Physical
Balanced
30Speed · Very Slow

Nosepass Best Moveset

Rock at 135 Defense and 90 Sp. Def with 30 Speed. AbilityMagnet Pull traps Steel-types, and AbilitySturdy survives one hit. The moveset walls physical hits but can't do anything back with 45/45 offenses. Evolve to Probopass for 150 Sp. Def and actual special output.

SABCDEFEEEEEERuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen III — Ruby, Sapphire & EmeraldE

Nosepass saw minimal competitive use in Gen III (Ruby, Sapphire & Emerald). This was Nosepass's competitive peak. Its most popular set ran Magnetpull with Lum Berry, favoring a Modest nature.

Received Sturdy and Magnet Pull

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM12
Taunt
DarkCOMMONUtility
Lv 22
Thunder Wave
ElectricCOMMONUtility
TM24
Thunderbolt
Electric90COMMONCoverage
Tutor
Fire Punch
Fire75COMMONCoverage
Egg
Explosion
Normal250RARECoverage

Best Build

Experimental
Special Tank
Ability
Magnet Pull
Item
Lum BerryRECOVERY
Best Nature for Nosepass
Modest+SPA

Nosepass best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • TauntUtility
  • Thunder Wave
  • ThunderboltCoverage
  • Fire Punch
Gen IV — Diamond, Pearl & PlatinumE

Nosepass saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). Nosepass maintained its position from the previous generation. Its most popular set ran Sturdy with Custapberry, favoring a Bold nature.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM76
Stealth Rock
RockPOPULARSTAB
TM64
Explosion
Normal250POPULARCoverage
TM58
Endure
NormalPOPULARPriority
Xfer
Magic Coat
PsychicPOPULARUtility
Experimental
Hazard Setter
Ability
Sturdy
Item
Custap BerryRECOVERY
Best Nature for Nosepass
Bold+DEF
EVs

Hazard Setter Moveset

  • Stealth RockSTAB
  • ExplosionCoverage
  • EndureFAST +4
  • Magic Coat
Gen V — Black & White / B2W2E

Nosepass saw minimal competitive use in Gen V (Black & White / B2W2). Nosepass maintained its position from the previous generation. Its most popular set ran Sturdy with Berryjuice, favoring a Impish nature.

Gained Sand Force as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Pain Split
NormalCOMMONUtility
TM6
Toxic
PoisonCOMMONUtility
TM17
Protect
NormalCOMMONPriority
Lv 18
Rock Blast
Rock25COMMONSTAB
Lv 15
Thunder Wave
ElectricRAREUtility
Lv 29
Rock Slide
Rock75RARESTAB
Lv 22
Rest
PsychicRARERecovery
Experimental
Wall
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Nosepass
Impish+DEF
EVs

Wall Moveset

  • Pain Split
  • ToxicUtility
  • ProtectFAST +4
  • Rock BlastSTAB
Gen VI — X & Y / ORASE

Nosepass saw minimal competitive use in Gen VI (X & Y / ORAS). Nosepass maintained its position from the previous generation. Its most popular set ran Sturdy with Leftovers, favoring a Hardy nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 10
Rock Throw
Rock50POPULARSTAB
Lv 1
Tackle
Normal40POPULARCoverage
TM39
Rock Tomb
Rock60POPULARSTAB
Lv 22
Rock Slide
Rock75POPULARSTAB
Experimental
Utility
Ability
Sturdy
Item
LeftoversSUSTAIN
Best Nature for Nosepass
HardyNEUTRAL

Utility Moveset

  • Rock ThrowSTAB
  • TackleCoverage
  • Rock TombSTAB
  • Rock SlideSTAB
Gen VII — Sun & Moon / USUME

Nosepass saw minimal competitive use in Gen VII (Sun & Moon / USUM). Nosepass maintained its position from the previous generation. Its most popular set ran Sturdy with Eviolite, favoring a Bold nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM6
Toxic
PoisonCOMMONUtility
Tutor
Pain Split
NormalCOMMONUtility
Egg
Stealth Rock
RockCOMMONSTAB
TM17
Protect
NormalCOMMONPriority
Tutor
Magic Coat
PsychicRAREUtility
Lv 13
Thunder Wave
ElectricRAREUtility
Lv 16
Rest
PsychicRARERecovery
Experimental
Support
Ability
Sturdy
Item
EvioliteBULK
Best Nature for Nosepass
Bold+DEF
EVs

Support Moveset

  • ToxicUtility
  • Pain Split
  • Stealth RockSTAB
  • ProtectFAST +4
Gen IX — Scarlet & Violet / Legends Z-AE

Nosepass saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Nosepass maintained its position from the previous generation. Its most popular set ran Sturdy with Oranberry, favoring a Hardy nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM202
Pain Split
NormalCOMMONUtility
TM7
Protect
NormalCOMMONPriority
TM176
Sand Tomb
Ground35COMMONCoverage
TM178
Gravity
PsychicCOMMONUtility
TM116
Stealth Rock
RockRARESTAB
Lv 13
Thunder Wave
ElectricRAREUtility
TM89
Body Press
Fighting80RARECoverage
Experimental
Utility
Ability
Sturdy
Item
Oran BerryRECOVERY
Best Nature for Nosepass
HardyNEUTRAL

Utility Moveset

  • Pain Split
  • ProtectFAST +4
  • Sand Tomb
  • GravityUtility

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying

What is Nosepass Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Nosepass Strong Against

4Strong
3Resisted
0Immune
Score+1
0xImmune
None

Best Pokemon Against Nosepass

Rillaboom can KO Nosepass with Wood Hammer (242-285%). Urshifu threatens a KO with Close Combat (227-267%).

Evolution

To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Nosepass
Rock
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525C-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Nosepass easily with 84 breeding partners from the Mineral egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

How to Get Nosepass

All 15 games

A solid number of locations for Nosepass with moderate rates across early-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Nosepass in SV

To get Nosepass, start by catching Nosepass through walking encounters at Lv. 7-60. The chain covers 1 catchable stage before reaching the final form.

  1. Nosepass
    Step 1Nosepass
    Kitakami Wilds
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Onis Maw
    Lv.7-60Overworld
    Paradise Barrens
    Lv.7-60Overworld
    Wistful Fields
    Lv.7-60Overworld
  2. Probopass
    Step 2Evolve into Probopass
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Probopass egg.

Base Stats

The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sand ForceHidden Ability
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entry

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Pokemon Legends: Arceus

Nosepass Guide

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • Watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.

  • Nosepass is a physical attacker with base 45 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.

  • For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.

Game Availability

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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