Stat | Amount | Bar Graph |
---|---|---|
Max CP | 385 | |
Attack | 65 | |
Special Attack | 50 | |
Defense | 65 | |
Special Defense | 50 | |
HP | 65 | |
Speed | 90 |
Overview
Pokemon Let's Go Poliwhirl is a Water Type pokemon also known as a Tadpole Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 385, 65 HP, 65 Attack, 50 SP Attack, 65 Defense, 50 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Pokedex Entry
Although it can live on land, it prefers to stay in the water, where it has fewer natural enemies.
Pokemon Lets Go Poliwhirl Evolutions
What level does Pokemon Let's Go Poliwhirl Evolve at?
The Unevolved Form Poliwag Evolves at level 25 into Poliwhirl, which then Use a Water Stone to Evolve into Poliwrath.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | 25 → | ![]() ![]() | Water Stone → | ![]() ![]() ![]() |
How to catch Poliwhirl in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Poliwhirl Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Poliwhirl is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Poliwhirl or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
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Cerulean Cave | 45% | 51-56 | normal | 1F |
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Cerulean Cave | 45% | 51-56 | normal | 3F |
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Route 22 | 45% | 03-04 | normal | 1F |
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Route 23 | 45% | 41-46 | normal | 1F |
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Route 25 | 45% | 09-14 | normal | 1F |
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Route 22 | 10% | 03-04 | water | 1F |
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Route 23 | 10% | 41-46 | water | 1F |
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Route 25 | 10% | 09-14 | water | 1F |
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Cerulean Cave | 9% | 51-56 | water | 1F |
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Cerulean Cave | 9% | 51-56 | water | 3F |
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Cerulean Cave | 1% | 51-56 | normal | 1F |
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Cerulean Cave | 1% | 51-56 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Poliwhirl.
Best Nature for Poliwhirl
We recommend a Jolly Nature for Poliwhirl, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Jolly | Speed | Sp. Atk | Pink | Blue |
Pokemon Lets Go Poliwhirl Moves
Level Up Moves
Pokemon Let's Go Poliwhirl Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | Water | Special | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
1 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
1 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
4 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
8 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
12 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
16 | Double Slap | Normal | Physical | 15 | 10 | 85% | hits 2-5 times per turn used. |
21 | Bubble Beam | Water | Special | 65 | 20 | 100% | deals damage and has a 10% chance of lowering the target's Speed by one stage. |
30 | Low Kick | Fighting | Physical | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
39 | Body Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
48 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Poliwhirl can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |