Physical
Support
30Speed · Very Slow

Is Nosepass Good in Black 2 & White 2 Playthrough?

Rock with AbilitySturdy. Wild in Chargestone Cave. Level up in Chargestone Cave for Probopass, adding Steel. AbilitySturdy guarantees a hit. Handles Skyla through Rock. Probopass adds nine resistances with Rock/Steel.

StrongGoodEvenToughBadSGGGTGTEETETECherenGym 1RoxieGym 2BurghGym 3ElesaGym 4ClayGym 5NosepassCatchableProbopassEvolveSkylaGym 6DraydenGym 7MarlonGym 8ShauntalE4GrimsleyE4CaitlinE4MarshalE4IrisChamp*
Cheren
Gym 1
Strong

Nosepass resists most of Cheren's coverage and hits back hard.

Easy KO
Patrat
Lv 11
Normal
Keen Eye
Work UpBiteTackleDetect
You Win
Lillipup
Lv 13
Normal
Vital Spirit
Work UpBiteTackleHelping Hand
Roxie
Gym 2
Good

Nosepass has the type edge here and should clean up Roxie's team.

You Win
Koffing
Lv 16
Poison
LevitateImmune to Ground attacks
SmogAssuranceTackleClear Smog
Easy KO
Whirlipede
Lv 18
BugPoison
Poison Point
VenoshockPoison StingProtectPursuit
Burgh
Gym 3
Good

Nosepass has the type edge here and should clean up Burgh's team.

Easy KO
Swadloon
Lv 22
BugGrass
Leaf Guard
ProtectString ShotGrass WhistleTackle
Easy KO
Dwebble
Lv 22
BugRock
Sturdy
Rock PolishSmack DownFeint AttackSand Attack
You Win
Leavanny
Lv 24
BugGrass
Swarm
Struggle BugRazor LeafBug BiteString Shot
Elesa
Gym 4
Good

Nosepass has the type edge here and should clean up Elesa's team.

You Win
Emolga
Lv 28
ElectricFlying
Static
Electro BallShock WaveDouble TeamPursuit
Even
Flaaffy
Lv 28
Electric
Static
Electro BallTake DownChargeCotton Spore
Even
Zebstrika
Lv 30
Electric
Motor DriveImmune to Electric attacks
SparkPursuitFlame ChargeThunder Wave
Clay
Gym 5
Tough

Clay's team hits Nosepass's weaknesses hard.

Risky
Krokorok
Lv 31
GroundDark
Intimidate
CrunchSwaggerEmbargoMud Slap
Avoid
Sandslash
Lv 31
Ground
Sand Veil
DigSlashSand TombCrush Claw
Risky
Excadrill
Lv 33
GroundSteel
Sand Force
Horn DrillRock SlideSlashHone Claws
Skyla
Gym 6
Good

Probopass has the type edge here and should clean up Skyla's team.

Easy KO
Swoobat
Lv 37
PsychicFlying
Unaware
Future SightAir SlashCalm MindAmnesia
Even
Skarmory
Lv 37
SteelFlying
Sturdy
Steel WingMetal SoundSpikesAir Cutter
You Win
Swanna
Lv 39
WaterFlying
Big Pecks
Rain DanceRoostAir SlashAqua Ring
Drayden
Gym 7
Tough

Drayden's team hits Probopass's weaknesses hard.

Even
Druddigon
Lv 46
Dragon
Sheer Force
Dragon TailNight SlashRevengeChip Away
Risky
Flygon
Lv 46
GroundDragon
LevitateImmune to Ground attacks
Dragon TailSandstormEarth PowerDragon Breath
Even
Haxorus
Lv 48
Dragon
Mold Breaker
Dragon PulseTauntDragon DanceDragon Claw
Marlon
Gym 8
Even

Probopass trades roughly evenly with Marlon's team.

You Win
Carracosta
Lv 49
WaterRock
Sturdy
Aqua TailShell SmashCurseSmack Down
Even
Wailord
Lv 49
Water
Water Veil
DiveAmnesiaWater SpoutBrine
Even
Jellicent
Lv 51
WaterGhost
Cursed Body
HexRain DanceBrineOminous Wind
Shauntal
Elite Four
Even

Probopass trades roughly evenly with Shauntal's team.

Even
Cofagrigus
Lv 56
Ghost
Mummy
Will O WispGrass KnotPsychicShadow Ball
Easy KO
Drifblim
Lv 56
GhostFlying
Aftermath
PsychicThunderboltAcrobaticsShadow Ball
Risky
Golurk
Lv 56
GroundGhost
Iron Fist
Heavy SlamEarthquakeBrick BreakShadow Punch
Even
Chandelure
Lv 58
GhostFire
Flame Body
Energy BallFire BlastPsychicShadow Ball
Grimsley
Elite Four
Tough

Grimsley's team hits Probopass's weaknesses hard.

Even
Liepard
Lv 56
Dark
Limber
Night SlashFake OutAerial AceAttract
Risky
Scrafty
Lv 56
DarkFighting
Moxie
CrunchBrick BreakPoison JabRock Tomb
Risky
Krookodile
Lv 56
GroundDark
Intimidate
CrunchDragon ClawEarthquakeRock Tomb
Even
Bisharp
Lv 58
DarkSteel
Defiant
Night SlashX ScissorMetal ClawAerial Ace
Caitlin
Elite Four
Even

Probopass trades roughly evenly with Caitlin's team.

Even
Musharna
Lv 56
Psychic
Synchronize
Charge BeamDream EaterYawnReflect
Even
Reuniclus
Lv 56
Psychic
Magic Guard
PsychicEnergy BallFocus BlastRecover
You Win
Sigilyph
Lv 56
PsychicFlying
Wonder Skin
PsychicShadow BallIce BeamAir Slash
Even
Gothitelle
Lv 58
Psychic
Frisk
PsychicShadow BallThunderboltCalm Mind
Marshal
Elite Four
Tough

Marshal's team hits Probopass's weaknesses hard.

Risky
Throh
Lv 56
Fighting
Guts
Storm ThrowBulldozeRock TombPayback
Risky
Sawk
Lv 56
Fighting
Sturdy
Brick BreakRetaliateRock SlidePayback
Risky
Mienshao
Lv 56
Fighting
Regenerator
High Jump KickU TurnBounceRetaliate
Risky
Conkeldurr
Lv 58
Fighting
Guts
Hammer ArmBulk UpStone EdgeRetaliate
Iris
Champion
Even

Probopass trades roughly evenly with Iris's team.

Even
Hydreigon
Lv 57
DarkDragon
LevitateImmune to Ground attacks
FlamethrowerCharge BeamDragon PulseSurf
Even
Druddigon
Lv 57
Dragon
Sheer Force
Rock SlideFlamethrowerDragon TailFocus Blast
You Win
Archeops
Lv 57
RockFlying
Defeatist
AcrobaticsRock SlideDragon ClawEndeavor
You Win
Aggron
Lv 57
SteelRock
Rock Head
EarthquakeDouble EdgeRock SlideAutotomize
You Win
Lapras
Lv 57
WaterIce
Water Absorb
SurfIce BeamThunderboltSing
Risky
Haxorus
Lv 59
Dragon
Mold Breaker
EarthquakeX ScissorDual ChopDragon Dance
Catchable
Available after Badge 5
Type
Rock

Catch Nosepass on Route 6 (Hidden Grotto, Lv 25-29).

View Nosepass locations

Evolve Nosepass to Probopass
Use Thunder Stone
Type
RockSteel

You can pick up the Thunder Stone in Chargestone Cave. 7 other locations are also available.

How to Get Nosepass in Black 2 & White 2

decent spawn rates for Nosepass across 14 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Nosepass in B2W2

The path to Nosepass starts with Nosepass at Lv. 27-57 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Nosepass
    Step 1Nosepass
    Chargestone Cave - 1F
    Lv.27Cave
    Rate 10%
    Any
    Chargestone Cave - B1F
    Lv.30Cave
    Rate 10%
    Any
    Chargestone Cave - B2F
    Lv.30Cave
    Rate 10%
    Any
    Clay Tunnel - Room 1
    Lv.55-57Cave
    Rate 15%
    Any
    Clay Tunnel - Room 2
    Lv.55-57Cave
    Rate 15%
    Any
    Clay Tunnel - Room 3
    Lv.55-57Cave
    Rate 15%
    Any
    Underground Ruins - All areas
    Lv.55-57Floor
    Rate 15%
    Any
  2. Probopass
    Step 2Evolve into Probopass

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Nosepass Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Nosepass Strong Against

4Strong
3Resisted
0Immune
Score+1
0xImmune
None

Best Pokemon Against Nosepass

Nosepass Evolutions

To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Nosepass
Rock
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525C-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Nosepass easily with 49 breeding partners from the Mineral egg group. Pass egg moves like Block, Double-Edge, Endure and 3 more to offspring.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

B2W2 Nosepass Best Moveset

135 Defense absorbs physical hits at first-stage levels, and AbilityMagnet Pull keeps Steel types from switching out. Rock TermStab fires from 45 Attack at negligible power. The moveset answers Steel types by locking them in but can't threaten them after. Probopass one evolution away adds the Sp. Atk.

Best Build

Experimental
Wall
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Nosepass
Impish+DEF

Nosepass best EVs are Defense and HP

EVs

Wall Moveset

  • Pain Split
  • ToxicUtility
  • ProtectFAST +4
  • Rock BlastSTAB

Moves List

You'll want to breed for Block and Double-Edge on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Head Smash and Stone Edge, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D5010035Normal
Lv 4
Harden
30Normal
Lv 8
Block
5Normal
Lv 11
Rock Throw
759015Rock
Lv 15
Thunder Wave
A10020Electric
Lv 18
Rock Blast
B379010Rock
Lv 22
Rest
A10Psychic
Lv 25
Spark
D6510020Electric
Lv 29
Rock Slide
A1129010Rock
Lv 32
Power Gem
D10510020Rock
Lv 36
Sandstorm
D10Rock
Lv 39
Discharge
D8010015Electric
Lv 43
Earth Power
D9010010Ground
Lv 46
Stone Edge
D150805Rock
Lv 50
Lock-On
5Normal
Lv 50
Zap Cannon
120505Electric

TM Moves

TM
TM45
Attract
C10015Normal
TM78
Bulldoze
D6010020Ground
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM64
Explosion
C2501005Normal
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
B10Normal
TM44
Rest
A10Psychic
TM27
Return
D10020Normal
TM69
Rock Polish
D20Rock
TM80
Rock Slide
A1129010Rock
TM94
Rock Smash
D4010015Fighting
TM39
Rock Tomb
D909510Rock
TM48
Round
D6010015Normal
TM37
Sandstorm
D10Rock
TM23
Smack Down
7510015Rock
TM71
Stone Edge
D150805Rock
HM04
Strength
D8010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM12
Taunt
C10020Dark
TM25
Thunder
D1207010Electric
TM73
Thunder Wave
A10020Electric
TM24
Thunderbolt
D9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
B9010Poison
TM72
Volt Switch
D7010020Electric

Egg Moves

Egg
Egg
Block
5Normal
Egg
Double-Edge
D12010015Normal
Egg
Endure+4
C10Normal
Egg
Magnitude
D10030Ground
Egg
Rollout
459020Rock
Egg
Stealth Rock
C20Rock

Tutor Moves

Tut
Tutor
Block
5Normal
Tutor
Earth Power
D9010010Ground
Tutor
Fire Punch
D7510015Fire
Tutor
Gravity
5Psychic
Tutor
Ice Punch
D7510015Ice
Tutor
Iron Defense
D15Steel
Tutor
Magic Coat+4
C15Psychic
Tutor
Magnet Rise
D10Electric
Tutor
Pain Split
B20Normal
Tutor
Sleep Talk
C10Normal
Tutor
Snore
D4010015Normal
Tutor
Stealth Rock
C20Rock
Tutor
Thunder Punch
D7510015Electric

Transfer Moves

Gen
Gen 4
Ancient Power
D901005Rock
Gen 3
Body Slam
D8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Defense Curl
40Normal
Gen 3
Dynamic Punch
D100505Fighting
Gen 4
Head Smash
C225805Rock
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Shock Wave
D6020Electric

Base Stats

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sand ForceHidden Ability
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entry

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Pokemon Black 2 / Pokemon White 2

Nosepass Black 2 & White 2 Guide

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • In Black 2 & White 2, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.

  • Nosepass is a physical attacker with base 45 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go. Fits the support role.

  • In Black 2 & White 2, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.

Game Availability

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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