Best Will Builds To Use

Will Builds
Tier Build Skills Perks Spells
S Tier
Balanced Wizard
Class:
Wizard
Spellbook
Crystal Sword
Stat Priority:
S Tier
Spell Blade
Class:
Wizard
Crystal Sword
Stat Priority:
S Tier
Support Build
Class:
Cleric
Flanged Mace
Buckler
Stat Priority:
A Tier
DOT Burn Build
Class:
Wizard
Spellbook
Rondel Dagger
Stat Priority:
B Tier
Lighting Build
Class:
Wizard
Spellbook
Stat Priority:
B Tier
Templar Build
Class:
Cleric
Quarterstaff
Spellbook
Stat Priority:

Perks that are good with Will

Perks Good With Will Stat
Tier Skill Synergy Class Desc
A Tier
Rogue
A successful attack applies poison that deals 4 Magic damage over 4 seconds Poison can stack up to 5 times at once
Damage Over Time
+ Magic Damage
B Tier
Wizard
Increases magic damage of fire spells by 5% and increases burn status by 2.5s.
Burn
+% Fire Magic Damage
A Tier
Wizard
Dealing arcane spell damage increases your cast speed and base magic damage by 1% per stack. Max of 5 stacks. Bonus duration lasts for 7s and resets with each successful attack.
+% Arcane Magic Damage
A Tier
Wizard
Increases magic damage of arcane spells by 5% and reduces cast time of arcane spells by 1s.
+% Arcane Magic Damage
A Tier
Barbarian
Increases magic resistance by 100
Magic Resistance
B Tier
Wizard
Increases magic damage bonus by 5%.
+% Magic Damage

Skills that are good with Will

Skills Good With Will Stat
Tier Skill Synergy Class Cooldown Desc
A Tier
Rogue
18s The next attack causes target to bleed for 20 dmg over 5s. (18s cooldown)
Damage Over Time

Spells that are good with Will

Spells Good With Will Stat
Tier Spell Synergy Class Cost Cast Desc
A Tier
Zap
Medium
Wizard
15Deals magic damage and burns the target for 1 second.
Burn
+ Fire Magic Damage
C Tier
Ignite
Medium
Wizard
15Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit.
Burn
+ Fire Magic Damage
S Tier
Wizard
63Electrocutes, dealing spell damage and fires lightning that is transferred to others within 400 meters and shocks up to 3 times. A target can only be transferred to once, and if you are nearby, you will be hurt.
+ Light Magic Damage
S Tier
Wizard
35Fires up to 10 homing missiles that each deal 12 damage. Moving will interrupt the spell. (12 Damage Per)
+ Arcane Magic Damage
A Tier
Wizard
45Shoots a fireball that causes 30 direct damage and 10 splash damage and knockback effect to nearby targets.
+ Fire Magic Damage
C Tier
Wizard
45After 4 seconds, a bolt of lighting falls in the targeted area, dealing spell damage.
+ Light Magic Damage
E Tier
Wizard
25On hit, deals magic damage and reduces the target's movement speed by -15% for 1 second. 48 DMG to Head / 32 DMG to Body
+ Water Magic Damage