Welcome to our Nintendo Switch Arms Characters Tier List, here you can view the Best Characters in Arms the upcoming fighting game set to release on June 16, 2017.
This is a complete list of all the Arms Characters and some additional information like Abilities will be included with each. We also have a Nintendo Switch Arms Tier List of the Best Characters in the game.
ARMS Best Characters
[Click/Tap the images to view more information about the characters]
S-Tier | |||||
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A-Tier | |||||
F-Tier | |
These are ranked from strongest arms characters to the weakest, these rankings are based on Abilities, Arm Damage Stats, and competitive play preferences.
S-Tier Best Arms Characters → | Min Min | Ribbon Girl | Ninjara | ||
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A-Tier Average Arms Characters → | Helix | Twintelle | Master Mummy | Mechanica | Max Brass |
F-Tier Weaker Arms Characters → | Spring Man | Byte & Barq | Kid Cobra |
Below we have an additional Nintendo Switch ARMS Characters List, with links to All Characters and a guide of everything you need to know about them.
Arms Character | Spring Man |
Abilities | Ability 1: A charge after dash will cause incoming ARMS to stop all momentum and sink to the ground, leaving an opening. Ability 2: When under 25% health, ARMS will be permanently charged |
Arms Character | Ribbon Girl |
Abilities | Ability 1: Ribbon Girl can midair jump up to four times Ability 2: Can fall to the ground really quick (how to perform this, currently unknown) |
Arms Character | Ninjara |
Abilities | Ability 1: When dashing in midair, Ninjara will pop in and out of existence for a brief time Ability 2: Can dash out of block by disappearing and reappearing |
Arms Character | Master Mummy |
Abilities | Ability 1: When blocking, will heal in 10 health increments; healing per second increases the longer block is held Ability 2: Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted |
Arms Character | Min Min |
Abilities | Ability 1: While dashing, will kick away airborne ARMS, knocking them to the ground, leaving an opening Ability 2: After a successful throw or a long charge after dash, left arm will become a dragon and the left ARMS weapon will be charged for a much longer time; ends prematurely if Min Min is knocked down |
Arms Character | Mechanica |
Abilities | Ability 1: Can hold jump to hover for a short time Ability 2: Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted |
Arms Character | Twintelle |
Abilities | Ability 1: When charging up ARMS in any way besides blocking, Twintelle will slow all incoming attacks in a small area around her for a short time Ability 2: Unknown |
Arms Characters | Byte & Barq |
Abilities | Ability 1: Barq is AI controlled and can attack, move, bodyblock, and be knocked out for around 5 seconds; using the Super Move will instantly revive Barq and merge him with Byte, removing him from the field Ability 2: Byte can jump on Barq to jump with extra height |
Arms Character | Kid Cobra |
Abilities | Ability 1: Can charge up dashes in conjunction with ARMS, making dashes quicker and giving more distance Ability 2: When “charge dashing” on the ground, Kid Cobra will duck under all incoming attacks |
Arms Characters | Helix |
Abilities | Ability 1: Hold jump to stretch body vertically, keeping Helix in place and causing only his torso to move with the controls accordingly Ability 2: When dashing, Helix ducks temporarily, dodging high attacks |