Mixed
Pivot
105Speed · Fast

Electabuzz Best Moveset

95 Sp. Atk at 105 Speed on Electric with Held ItemEviolite adding bulk since Electivire exists. The moveset runs fast special Electric TermStab. 83 Attack gives mixed options. The Speed is good enough to outrun most of the tier, but the damage output trails dedicated special attackers by a margin that matters.

SABCDEFAAACCEEEERed, Blue & YellowIRB/YPEAKGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowA

105 Speed and 95 Special made Electabuzz a fast, hard-hitting Electric-type in Gen I (Red & Blue). Psychic coverage alongside Thunderbolt set it apart.

Had a combined Special stat of 85

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 47
Thunderbolt
Electric90COMMONSTAB
Tutor
Thunder Wave
ElectricCOMMONSTAB
TM29
Psychic
Psychic90COMMONCoverage
Xfer
Submission
Fighting80RARECoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Electabuzz
HardyNEUTRAL

Utility Moveset

  • ThunderboltSTAB
  • Thunder WaveSTAB
  • PsychicCoverage
  • SubmissionCoverage
Gen II — Gold, Silver & CrystalA

Cross Chop gave it Fighting coverage that other Electric-types couldn't match in Gen II (Gold & Silver). A mixed attacker with real versatility.

SRCMOVETYPECATPWRPOPROLE
TM33
Ice Punch
Ice75COMMONCoverage
Egg
Cross Chop
Fighting100COMMONCoverage
Lv 58
Thunder
Electric110COMMONSTAB
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Lv 47
Thunderbolt
Electric90RARESTAB
Experimental
Utility
Ability
Unknown
Item
Scope Lens
Best Nature for Electabuzz
HardyNEUTRAL

Utility Moveset

  • Ice Punch
  • Cross Chop
  • ThunderSTAB
  • Hidden Power Grass
Gen III — Ruby, Sapphire & EmeraldA

Three gens of consistent performance in Gen III (Ruby & Sapphire). Electabuzz's Speed and movepool kept it viable even as more Electric-types entered.

Received Static
SRCMOVETYPECATPWRPOPROLE
Lv 47
Thunderbolt
Electric90COMMONSTAB
Egg
Ice Punch
Ice75COMMONCoverage
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Egg
Cross Chop
Fighting100COMMONCoverage
Egg
Fire Punch
Fire75RARECoverage
Experimental
Special Sweeper
Ability
Static
Item
Lum BerryRECOVERY
Best Nature for Electabuzz
Timid+SPE
EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • Ice Punch
  • Hidden Power Grass
  • Cross Chop
Gen IV — Diamond, Pearl & PlatinumC

Electivire evolved from it in Gen IV (Diamond & Pearl), doing everything better with Motor Drive and higher stats. Electabuzz was outclassed by its own evolution.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM10
Hidden Power (Water)
Water60POPULARCoverage
Lv 37
Discharge
Electric80POPULARSTAB
TM73
Thunder Wave
ElectricPOPULARSTAB
Lv 58
Thunder
Electric110POPULARSTAB
Experimental
Physical Attacker
Ability
Static
Item
Electirizer
Best Nature for Electabuzz
HardyNEUTRAL
EVs

Physical Attacker Moveset

  • Hidden Power Water
  • DischargeSTAB
  • Thunder WaveSTAB
  • ThunderSTAB
Gen V — Black & White / B2W2C

Eviolite couldn't save a Pokemon whose evolution existed with better stats and Motor Drive in Gen V (Black & White). No competitive reason to stay unevolved.

Gained Vital Spirit as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM29
Psychic
Psychic90COMMONCoverage
Lv 49
Thunderbolt
Electric90COMMONSTAB
TM72
Volt Switch
Electric70COMMONSTAB
TM10
Hidden Power (Ice)
Ice60COMMONCoverage
TM52
Focus Blast
Fighting120COMMONCoverage
Egg
Barrier
PsychicCOMMONUtility
Lv 55
Thunder
Electric110RARESTAB
Experimental
Special Sweeper
Ability
Static
Item
EvioliteBULK
Best Nature for Electabuzz
Modest+SPA
EVs

Special Sweeper Moveset

  • PsychicCoverage
  • ThunderboltSTAB
  • Volt SwitchSTAB
  • Hidden Power Ice
Gen VI — X & Y / ORASE

Electabuzz saw minimal competitive use in Gen VI (X & Y / ORAS). This was a decline from C-Tier in the previous generation. Its most popular set ran Static with Nothing, favoring a Hardy nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 55
Thunder
Electric110POPULARSTAB
Lv 29
Thunder Punch
Electric75POPULARSTAB
TM17
Protect
NormalCOMMONPriority
Lv 49
Thunderbolt
Electric90COMMONSTAB
TM31
Brick Break
Fighting75COMMONCoverage
TM10
Hidden Power (Electric)
Electric60COMMONSTAB
Experimental
Utility
Ability
Static
Item
Nothing
Best Nature for Electabuzz
HardyNEUTRAL

Utility Moveset

  • ThunderSTAB
  • Thunder PunchSTAB
  • ProtectFAST +4
  • ThunderboltSTAB
Gen VII — Sun & Moon / USUME

Electabuzz saw minimal competitive use in Gen VII (Sun & Moon / USUM). Electabuzz maintained its position from the previous generation. Its most popular set ran Vitalspirit with Lightball, favoring a Timid nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM72
Volt Switch
Electric70COMMONSTAB
Lv 26
Light Screen
PsychicCOMMONUtility
Xfer
Reflect
PsychicCOMMONUtility
Lv 19
Thunder Wave
ElectricCOMMONSTAB
Lv 49
Thunderbolt
Electric90RARESTAB
TM29
Psychic
Psychic90RARECoverage
TM10
Hidden Power (Ice)
Ice60RARECoverage
Experimental
Pivot
Ability
Vital Spirit
Item
Light Ball
Best Nature for Electabuzz
Timid+SPE
EVs

Pivot Moveset

  • Volt SwitchSTAB
  • Light Screen
  • ReflectUtility
  • Thunder WaveSTAB
Gen VIII — Sword & Shield / BDSPE

Electabuzz saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Electabuzz maintained its position from the previous generation. Its most popular set ran Static with Focus Sash, favoring a Hasty nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TM4
Ice Punch
Ice75POPULARCoverage
Lv 52
Light Screen
PsychicPOPULARUtility
Lv 46
Thunderbolt
Electric90POPULARSTAB
Xfer
Magnet Rise
ElectricPOPULARSTAB
Experimental
Screens Setter
Ability
Static
Item
Focus SashSURVIVAL
Best Nature for Electabuzz
Hasty+SPE
EVs

Screens Setter Moveset

  • Ice Punch
  • Light Screen
  • ThunderboltSTAB
  • Magnet RiseSTAB
Gen IX — Scarlet & Violet / Legends Z-AE

Electabuzz saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Electabuzz maintained its position from the previous generation. Its most popular set ran Static with Eviolite, favoring a Jolly nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM64
Bulk Up
FightingCOMMONUtility
TM48
Volt Switch
Electric70RARESTAB
TM69
Ice Punch
Ice75RARECoverage
Lv 46
Thunderbolt
Electric90RARESTAB
TM210
Supercell Slam
Electric100RARESTAB
Lv 20
Thunder Wave
ElectricRARESTAB
Experimental
Pivot
Ability
Static
Item
EvioliteBULK
Best Nature for Electabuzz
Jolly+SPE
EVs

Pivot Moveset

  • Bulk Up
  • Volt SwitchSTAB
  • Ice Punch
  • ThunderboltSTAB

Electabuzz Weakness

Ground moves hit Electabuzz for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electabuzz's special bulk (base 85 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Electabuzz Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel

What is Electabuzz Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Electabuzz Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Electabuzz

Incineroar's Flare Blitz hits Electabuzz for 51-60%.

Evolution

Electabuzz connects Elekid to Electivire in this chain. At least one evolution here needs a trade. So far, Sp.Atk got the biggest boost (+30 from Elekid). The final form adds another 50 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Elekid
#239Elekid
30
Level 30
Electabuzz
#125Electabuzz
Trade + Electirizer
Trade + Electirizer
Electivire
#466Electivire
Stat Comparison 3 Stages
Elekid
Electric
Electabuzz
Electric
Electivire
Electric
HP
45
65+20
75+10
ATK
63
83+20
123+40
DEF
37
57+20
67+10
SP.ATK
65
95+30
95
SP.DEF
55
85+30
85
SPE
95
105+10
95-10
BST
360D-Tier
490C-Tier+130
540B-Tier+50
ROLE
Balanced
Pivot
Wallbreaker
TYPE
Utility
Mixed
Physical

Breeding

Moderate

Breed with Electabuzz to get Elekid eggs using 70 partners from the Humanshape egg group.

Egg Groups
Gender
75.0%25.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

How to Get Electabuzz

All 21 games

The chain to Electabuzz requires a trade evolution through a trade. Catch Elekid at moderate rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Where To Catch Electabuzz in SV

To get Electabuzz, start by catching Elekid through walking encounters at Lv. 50-80. The chain covers 2 catchable stages before reaching the final form.

  1. Elekid
    Step 1Catch Elekid
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
    Savanna Biome
    Lv.50-80Overworld
    Canyon Biome
    Lv.62Overworld
  2. Electabuzz
    Step 2Electabuzz
    Canyon Biome
    Lv.50-80Overworld
    Savanna Biome
    Lv.50-80Overworld
    Canyon Biome
    Lv.62Overworld
    or evolve from Elekid (Step 1)
  3. Electivire
    Step 3Evolve into Electivire
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Electivire egg.

Base Stats

Everything pushes toward mixed damage here. Electabuzz's Speed does the work, Defense pays the price. But you're still getting 2 Speed EVs per KO. Tough to catch, on a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack83
C
Defense57
D
Sp. Atk95
B
Sp. Def85
C
Speed105
B
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.1 m
Weight30.0 kg
Base XP172
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Vital SpiritHidden Ability
Prevents sleep.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.

Pokemon Legends: Z-A

Electabuzz Guide

  • At 490 BST, Electabuzz is firmly in pre-evolution territory. Evolve it into Electivire before bringing it to any serious fight.

  • Watch for Rhydon (Ground) when using Electabuzz. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electabuzz's base 105 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • No. Electabuzz only evolves into Electivire through a real trade. There is no in-game alternative in . Trade needs a Game Boy Advance link cable and a second GBA running another Gen 3 game (FireRed, LeafGreen, Ruby, Sapphire, or Emerald). Trade Electabuzz to a friend, then have them trade it back. The 2026 Switch re-release supports the same trade through local wireless on the Pokemon Center 2F Wireless Club, with no cables required. The Electirizer must be held during the trade. Bring one over from a sibling Gen 3 game if needed.

  • Static has a 30% chance of paralyzing attacking Pokémon on contact. That's the one you want on Electabuzz. Vital Spirit is the hidden ability. Niche, but it has its uses.

  • Electabuzz is a mixed attacker with base 83 Attack and 95 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 105 Speed lets it outrun most of the field. Fits the pivot role.

Game Availability

Present since Red & Blue, Electabuzz appears in 21 games spanning 10 generations. Gen 1 originals like Electabuzz have the longest track record of availability in the series.

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