild Rift Electrocute
Keystone
Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 - 184 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Cooldown: 25s
Summon Aery LoL Wild Rift Summon Aery
Keystone
Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 10 - 60 (based on level) (+ 20% bonus AD) (+ 10% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 20 - 120 (based on level) (+ 40% bonus AD) (+ 20% AP) for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Conqueror LoL Wild Rift Conqueror
Keystone
Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 - 6 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 3 - 9 (based on level), stacking up to 5 times, for a maximum of 10 - 30 (based on level) bonus Attack Damage or 20 - 60 (based on level) Ability Power (Adaptive).
When fully stacked, deal 7% bonus Adaptive damage to champions.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Fleet Footwork LoL Wild Rift Fleet Footwork
Keystone
Energized: Moving and basic attacking generates Energize stacks, up to 100.
When fully Energized, your next basic attack heals you for 15 - 85 (based on level) (+ 30% bonus AD) (+ 30% AP) and grants 20% bonus movement speed for 1 second.
Grasp of the Undying LoL Wild Rift Grasp of the Undying
Keystone
Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3% of your maximum health in bonus magic damage, restore 2% of your maximum health, and permanently grant 5 bonus health. The empowered attack duration refreshes whenever going in combat.
On ranged champions, all effects are reduced by 60%.
Aftershock LoL Wild Rift Aftershock
Keystone
Immobilizing an enemy champion grants a static 50 (+ 50% bonus armor) bonus armor and 50 (+ 50% bonus magic resistance) bonus magic resistance for 2.5 seconds.
After the duration, you release a shockwave that deals 12 - 110 (based on level) (+ 4% of your maximum health) magic damage to nearby enemies.
Cooldown: 35s
Font of Life LoL Wild Rift Font of Life
Keystone
Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
Allied champions who basic attack marked enemies heal for 3% of your maximum health over 2 seconds.
Phase Rush LoL Wild Rift Phase Rush
Keystone
Hitting a champion with 3 separate attacks or abilities within 4 seconds grants a large burst of Movement Speed and resistance to slows.
Buff Duration: 3s
Movement Speed Bonus: 40%-60% Melee | 30%-50% Ranged
Slow Resist: 75%
Cooldown: 15s
Brutal LoL Wild Rift Brutal
Minor 1 Domination
Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)
Gathering Storm LoL Wild Rift Gathering Storm
Minor 1 Domination
2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP every 3 minutes. (Adaptive)
Hunter Vampirism LoL Wild Rift Hunter Vampirism
Minor 1 Domination
Gain 2% physical vamp or 2% magic vamp. (adaptive)
Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (adaptive)
Triumph LoL Wild Rift Triumph
Minor 1 Domination
Champion takedowns restore 10% missing health.
Deal 3% more damage to enemies below 35% health
Champion LoL Wild Rift Champion
Minor 1 Domination
Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.
Weakness LoL Wild Rift Weakness
Minor 1 Domination
Slowing or Immobilizing an enemy champion marks them for 5 seconds, while marked they take 5% increased damage.
Bone Plating LoL Wild Rift Bone Plating
Minor 2 Resolve
After taking damage from a champion, the next 3 champion abilities or attacks against you within 1.5s Deal 30-60 Less Damage.
45s Cooldown
Conditioning LoL Wild Rift Conditioning
Minor 2 Resolve
Gain 8 bonus AR and MR after 5 minutes of game time. Every 2 minutes after this gain 2 bonus Armor and Magic Resist.
Hunter Titan LoL Wild Rift Hunter Titan
Minor 2 Resolve
Gain 20 max health.
Unique champion takedowns grant 20 max health and 4% tenacity.
Second Wind LoL Wild Rift Second Wind
Minor 2 Resolve
Gain 5 Health every 5 seconds. After taking damage from an enemy champion regenerate 3+ (1.5% of your missing Health) over the next 10 seconds. This effect is doubled for melee champions.
Adaptive Carapace LoL Wild Rift Adaptive Carapace
Minor 2 Resolve
Gain 50 Health. While below 50% Health, gain 12 AR or 12 MR based on the damage type you took more of over last 60s. (Physical grants AR | Magic grants MR)
Loyalty LoL Wild Rift Loyalty
Minor 2 Resolve
You gain 2 AR and 5 MR.
Your closest ally champion gains 5 bonus armor and 2 bonus magic resistance, which can be stacked.
Pathfinder LoL Wild Rift Pathfinder
Minor 3 Inspiration
When out-of-combat, gain 9% bonus movement speed in brush, jungle and river.
Mastermind LoL Wild Rift Mastermind
Minor 3 Inspiration
Deal 10% bonus true damage to Epic Monsters and Turrets. Earn an extra 120 gold upon taking or assisting in taking epic monsters and turrets objectives.
Hunter Genius LoL Wild Rift Hunter Genius
Minor 3 Inspiration
Gain 2.5 Ability Haste.
Unique champion takedowns grant 2.5 Ability Haste. (Max Ability Haste 15)
Sweet Tooth LoL Wild Rift Sweet Tooth
Minor 3 Inspiration
Increases Honyfruit healing by 25%, Each fruit also provides 20 gold. Provides bonus gold when you or a nearby ally eat Honeyfruit.
Pack Hunter LoL Wild Rift Pack Hunter
Minor 3 Inspiration
While neary ally champions, gain 2% bonus movement speed.
For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
Manaflow Band LoL Wild Rift Manaflow Band
Minor 3 Inspiration
Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
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Best Runes for Each Champion in Wild Rift

Here we have a list of the Best Rune Builds for each champion in Wild Rift, since you can only choose 1 Keystone that will be the most essential choice, were as the Minor Runes can be swapped as you see fit for your playstyle in the game.

LoL Wild Rift ElectrocuteLoL Wild Rift Summon AeryLoL Wild Rift ConquerorLoL Wild Rift Fleet FootworkLoL Wild Rift Grasp of the UndyingLoL Wild Rift AftershockLoL Wild Rift Font of LifeLoL Wild Rift Phase RushLoL Wild Rift BrutalLoL Wild Rift Gathering StormLoL Wild Rift Hunter VampirismLoL Wild Rift TriumphLoL Wild Rift ChampionLoL Wild Rift WeaknessLoL Wild Rift Bone PlatingLoL Wild Rift ConditioningLoL Wild Rift Hunter TitanLoL Wild Rift Second WindLoL Wild Rift Adaptive CarapaceLoL Wild Rift LoyaltyLoL Wild Rift PathfinderLoL Wild Rift MastermindLoL Wild Rift Hunter GeniusLoL Wild Rift Sweet ToothLoL Wild Rift Pack HunterLoL Wild Rift Manaflow Band
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