Physical
Wallbreaker
45Speed · Slow

Golem Best Moveset

120 Attack and 130 Defense behind Rock/Ground TermStab with AbilitySturdy guaranteeing survival at full HP. Held ItemCustap Berry activates at low HP to grant priority on the next move, turning MoveExplosion into a guaranteed last strike. The moveset trades its own HP for massive damage. 45 Speed means the Custap trick is the plan, not a backup.

SABCDEFCSACCEDERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowC

Rock/Ground had great offensive coverage but Golem required a trade to evolve in Gen I (Red & Blue). Rhydon was often easier to obtain and hit just as hard.

SRCMOVETYPECATPWRPOPROLE
Lv 45
Earthquake
Ground100COMMONSTAB
Lv 53
Explosion
Normal250COMMONCoverage
Egg
Rock Slide
Rock75COMMONSTAB
Tutor
Body Slam
Normal85COMMONCoverage
Tutor
Substitute
NormalRAREUtility
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Golem
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Rock SlideSTAB
  • Body Slam
Gen II — Gold, Silver & CrystalS

Explosion was the strongest move in the game in Gen II (Gold & Silver). Rock/Ground STAB plus a kamikaze Explosion made Golem a devastating one-time-use weapon.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 41
Earthquake
Ground100COMMONSTAB
Lv 48
Explosion
Normal250COMMONCoverage
Rapid Spin
Normal50COMMONCoverage
TM5
Roar
NormalCOMMONUtility

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Golem
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Rapid Spin
  • RoarSLOW -6Utility
Gen III — Ruby, Sapphire & EmeraldA

Choice Band Golem hit absurdly hard in Gen III (Ruby & Sapphire). 110 Attack with Band Earthquake and Rock Slide punished anything that didn't resist both.

Received Rock Head and Sturdy
SRCMOVETYPECATPWRPOPROLE
Lv 45
Earthquake
Ground100COMMONSTAB
Egg
Rock Slide
Rock75COMMONSTAB
Lv 53
Explosion
Normal250COMMONCoverage
Lv 62
Double-Edge
Normal120COMMONCoverage
TM31
Brick Break
Fighting75RARECoverage
Experimental
Physical Wallbreaker
Ability
Rock Head
Item
Choice BandPOWER
Best Nature for Golem
EVs

Physical Wallbreaker Moveset

  • EarthquakeSTAB
  • Rock SlideSTAB
  • ExplosionCoverage
  • Double Edge
Gen IV — Diamond, Pearl & PlatinumC

Stealth Rock gave Golem a utility role in Gen IV (Diamond & Pearl), but its 4x Water and Grass weaknesses made staying on the field a constant struggle.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 33
Earthquake
Ground100COMMONSTAB
Lv 38
Explosion
Normal250COMMONCoverage
Tutor
Sucker Punch
Dark70COMMONCoverage
Lv 8
Rock Polish
RockCOMMONSTAB
Lv 49
Stone Edge
Rock100RARESTAB
Tutor
Fire Punch
Fire75RARECoverage
Experimental
Physical Sweeper
Ability
Rock Head
Item
Focus SashSURVIVAL
Best Nature for Golem
EVs

Physical Sweeper Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Sucker Punch
  • Rock PolishSTAB
Gen V — Black & White / B2W2C

Sturdy was reworked to survive one hit at full HP in Gen V (Black & White). Useful as a lead, but Golem's Speed was too low to capitalize on the free turn.

Gained Sand Veil as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 42
Stealth Rock
RockCOMMONSTAB
Lv 53
Explosion
Normal250COMMONCoverage
Lv 22
Rock Blast
Rock25COMMONSTAB
Egg
Focus Punch
Fighting150COMMONCoverage
Lv 47
Earthquake
Ground100RARESTAB
Experimental
Physical Sweeper
Ability
Sturdy
Item
Custap BerryRECOVERY
Best Nature for Golem
EVs

Physical Sweeper Moveset

  • Stealth RockSTAB
  • ExplosionCoverage
  • Rock BlastSTAB
  • Focus Punch
Gen VI — X & Y / ORASE

Power creep and quad weaknesses were unforgivable in Gen VI (X & Y). Golem couldn't switch in safely against most of the metagame.

Attack raised from 110 to 120Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Earthquake
Ground100COMMONSTAB
Lv 44
Explosion
Normal250COMMONCoverage
Lv 30
Stealth Rock
RockRARESTAB
Lv 34
Rock Blast
Rock25RARESTAB
Lv 6
Rock Polish
RockRARESTAB
Experimental
Physical Tank
Ability
Sturdy
Item
Weakness PolicySETUP
Best Nature for Golem
EVs

Physical Tank Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Stealth RockSTAB
  • Rock BlastSTAB
Gen VII — Sun & Moon / USUMD

Alolan Golem existed as a Rock/Electric alternative in Gen VII (Sun & Moon), but neither form found competitive success.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Earthquake
Ground100COMMONSTAB
Lv 54
Stone Edge
Rock100COMMONSTAB
Lv 44
Explosion
Normal250COMMONCoverage
Lv 6
Rock Polish
RockRARESTAB
TM80
Rock Slide
Rock75RARESTAB
Tutor
Fire Punch
Fire75RARECoverage
Tutor
Thunder Punch
Electric75RARECoverage
Experimental
Physical Tank
Ability
Sturdy
Item
Weakness PolicySETUP
Best Nature for Golem
EVs

Physical Tank Moveset

  • EarthquakeSTAB
  • Stone EdgeSTAB
  • ExplosionCoverage
  • Rock PolishSTAB

Recommended Teammates

Gen IX — Scarlet & Violet / Legends Z-AE

Returned in Gen IX (Scarlet & Violet) but brought nothing new. Same weaknesses, same low Speed, same problems.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Earthquake
Ground100COMMONSTAB
Lv 44
Explosion
Normal250COMMONCoverage
Lv 30
Stealth Rock
RockCOMMONSTAB
Lv 54
Stone Edge
Rock100RARESTAB
Lv 1
Rock Polish
RockRARESTAB
Experimental
Physical Tank
Ability
Sturdy
Item
Custap BerryRECOVERY
Best Nature for Golem
EVs

Physical Tank Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Stealth RockSTAB
  • Stone EdgeSTAB

Golem Weakness

Golem is weak to Water, Grass, Ice, Fighting, Ground, and Steel. Watch out for Water and Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Golem Weakness and Resistance Chart
DamageTypes
4x (Critical)Water, Grass
2x (Weak)Ice, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Flying, Rock
0.25x (Resist)Poison
0x (Immune)Electric

What is Golem Weak Against

Fragile
6Weak
5Resist
1Immune
Score-7

What is Golem Strong Against

8Strong
0Resisted
0Immune
Score+8
½xResisted
None
0xImmune
None

Best Pokemon Against Golem

Gholdengo's Shadow Ball hits Golem for 34-41%.

Evolution

Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 495 total stats. View every chain in the Evolution Chart.

How to Evolve

5 Forms
Stat Comparison 5 Forms
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
Alola Graveler
RockGround
Alola Golem
RockGround
HP
40
55+15
80+25
55+15
80+25
ATK
80
95+15
120+25
95+15
120+25
DEF
100
115+15
130+15
115+15
130+15
SP.ATK
30
45+15
55+10
45+15
55+10
SP.DEF
30
45+15
65+20
45+15
65+20
SPE
20
35+15
45+10
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
390D-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Physical
Physical

Breeding

Very Easy

Breed with Golem to get Geodude eggs easily using 84 partners from the Mineral egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

How to Get Golem

All 20 games

A trade step sits in Golem's 3-stage chain from Geodude. The step cards below map each stage with catch locations and evolution methods. Geodude shows up at moderate rates, so the starting catch is the easy part.

How to Obtain Golem in SV

The path to Golem starts with Geodude at Lv. 7-68 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Geodude
    Step 1Catch Geodude
    Apple Hills
    Lv.7-60Overworld
    Chilling Waterhead
    Lv.7-60Overworld
    Fellhorn Gorge
    Lv.7-60Overworld
    Infernal Pass
    Lv.7-60Overworld
    Kitakami Road
    Lv.7-60Overworld
    Kitakami Wilds
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Onis Maw
    Lv.7-60Overworld
    Paradise Barrens
    Lv.7-60Overworld
    Revelers Road
    Lv.7-60Overworld
    Wistful Fields
    Lv.7-60Overworld
    Canyon Biome
    Lv.61Overworld
  2. Graveler
    Step 2Catch or Evolve Graveler
    Chilling Waterhead
    Lv.25-60Overworld
    Crystal Pool
    Lv.25-60Overworld
    Fellhorn Gorge
    Lv.25-60Overworld
    Infernal Pass
    Lv.25-60Overworld
    Kitakami Wilds
    Lv.25-60Overworld
    Oni Mountain
    Lv.25-60Overworld
    Paradise Barrens
    Lv.25-60Overworld
    Timeless Woods
    Lv.25-60Overworld
    Wistful Fields
    Lv.25-60Overworld
    Canyon Biome
    Lv.68Overworld
    or evolve from Geodude (Step 1)
  3. Golem
    Step 3Golem
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Golem egg.

Base Stats

Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.

Base Stats
Above
HP80
C
Attack120
A
Defense130
A
Sp. Atk55
D
Sp. Def65
C
Speed45
D
Total495
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.4 m
Weight300.0 kg
Base XP223
Abilities
Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand VeilHidden Ability
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+3SpASpDSpe
Strong Defense training target
Pokedex Entry

It sheds its hide once a year. Its boulder-like body is so tough, even dynamite can’t harm it.

Pokemon Legends: Z-A

Golem Guide

  • We rate Golem C-Tier: a situational pick that fills a niche. At 495 BST, it fits the wallbreaker role. Base 130 Defense stands out.

  • Golem's biggest threats include Gyarados (Water), Venusaur (Grass), and Lapras (Ice), all carrying super-effective STAB moves. Gyarados is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Golem is obtained by trade-evolving Graveler. Catch or evolve a Graveler first, then trade. Trade needs a Game Boy Advance link cable and a second GBA running another Gen 3 game (FireRed, LeafGreen, Ruby, Sapphire, or Emerald). Trade Graveler to a friend, then have them trade it back. The 2026 Switch re-release supports the same trade through local wireless on the Pokemon Center 2F Wireless Club, with no cables required.

  • Rock Head is the go-to ability for Golem. It protects against recoil damage. Its hidden ability Sand Veil can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 120 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

Game Availability

Since debuting in Red & Blue, Golem has appeared in 20 titles over 10 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.

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