Special
Balanced
70Speed · Below Avg

Is Mantine Good in Black 2 & White 2 Playthrough?

Water/Flying with AbilityWater Absorb healing from Water hits. Wild on surfing routes. Enormous Sp. Def absorbs special hits. Handles Clay through Water and Marshal through Flying. Slow but durable on the special side.

StrongGoodEvenToughBadGGSEEEEEEGEGECherenGym 1RoxieGym 2BurghGym 3ElesaGym 4ClayGym 5SkylaGym 6MantykeCatchMantineCatchableDraydenGym 7MarlonGym 8ShauntalE4GrimsleyE4CaitlinE4MarshalE4IrisChamp*
Cheren
Gym 1
Good

Mantyke has the type edge here and should clean up Cheren's team.

You Win
Patrat
Lv 11
Normal
Keen Eye
Work UpBiteTackleDetect
You Win
Lillipup
Lv 13
Normal
Vital Spirit
Work UpBiteTackleHelping Hand
Roxie
Gym 2
Good

Mantyke has the type edge here and should clean up Roxie's team.

You Win
Koffing
Lv 16
Poison
LevitateImmune to Ground attacks
SmogAssuranceTackleClear Smog
Easy KO
Whirlipede
Lv 18
BugPoison
Poison Point
VenoshockPoison StingProtectPursuit
Burgh
Gym 3
Strong

Mantyke resists most of Burgh's coverage and hits back hard.

Easy KO
Swadloon
Lv 22
BugGrass
Leaf Guard
ProtectString ShotGrass WhistleTackle
Easy KO
Dwebble
Lv 22
BugRock
Sturdy
Rock PolishSmack DownFeint AttackSand Attack
You Win
Leavanny
Lv 24
BugGrass
Swarm
Struggle BugRazor LeafBug BiteString Shot
Elesa
Gym 4
Even

Mantyke trades roughly evenly with Elesa's team.

Risky
Emolga
Lv 28
ElectricFlying
Static
Electro BallShock WaveDouble TeamPursuit
Even
Flaaffy
Lv 28
Electric
Static
Electro BallTake DownChargeCotton Spore
Risky
Zebstrika
Lv 30
Electric
Motor Drive
SparkPursuitFlame ChargeThunder Wave
Clay
Gym 5
Even

Mantyke trades roughly evenly with Clay's team.

You Win
Krokorok
Lv 31
GroundDark
Intimidate
CrunchSwaggerEmbargoMud Slap
You Win
Sandslash
Lv 31
Ground
Sand Veil
DigSlashSand TombCrush Claw
Risky
Excadrill
Lv 33
GroundSteel
Sand Force
Horn DrillRock SlideSlashHone Claws
Skyla
Gym 6
Even

Mantyke trades roughly evenly with Skyla's team.

Even
Swoobat
Lv 37
PsychicFlying
Unaware
Future SightAir SlashCalm MindAmnesia
Even
Skarmory
Lv 37
SteelFlying
Sturdy
Steel WingMetal SoundSpikesAir Cutter
Risky
Swanna
Lv 39
WaterFlying
Big Pecks
Rain DanceRoostAir SlashAqua Ring
Drayden
Gym 7
Even

Mantine trades roughly evenly with Drayden's team.

Even
Druddigon
Lv 46
Dragon
Sheer Force
Dragon TailNight SlashRevengeChip Away
Even
Flygon
Lv 46
GroundDragon
LevitateImmune to Ground attacks
Dragon TailSandstormEarth PowerDragon Breath
Risky
Haxorus
Lv 48
Dragon
Mold Breaker
Dragon PulseTauntDragon DanceDragon Claw
Marlon
Gym 8
Even

Mantine trades roughly evenly with Marlon's team.

Even
Carracosta
Lv 49
WaterRock
Sturdy
Aqua TailShell SmashCurseSmack Down
Even
Wailord
Lv 49
Water
Water Veil
DiveAmnesiaWater SpoutBrine
Even
Jellicent
Lv 51
WaterGhost
Cursed Body
HexRain DanceBrineOminous Wind
Shauntal
Elite Four
Even

Mantine trades roughly evenly with Shauntal's team.

Even
Cofagrigus
Lv 56
Ghost
Mummy
Will O WispGrass KnotPsychicShadow Ball
Risky
Drifblim
Lv 56
GhostFlying
Aftermath
PsychicThunderboltAcrobaticsShadow Ball
You Win
Golurk
Lv 56
GroundGhost
Iron Fist
Heavy SlamEarthquakeBrick BreakShadow Punch
You Win
Chandelure
Lv 58
GhostFire
Flame Body
Energy BallFire BlastPsychicShadow Ball
Grimsley
Elite Four
Good

Mantine has the type edge here and should clean up Grimsley's team.

You Win
Liepard
Lv 56
Dark
Limber
Night SlashFake OutAerial AceAttract
You Win
Scrafty
Lv 56
DarkFighting
Moxie
CrunchBrick BreakPoison JabRock Tomb
You Win
Krookodile
Lv 56
GroundDark
Intimidate
CrunchDragon ClawEarthquakeRock Tomb
Even
Bisharp
Lv 58
DarkSteel
Defiant
Night SlashX ScissorMetal ClawAerial Ace
Caitlin
Elite Four
Even

Mantine trades roughly evenly with Caitlin's team.

You Win
Musharna
Lv 56
Psychic
Synchronize
Charge BeamDream EaterYawnReflect
You Win
Reuniclus
Lv 56
Psychic
Magic Guard
PsychicEnergy BallFocus BlastRecover
Even
Sigilyph
Lv 56
PsychicFlying
Wonder Skin
PsychicShadow BallIce BeamAir Slash
Even
Gothitelle
Lv 58
Psychic
Frisk
PsychicShadow BallThunderboltCalm Mind
Marshal
Elite Four
Good

Mantine has the type edge here and should clean up Marshal's team.

You Win
Throh
Lv 56
Fighting
Guts
Storm ThrowBulldozeRock TombPayback
Even
Sawk
Lv 56
Fighting
Sturdy
Brick BreakRetaliateRock SlidePayback
You Win
Mienshao
Lv 56
Fighting
Regenerator
High Jump KickU TurnBounceRetaliate
Even
Conkeldurr
Lv 58
Fighting
Guts
Hammer ArmBulk UpStone EdgeRetaliate
Iris
Champion
Even

Mantine trades roughly evenly with Iris's team.

Even
Hydreigon
Lv 57
DarkDragon
LevitateImmune to Ground attacks
FlamethrowerCharge BeamDragon PulseSurf
Even
Druddigon
Lv 57
Dragon
Sheer Force
Rock SlideFlamethrowerDragon TailFocus Blast
Even
Archeops
Lv 57
RockFlying
Defeatist
AcrobaticsRock SlideDragon ClawEndeavor
You Win
Aggron
Lv 57
SteelRock
Rock Head
EarthquakeDouble EdgeRock SlideAutotomize
Risky
Lapras
Lv 57
WaterIce
Water AbsorbImmune to Water attacks
SurfIce BeamThunderboltSing
Even
Haxorus
Lv 59
Dragon
Mold Breaker
EarthquakeX ScissorDual ChopDragon Dance
Catchable
Available after Badge 6
Type
WaterFlying

Catch Mantine on Undella Bay (rippling water (Surf), Lv 30-40, rare). Shaking/Bubbling spots.

View Mantine locations

Catch Mantyke
Available after Badge 6
Type
WaterFlying

Catch Mantyke on Undella Bay (Surf, Lv 25-40, common).

View Mantyke locations

How to Get Mantine in Black 2 & White 2

Mantine starts showing up in mid-game routes at decent spawn rates across 4 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Where To Catch Mantine in B2W2

Mantyke is your first catch on the way to Mantine. You'll find surfing and walking encounters from Lv. 25-45 across 8 total spots in the chain.

  1. Mantyke
    Step 1Catch Mantyke
    Undella Bay
    Lv.25-40Surfing on water
    Rate 30%
    Spring/summer/autumn
    Route 21
    Lv.30-45Surfing on water
    Rate 30%
    Any
  2. Mantine
    Step 2Mantine
    Undella Bay
    Lv.30-40Rippling Water Surf
    Rate 20%
    Spring/summer/autumnShaking spot
    Route 21
    Lv.35-45Rippling Water Surf
    Rate 20%
    AnyShaking spot
    or evolve from Mantyke (Step 1)

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Mantine Weak Against

Excellent
2Weak
5Resist
2Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune

What is Mantine Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Mantine

Mantine Evolutions

Evolved from Mantyke. Mantine is the final form in this two-stage line. Plenty of partners for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 78 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.

Egg Groups
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

B2W2 Mantine Best Moveset

140 Sp. Def absorbs special attacks at levels few Pokemon can match. Water/Flying typing handles Fire and Fighting coverage, and AbilityWater Absorb heals from Water moves. The moveset answers special attackers through sheer bulk, but 40 Attack and 80 Sp. Atk limit the counter-threat. 70 Speed is adequate.

Best Build

Experimental
Wall
Ability
Water Absorb
Item
Chesto BerryRECOVERY
Best Nature for Mantine
Calm+SPD

Mantine best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Mirror Coat
  • ScaldSTAB
  • Ice Beam
  • RestRecovery

Moves List

Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.

Level-Up Moves

Lv 1
Bubble
3010030Water
Lv 1
Bubble Beam
C9710020Water
Lv 1
Bullet Seed
D2510030Grass
Lv 1
Psybeam
D6510020Psychic
Lv 1
Signal Beam
C7510015Bug
Lv 1
Supersonic
D5520Normal
Lv 1
Tackle
D5010035Normal
Lv 3
Supersonic
D5520Normal
Lv 7
Bubble Beam
C9710020Water
Lv 11
Confuse Ray
D10010Ghost
Lv 14
Wing Attack
D9010035Flying
Lv 16
Headbutt
D7010015Normal
Lv 19
Water Pulse
C9010020Water
Lv 23
Wide Guard+3
10Rock
Lv 27
Take Down
D908520Normal
Lv 32
Agility
C30Psychic
Lv 36
Air Slash
A1129520Flying
Lv 39
Aqua Ring
D20Water
Lv 46
Bounce
D127855Flying
Lv 49
Hydro Pump
C180805Water

TM Moves

TM
TM62
Acrobatics
D8210015Flying
TM40
Aerial Ace
D9020Flying
TM45
Attract
C10015Normal
TM14
Blizzard
C120705Ice
TM78
Bulldoze
D6010020Ground
HM06
Dive
D12010010Water
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
D150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
B9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
B10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
D609510Rock
TM48
Round
D6010015Normal
TM55
Scald
B12010015Water
TM90
Substitute
C10Normal
HM03
Surf
A14210015Water
TM87
Swagger
9015Normal
TM06
Toxic
A9010Poison
HM05
Waterfall
D12010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Haze
C30Ice
Egg
Hydro Pump
C180805Water
Egg
Mirror Coat-5
B10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
C7510015Bug
Egg
Slam
807520Normal
Egg
Splash
D40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Tut
Tutor
Aqua Tail
D1359010Water
Tutor
Bounce
D127855Flying
Tutor
Gunk Shot
D120705Poison
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
D559515Ice
Tutor
Iron Head
D8010015Steel
Tutor
Seed Bomb
D8010015Grass
Tutor
Signal Beam
C7510015Bug
Tutor
Sleep Talk
C10Normal
Tutor
Snore
D4010015Normal
Tutor
Tailwind
A30Flying

Transfer Moves

Gen
Gen 4
Air Cutter
C829525Flying
Gen 3
Body Slam
D8510015Normal
Gen 4
Brine
C9710010Water
Gen 4
Captivate
10020Normal
Gen 4
Defog
C15Flying
Gen 3
Double-Edge
D12010015Normal
Gen 4
Endure+4
C10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
String Shot
D9540Bug
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
D528515Water

Base Stats

Base Stats
Above
HP65
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total465
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift Swim
Doubles Speed during rain.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water VeilHidden Ability
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Pokemon Black 2 / Pokemon White 2

Mantine Black 2 & White 2 Guide

  • In Black 2 & White 2, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier. Mirrorcoat with Chestoberry is the standard set.

  • In Black 2 & White 2, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two.

  • For Black 2 & White 2, the core moveset is Mirrorcoat, Scald, Ice Beam, and Rest. Mirrorcoat leads at 0% usage. Scald provides reliable STAB damage.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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