Special
Balanced
60Speed · Below Avg

Jellicent Best Moveset

Water/Ghost typing and AbilityWater Absorb earned Jellicent a top-tier spot in Gen V (Black & White) as one of the best spinblockers available. Better Ghost-types replaced it every generation after. This moveset runs Held ItemLeftovers with NatureBold and Water/Ghost moves for a defensive switch-in that lost its niche.

SABCDEFSBDDBlack & White / B2W2VBW/B2W2PEAKX & Y / ORASVIXY/ORASTHE FALLSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen V — Black & White / B2W2S

Water/Ghost with Water Absorb in Gen V (Black & White). Spinblocked Rapid Spin users by being Ghost-type while absorbing Water attacks. The best defensive Water/Ghost available. Top tier on debut.

Hidden Abilities became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 17
Recover
NormalCOMMONRecovery
TM61
Will-O-Wisp
FireCOMMONUtility
TM12
Taunt
DarkCOMMONUtility
TM55
Scald
Water80COMMONSTAB
Lv 9
Night Shade
GhostCOMMONSTAB

Best Build

Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Jellicent
Timid+SPE

Jellicent best EVs are HP and Speed

EVs

Wall Moveset

  • RecoverRecovery
  • Will O Wisp
  • TauntUtility
  • ScaldSTAB
Gen VI — X & Y / ORASB

Dropped hard in Gen VI (X & Y). Defog replaced Rapid Spin for hazard removal, eliminating the spinblocking niche that defined Jellicent. Knock Off hit Ghost super-effectively.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 17
Recover
NormalCOMMONRecovery
TM61
Will-O-Wisp
FireCOMMONUtility
TM12
Taunt
DarkCOMMONUtility
TM55
Scald
Water80COMMONSTAB
Lv 9
Night Shade
GhostRARESTAB
Lv 45
Hex
Ghost65RARESTAB
TM6
Toxic
PoisonRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Jellicent
Bold+DEF
EVs

Wall Moveset

  • RecoverRecovery
  • Will O Wisp
  • TauntUtility
  • ScaldSTAB

Recommended Teammates

Gen VII — Sun & Moon / USUMD

Three gens of decline by Gen VII (Sun & Moon). Water/Ghost with no recovery beyond Recover and 60/70 offenses couldn't threaten anything. Outclassed by every other defensive Water-type.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 17
Recover
NormalCOMMONRecovery
TM55
Scald
Water80COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
TM92
Trick Room
PsychicCOMMONUtility
TM12
Taunt
DarkRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
Iapapa BerryRECOVERY
Best Nature for Jellicent
HardyNEUTRAL
EVs

Wall Moveset

  • RecoverRecovery
  • ScaldSTAB
  • Ice Beam
  • Trick Room
Gen VIII — Sword & Shield / BDSPD

Four gens of decline in Gen VIII (Sword & Shield). The spinblocking era was long gone, and Jellicent had nothing else to offer. Water Absorb alone couldn't justify the slot.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR84
Scald
Water80COMMONSTAB
Lv 28
Recover
NormalCOMMONRecovery
TR37
Taunt
DarkCOMMONUtility
Xfer
Toxic
PoisonRAREUtility
Lv 32
Shadow Ball
Ghost80RARESTAB
TM38
Will-O-Wisp
FireRAREUtility
Lv 20
Hex
Ghost65RARESTAB
Egg
Strength Sap
GrassRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Jellicent
Calm+SPD
EVs

Wall Moveset

  • ScaldSTAB
  • RecoverRecovery
  • TauntUtility
  • ToxicUtility

Jellicent Weakness

Electric, Grass, Ghost, and Dark moves hit Jellicent for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. It resists 6 types, so it can switch into a lot of moves safely. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Jellicent's special bulk (base 105 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Jellicent Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass, Ghost, Dark
0.5x (Resist)Fire, Water, Ice, Poison, Bug, Steel
0x (Immune)Normal, Fighting

What is Jellicent Weak Against

Excellent
4Weak
6Resist
3Immune
Score+4
4xCritical
None
¼xResist
None

What is Jellicent Strong Against

5Strong
0Resisted
0Immune
Score+5
½xResisted
None
0xImmune
None

Best Pokemon Against Jellicent

Iron Treads's Knock Off hits Jellicent for 43-50%.

Evolution

Jellicent is what Frillish becomes. Breed it for Frillish eggs (average hatch time). Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolution from Frillish pushed Jellicent to 480 total stats. HP saw the largest single gain at +45. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Frillish
WaterGhost
Jellicent
WaterGhost
HP
55
100+45
ATK
40
60+20
DEF
50
70+20
SP.ATK
65
85+20
SP.DEF
85
105+20
SPE
40
60+20
BST
335D-Tier
480C-Tier+145
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Very Easy

Breed with Jellicent to get Frillish eggs easily using 63 partners from the Indeterminate egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gardevoirgalladegastrodonstunfisktrevenantshellosphantumpcofagriguskirliacastformraltsyamask

How to Get Jellicent

All 8 games

No wild encounters for Jellicent in Winds & Waves. Bring Frillish over from Black & White, Black 2 & White 2, or Omega Ruby & Alpha Sapphire, then level through the stages. Each step in the chain is laid out below.

How to Obtain Jellicent in WW

  1. Frillish
    Step 1Obtain Frillish
    LATER APPEARANCE
    Not Tradeable
    Appears in Black & White via Surfing · Route 18. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Black 2 & White 2 via Surfing · Virbank City. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Omega Ruby & Alpha Sapphire via Walking · Route 109 · DexNav chain. Forward-only transfer — no path back to this game from a later one.
  2. Jellicent
    Step 2Jellicent

Base Stats

Jellicent's built to absorb hits, not race for knockouts. Special bulk with Sp. Def doing the heavy lifting. And the medium-fast 1M XP curve means it won't take forever to bring up, worth 2 Sp. Def EVs.

Base Stats
Above
HP100
B
Attack60
C
Defense70
C
Sp. Atk85
C
Sp. Def105
B
Speed60
C
Total480
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height2.2 m
Weight135.0 kg
Base XP168
Abilities
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
DampHidden Ability
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.

Pokemon Shield

Jellicent Guide

  • Jellicent looks average on paper at 480 BST. But Water Absorb is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list.

  • Watch for Raikou (Electric), Breloom (Grass), and Chandelure (Ghost) when using Jellicent. They all hit it super-effectively with STAB. Dark-type attackers are also a problem.

  • Jellicent gets Water Absorb, Cursed Body, and Damp. But Water Absorb is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Jellicent is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • Run Recover, Shadow Ball, Ice Beam, and Surf on Jellicent. Recover is the most common pick at 0% usage. Surf provides reliable STAB damage.

Game Availability

Since Black & White, Jellicent has been obtainable in 8 games. A Generation 5 debut means a shorter history, but Jellicent has appeared steadily across every generation since.

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