Mixed
Balanced
50Speed · Slow

Klang Best Moveset

80 Attack and 95 Defense with Steel typing give the moveset some physical presence and bulk. AbilityClear Body blocks stat drops from opponents. E-tier because 50 Speed and limited coverage outside Steel TermStab make the moveset predictable. One evolution from Klinklang.

SABCDEFEEEEBlack & White / B2W2VBW/B2W2PEAKX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen V — Black & White / B2W2E

Klang saw minimal competitive use in Gen V (Black & White / B2W2). This was Klang's competitive peak. Its most popular set ran Clearbody with Eviolite, favoring a Impish nature.

Hidden Abilities became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM44
Rest
PsychicPOPULARRecovery
Lv 52
Shift Gear
SteelCOMMONSTAB
Lv 16
Gear Grind
Steel50COMMONSTAB
TM93
Wild Charge
Electric90COMMONCoverage

Best Build

Experimental
Wall
Ability
Clear Body
Item
EvioliteBULK
Best Nature for Klang
Impish+DEF

Klang best EVs are HP and Defense

EVs

Wall Moveset

  • RestRecovery
  • Shift GearSTAB
  • Gear GrindSTAB
  • Wild Charge
Gen VI — X & Y / ORASE

Klang saw minimal competitive use in Gen VI (X & Y / ORAS). Klang maintained its position from the previous generation. Its most popular set ran Clearbody with Eviolite, favoring a Impish nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 16
Gear Grind
Steel50POPULARSTAB
Lv 52
Shift Gear
SteelPOPULARSTAB
TM27
Return
NormalPOPULARCoverage
TM90
Substitute
NormalPOPULARUtility
Experimental
Bulky Support
Ability
Clear Body
Item
EvioliteBULK
Best Nature for Klang
Impish+DEF
EVs

Bulky Support Moveset

  • Gear GrindSTAB
  • Shift GearSTAB
  • ReturnCoverage
  • SubstituteUtility
Gen VII — Sun & Moon / USUME

Klang saw minimal competitive use in Gen VII (Sun & Moon / USUM). Klang maintained its position from the previous generation. Its most popular set ran Clearbody with Eviolite, favoring a Impish nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 16
Gear Grind
Steel50COMMONSTAB
Lv 52
Shift Gear
SteelCOMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
TM93
Wild Charge
Electric90RARECoverage
TM44
Rest
PsychicRARERecovery
TM72
Volt Switch
Electric70RARECoverage
Experimental
Wall
Ability
Clear Body
Item
EvioliteBULK
Best Nature for Klang
Impish+DEF
EVs

Wall Moveset

  • Gear GrindSTAB
  • Shift GearSTAB
  • ToxicUtility
  • Wild Charge
Gen VIII — Sword & Shield / BDSPE

Klang saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Klang maintained its position from the previous generation. Its most popular set ran Clearbody with Eviolite, favoring a Adamant nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 32
Gear Grind
Steel50COMMONSTAB
Lv 42
Shift Gear
SteelCOMMONSTAB
Tutor
Steel Roller
Steel130COMMONSTAB
TM25
Protect
NormalCOMMONPriority
TM14
Thunder Wave
ElectricRAREUtility
TR86
Wild Charge
Electric90RARECoverage
Experimental
Physical Tank
Ability
Clear Body
Item
EvioliteBULK
Best Nature for Klang
EVs

Physical Tank Moveset

  • Gear GrindSTAB
  • Shift GearSTAB
  • Steel RollerSTAB
  • ProtectFAST +4

Klang Weakness

Klang is weak to Fire, Fighting, and Ground. On the flip side, it's immune to Poison-type moves entirely. 10 resistances give it solid defensive coverage on top of that. With 60 HP and balanced defenses, Klang can afford to eat a neutral hit or two.

Klang Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Fighting, Ground
0.5x (Resist)Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy
0x (Immune)Poison

What is Klang Weak Against

Excellent
3Weak
10Resist
1Immune
Score+7
4xCritical
None
¼xResist
None
0xImmune

What is Klang Strong Against

3Strong
4Resisted
0Immune
Score-1
2xStrong
0xImmune
None

Best Pokemon Against Klang

Charizard can KO Klang with Flamethrower (172-202%). Machamp threatens a KO with Close Combat (173-203%). Garchomp's Earthquake also KOs at 132-155%.

Evolution

Klang is the middle stage between Klink and Klinklang. It's a three-stage line with one more evolution to go. For breeding, average hatch time with no compatible partners via one egg group. Attack has grown the most so far (+25), but there's still another 80 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Klink
Steel
Klang
Steel
HP
40
60+20
60
ATK
55
80+25
100+20
DEF
70
95+25
115+20
SP.ATK
45
70+25
70
SP.DEF
60
85+25
85
SPE
30
50+20
90+40
BST
300D-Tier
440D-Tier+140
520C-Tier+80
ROLE
Balanced
Balanced
Attacker
TYPE
Utility
Mixed
Physical

Breeding

Challenging

Klang is genderless — breed with Ditto to produce Klink eggs. Part of the Mineral egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

How to Get Klang

All 7 games

high spawn rates across 4 locations for Klang in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Klang in SwSh

The path to Klang starts with Klink at Lv. 7-58 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Klink
    Step 1Catch Klink
    West Lake Axewell
    Lv.7-11Cave
    Rate 40%
    Snowstorm
    South Lake Miloch
    Lv.11-13Grass
    Rate 40%
    Snowstorm
    West Lake Axewell
    Lv.8-14Overworld
    Rate 25%
    Snowstorm
    South Lake Miloch
    Lv.14-16Overworld
    Rate 25%
    Snowstorm
    Dappled Grove
    Lv.11-15Grass
    Rate 20%
    Snowstorm
    Route 3
    Lv.8-13Grass
    Rate 9%
    All Weather
    North Lake Miloch
    Lv.26-28Overworld
    Rate 25%
    Snowstorm
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Normal Weather
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Snowstorm
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Heavy Fog
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Raining
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Intense Sun
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Snowing
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Overcast
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Sandstorm
    Hammerlocke Hills
    Lv.28-30Grass
    Rate 10%
    Thunderstorm
    Axew's Eye
    Lv.35-40Grass
    Rate 40%
    Snowstorm
  2. Klang
    Step 2Klang
    Dusty Bowl
    Lv.40-45Grass
    Rate 30%
    Snowstorm
    Route 10 - Near Station
    Lv.43-46Grass
    SwordRate 30%
    All Weather
    Route 10 - Near Station
    Lv.44-49Grass
    ShieldRate 30%
    All Weather
    or evolve from Klink (Step 1)
  3. Klinklang
    Step 3Catch or Evolve into Klinklang
    Lake of Outrage
    Lv.55-58Overworld
    Rate 30%
    Snowstorm
    or evolve from Klang (Step 2)

Base Stats

Klang's spread isn't flashy. Defense leads, Speed trails, 3 stats clear the bar. Moderately hard to find and worth 2 Defense EVs, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP60
C
Attack80
C
Defense95
B
Sp. Atk70
C
Sp. Def85
C
Speed50
D
Total440
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight51.0 kg
Base XP154
Abilities
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Clear BodyHidden Ability
Prevents stats from being lowered by other Pokémon.
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entry

Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Pokemon Shield

Klang Guide

  • Klang isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Klinklang to unlock its full potential. At 440 BST, it's a stepping stone rather than a team anchor.

  • Klang's biggest threats include Charizard (Fire), Hitmonlee (Fighting), and Swampert (Ground), all carrying super-effective STAB moves.

  • Plus is the go-to ability for Klang. It increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. Its hidden ability Clear Body can work in specific setups. Minus is the other option. Pick based on what your team needs.

  • Klang fills the balanced role. It's a mixed attacker with base 80 Attack and 70 Sp. Atk. Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • Klang does the job early-game if you need a Steel type on your team. Evolve it into Klinklang before the later gyms and it holds up fine through the story.

Game Availability

Introduced in Black & White, Klang has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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