Stat | Amount | Bar Graph |
---|---|---|
Max CP | 455 | |
Attack | 120 | |
Special Attack | 35 | |
Defense | 53 | |
Special Defense | 110 | |
HP | 50 | |
Speed | 87 |
Overview
Pokemon Let's Go Hitmonlee is a Fighting Type pokemon also known as a Kicking Pokémon, first discovered in the Kanto region. it's weak against , Psychic, Fairy type moves and has a Max CP of 455, 50 HP, 120 Attack, 35 SP Attack, 53 Defense, 110 SP Defense and 87 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Pokemon Lets Go Hitmonlee Evolutions
What level does Pokemon Let's Go Hitmonlee Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
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How to catch Hitmonlee in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Hitmonlee Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Hitmonlee is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Hitmonlee or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Victory Road | Rare Spawn | 41-46 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
After which you will have to choose between Hitmonchan and Hitmonlee.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Hitmonlee.
Best Nature for Hitmonlee
We recommend a Adamant Nature for Hitmonlee, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Hitmonlee Moves
Level Up Moves
Pokemon Let's Go Hitmonlee Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Rolling Kick | Fighting | Physical | 60 | 15 | 85% | Has a 30% chance to make the target flinch. |
5 | Meditate | Psychic | None | -- | 40 | -- | Raises the user's Attack by one stage. |
10 | Double Kick | Fighting | Physical | 30 | 30 | 100% | Hits twice in one turn. |
15 | Feint | Normal | Physical | 30 | 10 | 100% | only hits if the target used Protect or Detect in the same turn. |
20 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
25 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
30 | Jump Kick | Fighting | Physical | 100 | 10 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
35 | Focus Energy | Normal | None | -- | 30 | -- | Increases the user's chance to score a critical hit. |
40 | Mega Kick | Normal | Physical | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
45 | High Jump Kick |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Hitmonlee can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM30 | Bulk Up | Fighting | None | -- | 20 | -- | raises the user's Attack and Defense by one stage each. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |