Physical
Pivot
96Speed · Above Avg

Togedemaru Best Moveset

Electric/Steel typing resists 9 types, AbilityLightning Rod absorbs Electric moves for Sp. Atk boosts, and AbilityIron Barbs damages contact attackers. 98 Attack at 96 Speed gives the moveset a fast physical profile. E-tier because 65 HP and 63/73 defenses fold to Ground and Fire that dominate the format.

SABCDEFCESun & Moon / USUMVIISM/USUMPEAKSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen VII — Sun & Moon / USUMC

Electric/Steel with Lightning Rod in Gen VII (Sun & Moon). Redirected Electric moves. Nuzzle paralyzed. U-turn pivoted. 98 Speed was fast for a support piece.

Z-Moves became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 49
Spiky Shield
GrassCOMMONUtility
Tutor
Endeavor
NormalCOMMONCoverage
Egg
Fake Out
Normal40COMMONCoverage
Lv 33
Zing Zap
Electric80COMMONSTAB
Tutor
Iron Head
Steel80COMMONSTAB
TM6
Toxic
PoisonRAREUtility
Lv 21
Nuzzle
Electric20RARESTAB

Best Build

Experimental
Physical Sweeper
Ability
Sturdy
Item
Shell Bell
Best Nature for Togedemaru
Jolly+SPE

Togedemaru best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • Spiky Shield
  • EndeavorCoverage
  • Fake Out
  • Zing ZapSTAB
Gen VIII — Sword & Shield / BDSPE

Dropped in Gen VIII (Sword & Shield). 98 Speed wasn't enough as the format got faster. Lightning Rod utility existed on better bodies.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR74
Iron Head
Steel80COMMONSTAB
Lv 60
Spiky Shield
GrassCOMMONUtility
Egg
Wish
NormalCOMMONRecovery
Xfer
Toxic
PoisonCOMMONUtility
Xfer
Endeavor
NormalRARECoverage
TM56
U-turn
Bug70RARECoverage
Lv 40
Zing Zap
Electric80RARESTAB
Experimental
Wall
Ability
Sturdy
Item
Shell Bell
Best Nature for Togedemaru
EVs

Wall Moveset

  • Iron HeadSTAB
  • Spiky Shield
  • WishRecovery
  • ToxicUtility

Togedemaru Weakness

Ground, Fire, and Fighting moves hit Togedemaru for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Togedemaru leans offensive (base 98 Atk) rather than trying to tank its weaknesses.

Togedemaru Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison

What is Togedemaru Weak Against

Excellent
3Weak
11Resist
2Immune
Score+8

What is Togedemaru Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Togedemaru

Gliscor threatens a KO with Earthquake (149-176%). Garchomp's Earthquake also KOs at 236-277%.

Evolution

Togedemaru is what you get. No evolutions, but it breeds through two egg groups with plenty of partners. Hatching is quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Togedemaru
#777Togedemaru
Does not evolve

Breeding

Very Easy

Breed Togedemaru easily with 66 breeding partners from the Fairy and Ground egg groups.

Egg Groups
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradenidokinggolduckampharosglalie

Togedemaru Locations

Togedemaru appears at moderate rates across 4 spots in late-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations to Catch Togedemaru in Sword & Shield

Route 8
Lv.39-41Overworld
Rate 5%
All Weather
Lake of Outrage
Lv.50-52Grass
Rate 13%
Snowstorm

Base Stats

Togedemaru's spread isn't flashy. Attack leads, Sp. Atk trails, 2 stats clear the bar. Common in the wild and worth 2 Attack EVs, on a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack98
B
Defense63
C
Sp. Atk40
D
Sp. Def73
C
Speed96
B
Total435
Details
Catch Rate
Moderate180 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight3.3 kg
Base XP152
Abilities
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
SturdyHidden Ability
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Pokemon Shield

Togedemaru Guide

  • Watch for Garchomp (Ground), Blaziken (Fire), and Lucario (Fighting) when using Togedemaru. They all hit it super-effectively with STAB. Garchomp is the most dangerous since Ground moves deal 4x damage.

  • It depends on your team. Togedemaru at 435 BST isn't a powerhouse, but the Electric/Steel coverage might be exactly what you're missing.

  • Don't let Togedemaru's 435 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier as a pivot.

  • Run Lightning Rod on Togedemaru. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Togedemaru also gets Iron Barbs and Sturdy, but they don't compare.

  • Togedemaru fills the pivot role. It's a physical attacker with base 98 Attack. Base 96 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

Game Availability

Introduced in Sun & Moon, Togedemaru has appeared in 3 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback