Stat | Amount | Bar Graph |
---|---|---|
Max CP | 325 | |
Attack | 40 | |
Special Attack | 60 | |
Defense | 80 | |
Special Defense | 45 | |
HP | 60 | |
Speed | 40 |
Overview
Pokemon Let's Go Exeggcute is a Grass and Psychic Type pokemon also known as a Egg Pokémon, first discovered in the Kanto region. it's weak against , Poison, Fire, Ice, Ghost, Dark, Bug type moves and has a Max CP of 325, 60 HP, 40 Attack, 60 SP Attack, 80 Defense, 45 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Bold, this will increase it's Defense and decrease it's Attack stats.
Pokedex Entry
Its six eggs use telepathy to communicate among themselves. It is believed to carry plant genes and the genes of other species.
Pokemon Lets Go Exeggcute Evolutions
What level does Pokemon Let's Go Exeggcute Evolve at?
The Unevolved Form Exeggcute Use a Leaf Stone to Evolve into Exeggutor.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() ![]() | NPC Trade → | ![]() ![]() ![]() | ||||
![]() ![]() ![]() | Leaf Stone → | ![]() ![]() ![]() |
How to catch Exeggcute in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Exeggcute Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Exeggcute is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Exeggcute or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Route 23 | 14% | 41-46 | normal | 1F |
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Route 23 | 1% | 41-46 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Exeggcute.
Best Nature for Exeggcute
We recommend a Bold Nature for Exeggcute, you can visit Madam Celadon to force encounter pokemon of Bold Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Bold | Defense | Attack | Yellow | Red |
Pokemon Lets Go Exeggcute Moves
Level Up Moves
Pokemon Let's Go Exeggcute Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Barrage | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
7 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
14 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
16 | Stun Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
18 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
20 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
27 | Psybeam | Psychic | Special | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
34 | Leech Seed | Grass | None | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
41 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
48 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Exeggcute can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
Weak Against |
---|
Flying 2x |
Poison 2x |
Fire 2x |
Ice 2x |
Ghost 2x |
Dark 2x |
Bug 4x |
Strong Against |
---|
Ground 1/2 |
Water 1/2 |
Grass 1/2 |
Electric 1/2 |
Fighting 1/2 |
Psychic 1/2 |