Mixed
Balanced
74Speed · Below Avg

Stunky Best Moveset

Poison/Dark at 63 Attack and 74 Speed. Only Ground hits super-effectively. The defensive typing is excellent but the stats are pre-evolution level. The moveset builds toward Skuntank. Evolve for 93 Attack, 103 HP, and the Dark/Poison TermStab that functions.

SABCDEFEEEEEEDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen IV — Diamond, Pearl & PlatinumE

Stunky saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). This was Stunky's competitive peak. Its most popular set ran Aftermath with Heatrock, favoring a Jolly nature.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 44
Explosion
Normal250COMMONCoverage
Tutor
Sucker Punch
Dark70COMMONSTAB
Egg
Pursuit
Dark40COMMONSTAB
Egg
Crunch
Dark80COMMONSTAB
Lv 38
Memento
DarkCOMMONSTAB
TM12
Taunt
DarkCOMMONSTAB
TM11
Sunny Day
FireRAREUtility

Best Build

Experimental
Bulky Support
Ability
Aftermath
Item
Heat Rock
Best Nature for Stunky
Jolly+SPE

Stunky best EVs are HP and Speed

EVs

Bulky Support Moveset

  • ExplosionCoverage
  • Sucker PunchSTAB
  • PursuitSTAB
  • CrunchSTAB
Gen V — Black & White / B2W2E

Stunky saw minimal competitive use in Gen V (Black & White / B2W2). Stunky maintained its position from the previous generation. Its most popular set ran Aftermath with Eviolite, favoring a Hasty nature.

Gained Keen Eye as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Xfer
Sucker Punch
Dark70COMMONSTAB
Egg
Pursuit
Dark40COMMONSTAB
Lv 49
Explosion
Normal250COMMONCoverage
Lv 43
Memento
DarkCOMMONSTAB
TM38
Fire Blast
Fire110COMMONCoverage
TM36
Sludge Bomb
Poison90RARESTAB
Tutor
Dark Pulse
Dark80RARESTAB
TM10
Hidden Power (Fighting)
Fighting60RARECoverage
Experimental
Physical Sweeper
Ability
Aftermath
Item
EvioliteBULK
Best Nature for Stunky
Hasty+SPE
EVs

Physical Sweeper Moveset

  • Sucker PunchSTAB
  • PursuitSTAB
  • ExplosionCoverage
  • MementoUtility
Gen VI — X & Y / ORASE

Stunky saw minimal competitive use in Gen VI (X & Y / ORAS). Stunky maintained its position from the previous generation. Its most popular set ran Aftermath with Eviolite, favoring a Bold nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Egg
Foul Play
Dark95POPULARSTAB
Lv 27
Toxic
PoisonPOPULARSTAB
Xfer
Defog
FlyingPOPULARUtility
TM35
Flamethrower
Fire90POPULARCoverage
Experimental
Wall
Ability
Aftermath
Item
EvioliteBULK
Best Nature for Stunky
Bold+DEF
EVs

Wall Moveset

  • Foul PlaySTAB
  • ToxicUtility
  • DefogUtility
  • FlamethrowerCoverage
Gen VII — Sun & Moon / USUME

Stunky saw minimal competitive use in Gen VII (Sun & Moon / USUM). Stunky maintained its position from the previous generation. Its most popular set ran Aftermath with Eviolite, favoring a Careful nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 39
Sucker Punch
Dark70COMMONSTAB
Tutor
Defog
FlyingCOMMONUtility
Egg
Pursuit
Dark40COMMONSTAB
TM36
Sludge Bomb
Poison90RARESTAB
Egg
Play Rough
Fairy90RARECoverage
TM38
Fire Blast
Fire110RARECoverage
Experimental
Physical Attacker
Ability
Aftermath
Item
EvioliteBULK
Best Nature for Stunky
EVs

Physical Attacker Moveset

  • Sucker PunchSTAB
  • DefogUtility
  • PursuitSTAB
  • Sludge BombSTAB
Gen VIII — Sword & Shield / BDSPE

Stunky saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Stunky maintained its position from the previous generation. Its most popular set ran Stench with Black Sludge, favoring a Jolly nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR32
Crunch
Dark80COMMONSTAB
TR90
Play Rough
Fairy90COMMONCoverage
Lv 30
Sucker Punch
Dark70COMMONSTAB
Lv 27
Toxic
PoisonCOMMONSTAB
Experimental
Physical Sweeper
Ability
Stench
Item
Black SludgeSUSTAIN
Best Nature for Stunky
Jolly+SPE
EVs

Physical Sweeper Moveset

  • CrunchSTAB
  • Play Rough
  • Sucker PunchSTAB
  • ToxicUtility
Gen IX — Scarlet & Violet / Legends Z-AE

Stunky saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Stunky maintained its position from the previous generation. Its most popular set ran Aftermath with Oranberry, favoring a Naive nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 39
Belch
Poison120POPULARSTAB
TM181
Knock Off
Dark65POPULARSTAB
TM174
Haze
IcePOPULARUtility
TM20
Trailblaze
Grass50POPULARCoverage
Experimental
Bulky Support
Ability
Aftermath
Item
Oran BerryRECOVERY
Best Nature for Stunky
Naive+SPE
EVs

Bulky Support Moveset

  • BelchSTAB
  • Knock OffSTAB
  • HazeUtility
  • TrailblazeCoverage

Stunky Weakness

Type-wise, Stunky takes extra damage from Ground. Psychic moves do nothing thanks to a full immunity. The Poison/Dark typing picks up 4 resistances to work with.

Stunky Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Grass, Poison, Ghost, Dark
0x (Immune)Psychic

What is Stunky Weak Against

Excellent
1Weak
4Resist
1Immune
Score+5
4xCritical
None
2xWeak
¼xResist
None
0xImmune

What is Stunky Strong Against

4Strong
0Resisted
0Immune
Score+4
½xResisted
None
0xImmune
None

Best Pokemon Against Stunky

Evolution

Stunky is the base form in a two-stage line leading to Skuntank. Check the evolution method below. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 150 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Stunky
PoisonDark
Skuntank
PoisonDark
HP
63
103+40
ATK
63
93+30
DEF
47
67+20
SP.ATK
41
71+30
SP.DEF
41
61+20
SPE
74
84+10
BST
329D-Tier
479C-Tier+150
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed Stunky easily with 278 breeding partners from the Ground egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

How to Get Stunky

All 13 games

Stunky appears at decent spawn rates across 5 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Scarlet Exclusive — Trade with Violet for Gulpin

Where To Catch Stunky in SV

Stunky is your first catch on the way to Stunky. You'll find walking encounters from Lv. 20-53 across 7 total spots in the chain.

  1. Stunky
    Step 1Stunky
    South Province (Area Five) - Grass
    Lv.20-38Overworld
    ScarletRate 18%
    South Province (Area Five) - Lake
    Lv.20-38Overworld
    ScarletRate 18%
    West Province (Area Two) - Grass
    Lv.20-38Overworld
    ScarletRate 18%
    Casseroya Lake - Lake
    Lv.40-53Overworld
    ScarletRate 12%
    Casseroya Lake - Forest
    Lv.40-53Overworld
    ScarletRate 8%
  2. Skuntank
    Step 2Catch or Evolve into Skuntank
    Casseroya Lake - Lake
    Lv.40-53Overworld
    ScarletRate 12%
    Casseroya Lake - Forest
    Lv.40-53Overworld
    ScarletRate 8%
    or evolve from Stunky (Step 1)

Base Stats

Nothing fancy in Stunky's spread. It leans physical with Speed out front. And you'll get 1 Speed EV per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Avg
HP63
C
Attack63
C
Defense47
D
Sp. Atk41
D
Sp. Def41
D
Speed74
C
Total329
Details
Catch Rate
Easy225 / 255
Growth Rate
Medium Fast1M XP
Height0.4 m
Weight19.2 kg
Base XP66
Abilities
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen EyeHidden Ability
Prevents accuracy from being lowered.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

The foul fluid from its rear is so revolting that it can make people feel queasy up to a mile and a quarter away.

Pokemon Violet

Stunky Guide

  • For a casual playthrough, Stunky works as a placeholder. Poison/Dark coverage is useful early. The real payoff is Skuntank. That's where the stats start mattering.

Game Availability

Debuting in Diamond & Pearl, Stunky appears in 13 games across 7 generations. A reliable presence in a solid number of games, typically found through catching or hatching as a base form.

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