Physical
Trick Room
30Speed · Very Slow

Steelix Best Moveset

Held ItemSteelixite pushes Defense to 230, the highest in the format. AbilitySand Force boosts Ground, Rock, and Steel moves during sandstorm. 125 Attack gives physical hits real force. 30 Speed means the slowest cooldowns possible, but nothing physical gets through. The moveset is an immovable physical fortress.

SABCDEFSAABCCBGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen II — Gold, Silver & CrystalS

Steel/Ground with 200 Defense was the most physically bulky Pokemon in Gen II (Gold & Silver). Earthquake STAB, Curse to boost, and resistances to almost everything.

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
TM5
Roar
NormalCOMMONUtility
Xfer
Explosion
Normal250COMMONCoverage
TM3
Curse
GhostCOMMONSetup
Egg
Rock Slide
Rock75RARECoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Steelix
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • RoarSLOW -6Utility
  • ExplosionCoverage
  • CurseSetup
Gen III — Ruby, Sapphire & EmeraldA

Rock Head prevented recoil from Double-Edge in Gen III (Ruby & Sapphire), giving Steelix a high-power Normal coverage option alongside Earthquake.

Received Rock Head and Sturdy
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
TM5
Roar
NormalCOMMONUtility
Egg
Explosion
Normal250COMMONCoverage
TM6
Toxic
PoisonRAREUtility
Egg
Rock Slide
Rock75RARECoverage
Experimental
Wall
Ability
Rock Head
Item
LeftoversSUSTAIN
Best Nature for Steelix
Impish+DEF
EVs

Wall Moveset

  • EarthquakeSTAB
  • RoarSLOW -6Utility
  • ExplosionCoverage
  • ToxicUtility
Gen IV — Diamond, Pearl & PlatinumA

Stealth Rock setter with massive physical bulk in Gen IV (Diamond & Pearl). Steelix could set rocks and wall physical threats at the same time.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
TM64
Explosion
Normal250COMMONCoverage
TM76
Stealth Rock
RockCOMMONUtility
TM74
Gyro Ball
SteelCOMMONSTAB
TM5
Roar
NormalRAREUtility
Experimental
Physical Tank
Ability
Rock Head
Item
LeftoversSUSTAIN
Best Nature for Steelix
Brave+ATK
EVs

Physical Tank Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Stealth Rock
  • Gyro BallSTAB

Recommended Teammates

Gen V — Black & White / B2W2B

Sturdy guaranteed surviving one hit at full HP in Gen V (Black & White). Useful, but Steelix's Sp. Def was so low that any special attack still ended it immediately.

Gained Sheer Force as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 16
Stealth Rock
RockCOMMONUtility
TM26
Earthquake
Ground100COMMONSTAB
TM74
Gyro Ball
SteelCOMMONSTAB
TM64
Explosion
Normal250COMMONCoverage
TM82
Dragon Tail
Dragon60RARECoverage
Tutor
Iron Head
Steel80RARESTAB
Experimental
Hazard Setter
Ability
Sturdy
Item
LeftoversSUSTAIN
Best Nature for Steelix
EVs

Hazard Setter Moveset

  • Stealth Rock
  • EarthquakeSTAB
  • Gyro BallSTAB
  • ExplosionCoverage

Recommended Teammates

Gen VI — X & Y / ORASC

Mega Steelix had Sand Force and higher bulk in Gen VI (X & Y), but base Steelix dropped without the Mega Stone. 200 Defense alone wasn't enough.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
Lv 16
Stealth Rock
RockCOMMONUtility
Lv 20
Gyro Ball
SteelRARESTAB
TM82
Dragon Tail
Dragon60RARECoverage
Egg
Heavy Slam
SteelRARESTAB
TM6
Toxic
PoisonRAREUtility
Steelix (Mega Steelix)
Steelix (Mega Steelix)
SteelGround
Ability Sand Force
Experimental
Hazard Setter
Ability
Sturdy
Item
LeftoversSUSTAIN
Best Nature for Steelix
EVs

Hazard Setter Moveset

  • EarthquakeSTAB
  • Stealth Rock
  • Gyro BallSTAB
  • Dragon Tail
Gen VII — Sun & Moon / USUMC

Same Mega dependency in Gen VII (Sun & Moon). Base Steelix was too specially frail to function in a metagame with mixed attackers everywhere.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Iron Head
Steel80COMMONSTAB
TM26
Earthquake
Ground100COMMONSTAB
Lv 1
Fire Fang
Fire65COMMONCoverage
Lv 1
Thunder Fang
Electric65COMMONCoverage
TM78
Bulldoze
Ground60COMMONSTAB
Lv 16
Stealth Rock
RockRAREUtility
Egg
Heavy Slam
SteelRARESTAB
Experimental
Physical Tank
Ability
Sheer Force
Item
Assault VestBULK
Best Nature for Steelix
EVs

Physical Tank Moveset

  • Iron HeadSTAB
  • EarthquakeSTAB
  • Fire Fang
  • Thunder Fang
Gen VIII — Sword & Shield / BDSPB

Body Press turned 200 Defense into offensive power in Gen VIII (Sword & Shield). Fighting STAB calculated from Defense was a perfect fit for Steelix's stat spread.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR10
Earthquake
Ground100COMMONSTAB
Lv 32
Stealth Rock
RockCOMMONUtility
Lv 20
Rock Slide
Rock75RARECoverage
TR99
Body Press
Fighting80RARECoverage
Lv 1
Fire Fang
Fire65RARECoverage
Experimental
Hazard Setter
Ability
Sturdy
Item
LeftoversSUSTAIN
Best Nature for Steelix
EVs

Hazard Setter Moveset

  • EarthquakeSTAB
  • Stealth Rock
  • Rock Slide
  • Body Press

Steelix Weakness

Steelix is weak to Fire, Water, Fighting, and Ground. On the flip side, it's immune to Electric and Poison-type moves entirely. With 8 resistances, the defensive profile is strong. Steelix's physical bulk (base 200 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Steelix Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Water, Fighting, Ground
0.5x (Resist)Normal, Flying, Psychic, Bug, Dragon, Steel, Fairy
0.25x (Resist)Rock
0x (Immune)Electric, Poison

What is Steelix Weak Against

Excellent
4Weak
8Resist
2Immune
Score+7

What is Steelix Strong Against

7Strong
0Resisted
0Immune
Score+7
½xResisted
None
0xImmune
None

Best Pokemon Against Steelix

Evolution

Getting Steelix requires a trade, not just grinding levels. The chain starts at Onix. Breed this form to get Onix eggs (average hatch time). HP grew the most through evolution (+40 over Onix), and Steelix peaks at 510 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Onix
#095Onix
Trade + Metal Coat
Trade + Metal Coat
Steelix
#208Steelix
Stat Comparison 2 Stages
Onix
RockGround
Steelix
SteelGround
HP
35
75+40
ATK
45
85+40
DEF
160
200+40
SP.ATK
30
55+25
SP.DEF
45
65+20
SPE
70
30-40
BST
385C-Tier
510B-Tier+125
ROLE
Balanced
Trick Room
TYPE
Utility
Physical

Breeding

Easy

Breed with Steelix to get Onix eggs easily using 84 partners from the Mineral egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

How to Get Steelix

All 18 games

A trade step sits in Steelix's 2-stage line from Onix. The step cards below map each stage with catch locations and evolution methods. Onix shows up at moderate rates, so the starting catch is the easy part.

How to Obtain Steelix in LZA

  1. Onix
    Step 1Catch Onix
    Wild Zone 14
    Lv.37-39Overworld
    Legends: Z-A
  2. Steelix
    Step 2Steelix

Base Stats

Defense leads and Speed gets almost nothing. That's Steelix's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Defense EVs.

Base Stats
High
HP75
C
Attack85
C
Defense200
S
Sp. Atk55
D
Sp. Def65
C
Speed30
F
Total510
Details
Catch Rate
Difficult25 / 255
Growth Rate
Medium Fast1M XP
Height9.2 m
Weight400.0 kg
Base XP179
Abilities
Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sheer ForceHidden Ability
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entry

It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.

Pokemon Legends: Z-A

Steelix Guide

  • Sheer Force changes the entire equation for Steelix. The 510 BST doesn't tell the full story. Ranked B-Tier as a trick room.

  • Steelix can Mega Evolve into Mega Steelix. That's 610 BST, up from 510. The stat redistribution often changes its best role. Mega Stone required, one per battle.

  • Steelix's biggest threats include Charizard (Fire), Starmie (Water), and Machamp (Fighting), all carrying super-effective STAB moves. Ground-type attackers are also a problem. At base 30 Speed, Steelix won't outrun any of these threats so switching to a resist is usually the safer play.

  • Steelix is obtained by trade-evolving Onix. Catch or evolve a Onix first, then trade. Trade needs a Game Boy Advance link cable and a second GBA running another Gen 3 game (FireRed, LeafGreen, Ruby, Sapphire, or Emerald). Trade Onix to a friend, then have them trade it back. The 2026 Switch re-release supports the same trade through local wireless on the Pokemon Center 2F Wireless Club, with no cables required. The Metal Coat must be held during the trade. Bring one over from a sibling Gen 3 game if needed.

  • Sheer Force is what you want on Steelix. Every competitive set worth running is built with that ability in mind. The alternatives (Rock Head, Sturdy) work on paper but Sheer Force is what makes Steelix worth using.

Game Availability

Since debuting in Gold & Silver, Steelix has appeared in 18 titles over 9 generations. Along the way, it received a Mega form in Generation 6, keeping it relevant across different competitive metas.

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