ARMS Characters List

ARMS Characters

Welcome to our Nintendo Switch Arms Characters Tier List, here you can view the Best Characters in Arms the upcoming fighting game set to release on June 16, 2017.

This is a complete list of all the Arms Characters and some additional information like Abilities will be included with each. We also have a Nintendo Switch Arms Tier List of the Best Characters in the game.

ARMS Best Characters

[Click/Tap the images to view more information about the characters]

These are ranked from strongest arms characters to the weakest, these rankings are based on Abilities, Arm Damage Stats, and competitive play preferences.

S-TierBest Arms Characters
Min MinMin MinRibbon GirlRibbon GirlNinjaraNinjara
A-TierAverage Arms Characters
HelixHelixTwintelleTwintelleMaster MummyMaster MummyMechanicaMechanicaMax BrassMax Brass
F-TierWeaker Arms Characters
Spring ManSpring ManByte and BarqByte & BarqKid CobraKid Cobra

Below we have an additional Nintendo Switch ARMS Characters List, with links to All Characters and a guide of everything you need to know about them.

ARMS Characters List

Spring ManRibbon GirlNinjaraMaster MummyMin MinMechanicaTwintelleByte & BarqKid CobraHelix DNA Man

ARMS Characters Abilities

Arms Character Spring Man
Abilities Ability 1: A charge after dash will cause incoming ARMS to stop all momentum and sink to the ground, leaving an opening. Ability 2: When under 25% health, ARMS will be permanently charged
Arms Character Ribbon Girl
Abilities Ability 1: Ribbon Girl can midair jump up to four times Ability 2: Can fall to the ground really quick (how to perform this, currently unknown)
Arms Character Ninjara
Abilities Ability 1 : When dashing in midair, Ninjara will pop in and out of existence for a brief time Ability 2 : Can dash out of block by disappearing and reappearing
Arms Character Master Mummy
Abilities Ability 1 : When blocking, will heal in 10 health increments; healing per second increases the longer block is held Ability 2 : Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted
Arms Character Min Min
Abilities Ability 1 : While dashing, will kick away airborne ARMS, knocking them to the ground, leaving an opening Ability 2 : After a successful throw or a long charge after dash, left arm will become a dragon and the left ARMS weapon will be charged for a much longer time; ends prematurely if Min Min is knocked down
Arms Character Mechanica
Abilities Ability 1: Can hold jump to hover for a short time Ability 2: Will not flinch from non-charged (and some charged) attacks while jumping, dashing, or punching; also gain 50% damage reduction when a punch is resisted
Arms Character Twintelle
Abilities Ability 1 : When charging up ARMS in any way besides blocking, Twintelle will slow all incoming attacks in a small area around her for a short time Ability 2 : Unknown
Arms Character Byte & Barq
Abilities Ability 1: Barq is AI controlled and can attack, move, bodyblock, and be knocked out for around 5 seconds; using the Super Move will instantly revive Barq and merge him with Byte, removing him from the field Ability 2: Byte can jump on Barq to jump with extra height
Arms Character Kid Cobra
Abilities Ability 1: Can charge up dashes in conjunction with ARMS, making dashes quicker and giving more distance Ability 2: When “charge dashing” on the ground, Kid Cobra will duck under all incoming attacks
Arms Character Helix
Abilities Ability 1: Hold jump to stretch body vertically, keeping Helix in place and causing only his torso to move with the controls accordingly Ability 2: When dashing, Helix ducks temporarily, dodging high attacks